Thanks, I worry that it might be a bit too easy, but at the same time, it's more about telling a story than creating a super high difficulty. Also, it's sometimes hard to judge what is too easy because I was playtesting it, but I created the game so obviously I know how to get the results I want!
Still, you do have to prioritize. You won't be able to do EVERYTHING in one play-through. And I do believe that can create some quality replay value!
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