If you aren't against using some plug-ins, take a look at Yanfly's Message Core. It allows you to set the actor's image as a variable, and you just tell it which actor to use. You can couple that with Change Actor Images command.
For example, when the player chooses their gender, you set a variable. Then you use the Change Actor Images for Actor 0001 (Player 1) to set the image based on gender. Using the Message Core plug-in, you begin the player character's text box with \af[1], which automatically sets the image without you having to select it. This lets you skip the multiple text boxes based on gender.
The downside to this is that it can get more and more cumbersome depending on how many "faces" you need to use. So if you had happy, sad, blush, cry, laugh, angry, etc. you'd need to use the Change Actor Images command to set the image. If you're using 16 faces for each character, then this may not be the best route. I just wanted to let you know of an option.
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