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Old February 6th, 2018, 03:22 PM   #3
Unsung
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Quote:
Originally Posted by Godspeak View Post
Twine is about as straightforward as you can get. The documentation is your friend! As far as best practice, it's pretty hard make a bad Twine game, but be careful about overscoping! Twine lends itself to branching narratives, but remember that every time you branch, your workload increases exponentially. Even just a simple game with 3 or 4 choices along its playthrough can branch into 20 or more unique paths if you're not careful! My suggestion would be to have one choice over the course of the game that affects the ending, and have the other ones all come back around to join the main story thread.
Thank you so much! That's super helpful and I'll definitely try to prevent too much branching. I'll have to think of some ways to make things tie back to the main story or at least prevent them from branching too far out.
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