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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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July 7th, 2022, 02:13 AM
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#11
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Junior Member
rysaku is offline
Join Date: Jan 2019
Posts: 12
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Quote:
Originally Posted by dazthespanker
Could you please explain how to do this? I swear I've done everything on the first map... I've been spanked in the bar and been in every building multiple times speaking to everyone...
Thanks
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When youre in the shop, go out the side door and choose to eat the plants!
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July 7th, 2022, 04:44 AM
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#12
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Senior Member
johny741 is offline
Join Date: Jul 2011
Location: Art Land
Posts: 242
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The writing in the game is good, I like it a lot, I can see why you're really good at the text adventures. However, I really can't get past the sound effects. Honestly it might just be because I'm so spoiled with all the games that've come out; but hearing just the "blow3" sound effect during a spanking over and over again really makes it hard to get through and enjoy the scenes. The other main issue I've had is just the lack of narrative drive the story gives you to go and do anything at any particular time, like you're just walking around looking for ways to get in trouble, without any sort of drive to do anything in particular. The writing in this game shows great promise, as it's a pretty good read, but I just can't get past everything else to finish it.
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John Doe- What is a name?
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July 7th, 2022, 05:44 AM
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#13
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Senior Member
victormammoth is offline
Join Date: Jul 2011
Posts: 215
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Quote:
Originally Posted by johny741
The writing in the game is good, I like it a lot, I can see why you're really good at the text adventures. However, I really can't get past the sound effects. Honestly it might just be because I'm so spoiled with all the games that've come out; but hearing just the "blow3" sound effect during a spanking over and over again really makes it hard to get through and enjoy the scenes. The other main issue I've had is just the lack of narrative drive the story gives you to go and do anything at any particular time, like you're just walking around looking for ways to get in trouble, without any sort of drive to do anything in particular. The writing in this game shows great promise, as it's a pretty good read, but I just can't get past everything else to finish it.
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Yeah, text adventures are definitely my strength — I mainly tried this out for fun and to get feedback like yours, so thank you!
I agree about the sound effects — I didn’t mess around importing any sounds, but I think better sounds would help with immersion. Ideally, I’d love to have art, but that’s not my strength. What sound effects have others used?
I went super simple for this one, mainly because I just wanted to try out the program. I see what you mean about limited things to do — the idea was that you play as a brat who has it coming, but I didn’t build in much more story than that. What sort of stories do people like to play in these? Is it better if there’s a way to get through WITHOUT being spanked? Or a “good” path where you do everything right and your spanking is voluntary? You’re right that we get spoiled with the amazing games that get put on this board, I’m just trying to get a sense of what tends to work best
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July 7th, 2022, 11:00 PM
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#14
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Member
smack54 is offline
Join Date: Sep 2007
Posts: 43
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Great little game. One thing I found is if you get spanked by the guard before finding the dog the screen goes black for the spanking and stays that way, you can move and interact but there's nothing on the screen. Spankings were all good, enjoyed that she got stripped fully for several.
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July 8th, 2022, 02:56 AM
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#15
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Senior Member
johny741 is offline
Join Date: Jul 2011
Location: Art Land
Posts: 242
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Quote:
Originally Posted by victormammoth
Yeah, text adventures are definitely my strength — I mainly tried this out for fun and to get feedback like yours, so thank you!
I agree about the sound effects — I didn’t mess around importing any sounds, but I think better sounds would help with immersion. Ideally, I’d love to have art, but that’s not my strength. What sound effects have others used?
I went super simple for this one, mainly because I just wanted to try out the program. I see what you mean about limited things to do — the idea was that you play as a brat who has it coming, but I didn’t build in much more story than that. What sort of stories do people like to play in these? Is it better if there’s a way to get through WITHOUT being spanked? Or a “good” path where you do everything right and your spanking is voluntary? You’re right that we get spoiled with the amazing games that get put on this board, I’m just trying to get a sense of what tends to work best 
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So to address the sound effects first, I would say most games I've seen use realistic-ish slapping sounds, (I'm not sure there might be a repository around here), and different sounds for different implements. A good one to check for a wide variety of sound effects would be spankfantasy2.
