View Single Post

Old February 29th, 2024, 07:53 PM   #4
flashmaster63
Artist
 
flashmaster63's Avatar
 
flashmaster63 is offline
Join Date: Jul 2007
Location: Alberta, Canada
Posts: 773
Default

@Wildfire: thanks. The thief example does kind of push into the unfairness I'm trying to avoid, but the "lessened consequences" option might be useful.

@aka: thanks for the input! I'll have a look at those resources. I've played a lot of Dungeons and Dragons, but haven't delved into many other forms of TTRPGs or anything, so broadening my horizons is probably a good place to start.

I think my biggest problem is me (as a person): I hate not having control. So having the player spanked for something like "The bank got destroyed!" If it's out of their control runs back into unfairness category. If, as a player or a character, I've done my best to be as good as I possibly can, why should I get spanked?

I'm intrigued by the idea of failing to improve, and that might be something that's worth considering to try and justify the player/character simply being incapable of things, but working towards a potential victory all the same.

I think it also partially depends on what kind of game I would want to make, and having to accept some level of loss of control overall. Might be the case where there is no clear definition of success at the beginning so you just do the best you can, and spankings might just end up being a part of that.
  Reply With Quote