What themes do you use/like in stories?
I'm curious what sort of themes other game creators have in mind when making the games? Like, when you're thinking of a story to tell, what sort of conclusion does your story point to?
One theme I have noticed with some games is the idea of discipline (in the form of spanking) being a reassurance of some kind that someone is taking care of them. I got this vibe from the domestic spanking scenes from Life Lessons DX, which I highly recommend by the way. Banjo is doing great work with it.
Personally, one theme I play with a lot is "abuse of power". The more uneven the power dynamic between spanker and spankee, the more the spanker is going to abuse that power. All of their actions will be entirely self-serving, and such roles will likely be filled by cruel and sadistic people.
In the "Spankophile" games, I used a variety of different environments to experiment with different themes. The prison and Hell environments were the ones I got a lot of good feedback on. Since these most heavily use the abuse of power theme, I decided to make an entire game out of that theme, which was Vampire Reformatory, where the power dynamic is completely skewed and every authority figure is a sadist monster.
Unfortunately, I may have made that one a bit too dark. There is a fine line between edgy and shocking. I'm still glad I made it though because it was thought-provoking for me when I was making it. Future games will either have a different theme, or strike more of a balance in the way the "Spankophile" series did.
For those who aren't game creators, what types of themes would you like to see better represented in these stories?
|