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AMICIA RAISING HUGO – A Plague Tale RPG, Happy Ending, (LONG-TERM)
Old April 20th, 2025, 03:46 PM   #1
danielking
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Lightbulb AMICIA RAISING HUGO – A Plague Tale RPG, Happy Ending, (LONG-TERM)

A spanker wanted. You'd be playing Amicia!

I'm looking for someone who:
  • Can be an active, long-term writing partner (for months or 1-2 years.)
    Depending on our writing pace and how long we want this to be. By default 16 chapters like the game itself, but we can make this shorter or longer.
  • Is in their 30s or older.
  • Loves slice-of-life and parenting RPGs and is genuinely inspired to write them long-term. (You’d be writing the parent—in this case, technically a teenage big sister raising her 5-year-old little brother without their parents around.)
  • Is an experienced writer who enjoys diving deep into emotions, writing detailed scenes, and letting the story unfold slowly instead of rushing through.
  • Reads their partner’s posts carefully and gives thought to their own replies before posting.
  • Enjoys plotting and planning both before and during writing.
  • Is open to doing occasional research, as this story takes place in the mid-1300s and we’ll aim to keep it relatively grounded in the time period.
  • Has played A Plague Tale: Innocence and connected with its emotional core.
  • We’d use Discord for OOC planning and in-game posting.
Please note:
  • This would be a full-blown parenting RP where spanking scenes are a big part of it but not the main purpose or goal of it.
  • Spankings would range from mild to severe, even long and hard well beyond Hugo bawling. But never abusive. No bruises, no deep wounds. She'd be using her open hand and sometimes possibly a switch or a small paddle.

SETTING & STORY


We’ll begin where Innocence left off: Amicia, Hugo, Lucas, and their mother are on the move, searching for a peaceful place to hide and continue treating Hugo. But the herbs Amicia bought don’t quite work, and their mother passes away not long after the game’s end. That leaves Amicia to raise Hugo on her own. Lucas, still only 12, helps in every way he can—especially with alchemy and keeping Hugo company—but Amicia is now both big sister and guardian.

Our focus will be on Amicia and Hugo’s deepening sibling bond as she learns to care for and protect him not just physically, but emotionally and developmentally. Amicia has already begun growing into this role, and Hugo has had a taste of the world—but not yet a true chance to simply be a little boy. That’s what we’ll be aiming for: giving him space to grow and be happy, while also exploring the responsibility and weight Amicia now carries.

This will be a character-driven, emotionally focused story—one that sticks to the intimate, grounded scale Innocence established. We’ll ignore Requiem entirely and write a new future for the siblings.

We’ll write in more or less chronological order, over the course of years. There will be new friends, new threats, and plenty of quiet moments too. Hugo’s powers are still new and strange to both of them—he may treat them like a game at first, while Amicia starts to understand how dangerous they really are. It’ll be part of her growth to guide him toward understanding the seriousness of it.

In this version of the story, the Macula is not just a disease—it’s a supernatural, more-or-less sentient evil. It enters the world every 700–800 years by infecting a newborn and attempts to corrupt that child’s mind and soul in order to eventually corrupt the world itself. It feeds off fear, greed, and pain—and it will not be easily tamed.

But in our story, Hugo won’t be lost to it.

Whether they find a way to fully expel the Macula or simply contain it through love, discipline, and resilience, that’s something we can decide together. But Hugo may cross the Second Threshold (whatever we define that as), and he won’t reach the Third. This is a healing story—about protection, about growth, about family. Not a grand action-adventure, but an emotionally rich tale of raising a little boy into the best version of himself.

If you’ve always wanted to truly save Hugo, and are ready to do that through Amicia’s eyes... let’s write something beautiful.

Last edited by danielking; April 25th, 2025 at 05:59 PM.
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Old April 20th, 2025, 06:02 PM   #2
Sashimi Chan
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Would it include RATS?
the game had abundance of rats. Kek indie game, though not exactly my cup of tea. A bit one toned, you just basicaly scaring away the rats, from what i remember. TOo much rats, basiclay
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Old April 20th, 2025, 06:27 PM   #3
danielking
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Yes, it would include rats. It would be weird if it didn't when a 5-year old boy just discovered he can control rats of all things! But at this point he isn't thrilled about letting them eat people but is actually distressed and horrified about it, so there's still a chance to take a different direction in that aspect too. So I don't see him deliberately targetting anyone with them when he plays with that power but of course accidents can happen.

However, we can have them settle down somewhere with a minimal amount of rats around. Like their mother's mountain house near a village or farm land instead of in or near a city. Also, Hugo does not (yet) know how to summon the rats in the first place so it's not like he can have them around at will. So yes, they will be in the story but they won't be a constant presence and we can use his rat power in creative ways instead of just a threat and them fending them off.
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Tags
amicia, ending, happy, hugo, longterm, plague, raising, rpg, tale


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