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Old August 7th, 2020, 01:48 AM   #8
Pseudosym
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Quote:
Originally Posted by meruem2 View Post
I feel it's a bit to early in development to judge how the rep system is going to work out but it seems like a good idea. The one thing I'm worried about is that with the current characters obedience is the only way to avoid spankings with near certainty and I can't imagine how you could change that and still make sense in the setting. So the idea about not knowing for sure when you will get spanked doesn't work out to well in my mind. Still, it seems like an interesting project. I'll keep an eye on it.
Thanks for the feedback! Agreed, it'll be hard to tell how well it plays until there are more opportunities to combine interactions. I'll work on getting the second day programmed in to better demonstrate how the mechanic can work.

I'm hoping to include scenarios that don't really give the player a choice. Like, you slip and break something, total accident. Depending on your relationship with who sees, you might be in for it.


For sure, if you want to avoid spankings, you just do your best to stay out of trouble. I know when I play spanking games, though, I try to get in as much trouble as possible. My thought was to mitigate that tendency. If you cause too much trouble, people will eventually give up trying to correct you, which is no fun for the player (Sir Martin, for example, starts out with such low scores that he won't bother to punish you until you've earned a little of his trust—he just sends you straight home). And if you do everything in your power to stay out of trouble, you probably won't be punished much, either, even if you occasionally slip up. So you have to try to control your relationships with people to influence how they react to your behavior.


Quote:
Originally Posted by 32167 View Post
A good start, unfortunately for me spankee is a male
I like m/f, but almost all games here are f/f or f/m
Hah, I have the same/opposite problem... I've also seen a lack of my favorite pairing, which is M/m. M/f happens to be my least favorite, so unfortunately I'm not likely to include much of it at all—though eventually, I'd like to allow the player to pick any gender they please.

---------- Post added at 09:48 PM ---------- Previous post was at 07:32 PM ----------

Quote:
Originally Posted by psyger View Post
Very solid start. I'd have liked the option of having Sir Martin be female, but apart from that, I'm excited to see where this is going
You know, that never even occurred to me, but you're absolutely right! I'll add it to the list.


I'm kind of intimidated by letting folks customize the gender. Because it's entirely text-based, there are pronouns all over the place. I'm gritting my teeth thinking of writing a line of text that reads, "$knight.gender looks down at you, $knight.genderPossessivePronoun eyes steely."


I can't decide if it'll be easier to leave it alone for now (so I can read and write my own story without giving myself a headache) or just program in the flexibility now (because it will definitely be a find-and-replace pain to accomplish this later on).

Last edited by Pseudosym; August 7th, 2020 at 06:13 AM.
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