You don't need art, but with art becoming more and more commonplace, you'll need to make up for it in the rest of the game, and like I said before, the writing should be enough for that if the other parts can be improved.
As far as the gameplay is concerned, yes, you can have a bratty character being a brat, but the main issue is the medium shift I believe. In text adventures, a player is given a small set of choices based on what the character they're playing would do. In RPG Maker, the player has much more freedom to choose and interact with whatever they want. If things have to still be done in certain orders, players don't automatically see what those "choices" are in RPG Maker, like they would in a text-based game.
In addition, I would remark that yes, having a more "optional good path" present, even for a game played as a brat, would help the game feel like you're more in control, like more of a game. The best example I can think of is the first dialogue option you're given in the game, whether to be nice to the bar lady or be a brat, but both options still lead to the same result. It makes it hard to identify and relate to a character that doesn't do the thing that I chose to do.
in the end, the important thing to remember about RPG Maker games is that they're still, first and foremost, a game. You need a goal, a plan to reach that goal, and obstacles to get in the way of that goal. The player can have a personality baked into them, but that should help influence the story, and make the player ultimately the one to enact those feelings. The biggest thing to remember is that in RPG Maker, the player doesn't see everything that's possible to do, and it's the game's job to try and convey that.
P.S. Another piece of advice about building the game itself, if you think anyone would interact with it (E.G., the ends of a dirt path that seem like they go to another screen), you should at least put some sort of descriptive text there about why the player doesn't want to, or can't go that way, like
"Nothing but a path and forest this way, I don't want to get lost"
__________________
John Doe- What is a name?
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July 8th, 2022, 08:51 AM
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#16
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Senior Member
Shirabaru is offline
Join Date: Jan 2011
Posts: 197
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Thank you for the game! It’s always good to have something new) Story is great but lack of choices is a bit painful. Personally I’m sad that another brat end up not only without punishment but with some kind of reward (no spoilers). If you don’t know how to record sounds you can probably ask other game developers if you can take it from their game
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July 9th, 2022, 06:12 AM
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#17
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Senior Member
victormammoth is offline
Join Date: Jul 2011
Posts: 215
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Quote:
Originally Posted by Shirabaru
Thank you for the game! It’s always good to have something new) Story is great but lack of choices is a bit painful. Personally I’m sad that another brat end up not only without punishment but with some kind of reward (no spoilers). If you don’t know how to record sounds you can probably ask other game developers if you can take it from their game 
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I'm not sure I'd call the ending a reward for Leia -- which ending did you get?
---------- Post added at 06:12 AM ---------- Previous post was at 05:32 AM ----------
Quote:
In addition, I would remark that yes, having a more "optional good path" present, even for a game played as a brat, would help the game feel like you're more in control, like more of a game. The best example I can think of is the first dialogue option you're given in the game, whether to be nice to the bar lady or be a brat, but both options still lead to the same result. It makes it hard to identify and relate to a character that doesn't do the thing that I chose to do.
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I definitely agree that there could be more options -- this was really just a "try it out" sort of game, so I didn't get really into creating divergent paths. But just so everyone knows: there ARE two endings you can get!
If people are interested in me expanding this game, I'd be happy to. My patreon and commissions will definitely take priority, but I do like playing around in RPG Maker and there are some really good ideas in this thread!
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July 9th, 2022, 11:13 AM
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#18
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Senior Member
Shirabaru is offline
Join Date: Jan 2011
Posts: 197
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Quote:
But just so everyone knows: there ARE two endings you can get!
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Wow! That is cool! I didn't even consider that... Probably if the whole game you have no choices with consequences you can't really think that final could be different. It's much much better this way! I'm sorry for my previous assumption.
__________________
Video game developer.
Currently working on "Depth's heart"
Join our Discord server if you want to chat.
If you want to support me join Boosty
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