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Problem of missing gallery viewer in RPG Maker games |
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June 6th, 2024, 10:17 PM
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#1
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Junior Member
YesYes1534 is offline
Join Date: May 2021
Posts: 15
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Problem of missing gallery viewer in RPG Maker games
Hi, It is just a suggestion for those who interested or who can do it, there's no rush.
I've been playing spanking games for several years now, and most RPG Maker games have one small problem: in order to review a specific scene from the game, you need to keep 100+ saves before each scene, and then move the saves from one folder to another to watch your favorite scene.
I could do it myself, but I lack the knowledge of coding, I understand how algorithms work and can read code freely and understand how it works, but my memory cannot remember all these functions and procedures with all these parentheses and the sequences of their writing(
So I'm suggesting to add to existing tutorials and assets, turorial or complete/part of the code or files or plugins for gallery system by those who interested/have time/can do it, so the devs can create it with minimum time and efforts. Or simply increase max number of save files to maximum amount that engines can use. For now, every game turns into a simulator of creating saves and their subsequent transfers and sorting, or recording video and excessive screenshoting, which in the end weighs 2-4 times more than the game.
Post has been significantly changed
Last edited by YesYes1534; June 8th, 2024 at 08:46 PM.
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June 7th, 2024, 08:57 AM
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#2
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Senior Member
Shirabaru is offline
Join Date: Jan 2011
Posts: 197
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Quote:
Originally Posted by YesYes1534
So I beg some good people with programming knowledge
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Hi there, I'm a professional software engeneer and rpgm game creator. Let me help you with understanding what you are asking for.
There is two type of scenes which can be made. First involve chibi characters which moves on a map. Second is just a full-screen picture changing. The approach to make gallery for this two types is drastically different.
Second one is easy. Developer must just put sequence of commands in to the common event. This will allow it to be called from any place at any time. No need for any plugins.
First one is tricky. When character is on the map, all movements dictated by variables and switches. Also by event Id's which is unique for each map. It's not an easy task to replay this type of scene from a different map with defferent game state. Switches and events are unique, so no general approach will help.
As a summary - to make gallery developer must keep that in mind while making the game and select approach according to each scene in particular. No magical plugin will help.
Also I want to note that making a game is not an easy task. Right now there is such a small amout of people who actually making spanking games so we all rarely get anything new. I understand that you as a player can be frustrated with lack of quality of life features in the games, but having to make saves is still much less effort then making a whole game.
Maybe it's time to change approach a bit and show a bit more appreciation for small games developers here instead of giving them more rules they should follow. We will have nothing to play pretty soon.
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June 7th, 2024, 01:13 PM
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#3
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Senior Member
Fariel228 is online now
Join Date: May 2020
Location: CIS
Posts: 153
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Quote:
Originally Posted by YesYes1534
Hi, I've been playing spanking games for several years now, and most RPG Maker games have one small problem: in order to access a specific scene from the game, you need to keep 500 saves before each scene, and then dance with a tambourine and move the saves from the folder each time to a folder to watch your favorite scene.
THIS MADNESS needs to be stopped until the engine learned to think and did not rebel.
I could do it myself, but I lack the knowledge for it( And learning just for one function is too time-consuming(
So I beg some good people with programming knowledge to write and publish a universal gallery system so that developers can copy-paste it into their game, otherwise every game turns into a simulator of creating saves and their subsequent transfers and sorting, or recording video and excessive screenshoting, which in the end weighs 2-4 times more than the game.
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You can download rpg maker and review the scenes from the dev point of view, if the game files and images are not encrypted. I did this a couple of times on this site
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June 8th, 2024, 11:55 AM
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#4
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Probationary User
Have419 is offline
Join Date: Mar 2024
Posts: 3
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Quote:
Originally Posted by YesYes1534
Hi, I've been playing spanking games for several years now, and most RPG Maker games have one small problem: in order to access a specific scene from the game, you need to keep 500 saves before each scene, and then dance with a tambourine and move the saves from the folder each time to a folder to watch your favorite scene.
THIS MADNESS needs to be stopped until the engine learned to think and did not rebel.
