Quote:
Originally Posted by YesYes1534
Hi, I've been playing spanking games for several years now, and most RPG Maker games have one small problem: in order to access a specific scene from the game, you need to keep 500 saves before each scene, and then dance with a tambourine and move the saves from the folder each time to a folder to watch your favorite scene.
THIS MADNESS needs to be stopped until the engine learned to think and did not rebel.
I could do it myself, but I lack the knowledge for it( And learning just for one function is too time-consuming(
So I beg some good people with programming knowledge to write and publish a universal gallery system so that developers can copy-paste it into their game, otherwise every game turns into a simulator of creating saves and their subsequent transfers and sorting, or recording video and excessive screenshoting, which in the end weighs 2-4 times more than the game.
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What you're asking for would be difficult to implement and probably still fail for a good number of games.
A much simpler solution would be to just increase the number of available save slots. AFAIK, that should be relatively simple. I found a plugin for it in ~2 seconds of googling, and it looks like it's just changing one variable.
Edit: Yup, just tested it on my copy of Diary of a Slave. There's a maxSavefiles variable in rpg_managers.js that I could just change with a text editor. Seems to work fine, the new 50eth save slot saves and loads normally.