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-   -   [ Witch Tower ] (https://animeotk.com/forum/showthread.php?t=36668)

februaryleaf March 23rd, 2020 08:13 PM

[ Witch Tower ]
 
Play online at
http://febleaf.itch.io

killerking94 March 23rd, 2020 09:49 PM

as far as a game beta's gos this one is pretty good. keep up the good work

aka March 23rd, 2020 10:10 PM

This. Is. Adorable. The apprentices freaking out and running back and forth when they see you is a really nice touch. The question is, if you get punched by a slime...will the apprentices spank YOU?

SSJ March 23rd, 2020 11:00 PM

Now, the idea's just great. It's nice to see more variety in content here, I don't remember anyone doing something like this so far. I really hope it lives to see its full development (no pressure, of course). One bug I noticed is that you can walk (well, slide) while spanking, and even climb a ladder, then when you fall off a ladder you find herself standing somewhat below the ground level (knee up is above).


EDIT: Update on spanking-bugs. If you try to jump at your student (what can I say, I'm a scientist and have some natural associated curiosity) some weird things can happen. If you manage to jump at them, spanking doesn't trigger and you end up in the situation of walking somewhat belowe the ground level. But if you actually jump over them, there's no spanking, but the student freezes and slowly fades away (as it generally happens post-spanking, not sure if that's intentional).

Mondy March 23rd, 2020 11:52 PM

very nice idea. a platform-style spanking game is without a doubt a nice idea. the girls who run away as soon as they see you is fun. if there was also a plot it would be even more beautiful. I hope to see updates soon. congratulations.

00Spank March 24th, 2020 04:34 AM

Great start! I look forward to seeing what you can do!

Xio March 24th, 2020 05:14 AM

While this demo is short I really like it - specifically the style and animation.

Bagool March 24th, 2020 04:25 PM

This is an interesting demo. Definitely a unique concept compared to many games I've seen. There are some issues with level design and collision but for an alpha version it's got my interest.

februaryleaf March 24th, 2020 07:17 PM

Thanks for the feedback,

Quote:

EDIT: Update on spanking-bugs. If you try to jump at your student (what can I say, I'm a scientist and have some natural associated curiosity) some weird things can happen. If you manage to jump at them, spanking doesn't trigger and you end up in the situation of walking somewhat belowe the ground level. But if you actually jump over them, there's no spanking, but the student freezes and slowly fades away (as it generally happens post-spanking, not sure if that's intentional).

This is because the students initially used same code as slimes and you could jump kill them. I thought I already fixed that but I guess I didn't, thanks for pointing it out.
The floating/sinking is because the smaller hitbox during spanking sometimes doesn't revert back to original taller one and the ground collision fails.

Urzu7 March 25th, 2020 08:16 AM

I see so much potential with this! It's charming and already has a classic feel to it. Looking forward to seeing this progress!


Notes: Playing on HTML5 gives a weird effect with sprite outlines then they're standing in front of something, most noticeable in front of bookcases/against the left wall in the basement. Playing as a windows program makes me wish the sprites were a little bigger. Is the full-auto jumping (holding down the jump key results in constant jumping) intentional?


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