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This is tremendous fun; especially for someone who only rarely plays games! Thank you for your work and commitment and sense of fun which is infectious.
I think I found a very small glitch. When Sydney went to remonstrate with the wizardess after her advice let her down and meets the tutor I had Sydney talking to her from the edge of the roof side. At the end of the conversation the game froze. I replayed and had Sydney talking from the opposite side and realised what must have happened. I suspect it's an easy fix for you. Again thank you, we are very lucky to have generous people such as you sharing these inventions! |
Just wanna say that the game is great and fun! Like the art of the characters and canīt wait for the next update :)
Thank you <3 |
Need some help, I'm having hard time finding one of the new scenes :(
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What scene are you looking for?
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So far, I found the library scene, but I don't know where the new scene is (since the update added 2 new ones)
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The library is one of the two new scenes the other scene is in the industry area
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Definitely some fun to be had, but I'll have to explore it more. You do well with your RPG Maker games, I see a lot of them around here, which was why I loved a few of the other ones so much, but this was pretty entertaining!
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Thanks for the feeback, everyone!
CM_Zero: Glad to hear that from you! I look forward to seeing what your next project will be. penmask: Kevin MacLeod is everywhere. If I were to add music, it'd need to be something a bit less recognizable. I'm a little ambivalent on including music: it can enhance the mood but it can also be distracting. zilazol: The idea of the game is to make it possible to easily add individual scenes, so some of them will just be one-offs; that said, there may be a link to the story later on. johny741: I feel like a library wouldn't advertise like shops do - the people who use it know where it is. If someone were to point you to the library, then they would tell you where it is; but as it stands, it's mostly just a place you can stumble into. Melakka: Thanks for the report - will be fixed in the next version! And thanks to everyone else too, for playing and for taking the time to let me know you liked it! |
I was curious because I bumped into one scenario I couldn't snoop in on. The one with the girl's jump rope, was that intended to be something you could peek in on or not?
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Nah, they live on the second floor. For now it's just a little flavour scene.
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