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Old February 1st, 2014, 10:12 PM   #30
Yukiko
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Join Date: Jan 2012
Location: In my head
Posts: 1,962
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I'd like it to be more like quests. You find an item, maybe an empty bottle of wine, and have to investigate to find the guilty girl and punish her. As long as this goes on I'd stop the daily-events to avoid confusion. If you only have "one-click-events" then it's not that much of a problem of course.

Baking a cake was ment as the quest trigger. So you smell something but in the kitchen there is only a burnt cake (the quest item) but no girl.

Or the doors could have a "locked" factor. So you can't enter the bathroom if a girl is inside. Sure, there are so many possible details.


@Fulgur
The game is more of a game-engine. The mods/games shall be done later by the user. You think very far ahead, indeed till now there is not even a: multiple choice - talk to them option. But if you include vendors and pyjamas and stuff, the user has to handle all this to create a game. I wouldn't make it too complicated or it will be very difficult to creat a game in the end.
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