Getting some advice for making a game
Hey all,
I ended up getting an idea for a game (still in the concept/planning/world building stages). I'm planning on using Twine 2 w/ Sugarcube 2 as the engine. The concept was more based around a CYA/text story since I thought that would be a better format given time/life constraints. In general, I know the arcs/locations in a broad view and a direction for the story to hopefully minimize excessive branching.
In terms of features, I was thinking of doing a variable system to customize some of the choices/scenes based on the MC's choices/characteristics. I was thinking it would be easiest if it was an iterative system like Kingdom of Deception (where choices add/subtract to different variables). Vague thought would be that some variables would represent sub/dom and a few others like persuasion, perception, power, and resourcefulness that would offer different options to achieving or failing an objective or some result. The general thought was that KoD is visual novel and Twine, while less visual, would be better suited for that kind of system on the novel piecel.
I wanted to get some advice on some best practices and common pitfalls for making games that people have run into while developing them. I have a very, very minor background (like less than intro to comp sci, heavy on the theory - know what recursion is).
Or really any advice/suggestions/thoughts. Really want to learn from everyone!
Last edited by Unsung; February 6th, 2018 at 01:39 AM.
Reason: grammar.
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