I could do it myself, but I lack the knowledge for it( And learning just for one function is too time-consuming(
So I beg some good people with programming knowledge to write and publish a universal gallery system so that developers can copy-paste it into their game, otherwise every game turns into a simulator of creating saves and their subsequent transfers and sorting, or recording video and excessive screenshoting, which in the end weighs 2-4 times more than the game.
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What you're asking for would be difficult to implement and probably still fail for a good number of games.
A much simpler solution would be to just increase the number of available save slots. AFAIK, that should be relatively simple. I found a plugin for it in ~2 seconds of googling, and it looks like it's just changing one variable.
Edit: Yup, just tested it on my copy of Diary of a Slave. There's a maxSavefiles variable in rpg_managers.js that I could just change with a text editor. Seems to work fine, the new 50eth save slot saves and loads normally.
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June 8th, 2024, 07:59 PM
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#5
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Junior Member
YesYes1534 is offline
Join Date: May 2021
Posts: 15
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Quote:
Originally Posted by Have419
What you're asking for would be difficult to implement and probably still fail for a good number of games.
A much simpler solution would be to just increase the number of available save slots. AFAIK, that should be relatively simple. I found a plugin for it in ~2 seconds of googling, and it looks like it's just changing one variable.
Edit: Yup, just tested it on my copy of Diary of a Slave. There's a maxSavefiles variable in rpg_managers.js that I could just change with a text editor. Seems to work fine, the new 50eth save slot saves and loads normally.
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Oh man, you're the best. Thanks) I googled many QoL stuff for RPG Maker games, but seems I forgot that I can increase the slots.. *Got in line for a spanking for stupidity*
---------- Post added at 10:59 PM ---------- Previous post was at 10:01 PM ----------
Quote:
Originally Posted by Shirabaru
Hi there, I'm a professional software engeneer and rpgm game creator. Let me help you with understanding what you are asking for.
There is two type of scenes which can be made. First involve chibi characters which moves on a map. Second is just a full-screen picture changing. The approach to make gallery for this two types is drastically different.
Second one is easy. Developer must just put sequence of commands in to the common event. This will allow it to be called from any place at any time. No need for any plugins.
First one is tricky. When character is on the map, all movements dictated by variables and switches. Also by event Id's which is unique for each map. It's not an easy task to replay this type of scene from a different map with defferent game state. Switches and events are unique, so no general approach will help.
As a summary - to make gallery developer must keep that in mind while making the game and select approach according to each scene in particular. No magical plugin will help.
Also I want to note that making a game is not an easy task. Right now there is such a small amout of people who actually making spanking games so we all rarely get anything new. I understand that you as a player can be frustrated with lack of quality of life features in the games, but having to make saves is still much less effort then making a whole game.
Maybe it's time to change approach a bit and show a bit more appreciation for small games developers here instead of giving them more rules they should follow. We will have nothing to play pretty soon.
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I understand all of this, but thanks) I meant to make something that all developers can use, whether it's a tutorial on how to do it or whatever.
And I'm not trying to give the devs more rules, most of them using godspeak's (or other's) assets anyways, so I'm suggesting to add to existing tutorials and assets, turorial or complete/part of the code or files or plugins for gallery system by those who interested/have time/can do it, so the devs can create it with minimum time and efforts. Or simply increase max number of save files to maximum amount that engine can use.
It will take some time ofc, I'm not rushing anyone) For now, at least I am, have a solution from "Have419"
As for the "We will have nothing to play pretty soon" - I think this is more of a PR problem, than developing difficulties. I accidentally found this site while searching something on google. Before I found this site I searched spanking content for several years across the whole internet KEK, and haven’t seen even a shred of information that there are games purely about spanking. So many potential developers with spanking fetish may still not know about the existence of this site.
As for the other users, I'm pretty sure that they just need to know how to choose game engine, need to buy it or they can use it for free, sources for the stuff for development. So somebody need to create a tutorial thread with plain title "How to start to create your own spanking game" and put there all the info how to even start to starting a development, and put there all the links to already existing tutorials and assets, list of all the existing game engines by categories "free, free with restrictions, paid", and pin this thread at the main games page.
Last edited by YesYes1534; June 9th, 2024 at 12:16 AM.
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