The road ahead is finally open, and the caravan, weary of waiting, is braving the chill winds and snowy gusts to climb north. There are narrow paths, steep drops, and always more cold to contend with as our restless travelers follow in each other’s snowdusted footsteps. The spring is thawing slowly, and up in the peaks, its even slower - it'll still feel like winter, and there aren't any flowers budding yet to relieve the monotonous sheets of white.
This road is not an untraveled one – though dangerous at times, it enjoys frequent traffic and several amenities, especially The Snow Maiden, an ancient holdfast converted into an inn by an entrepreneurial half-dwarf, half-halfing, Kylo Bronzegrasp, and run by his loyal family.
This step is, however, still a mountain – packs of wolves roam, and Cald has ordered that guards walk interspersed along the train, which means there will be far less patience for shenanigans. There are snow and frost spirits already awake and active, the winter has not yet truly vanished.
Activities during the climb
Other than staying warm and safe, expect there to be a lot of tension – there’s plenty of pent-up energy being released now that we’re all on our way again, in much less flexible conditions. Disciplinary issues may come up a bit, but the main drive of this leg of the journey is covering as much ground as possible to get up to the safety of Aers Tomur in time.
When the caravan arrives at The Snow Maiden (as it will for a good portion of this leg) you can expect to spend some time there while Anton and his council gauge the weather and wait for Kylo’s advice as to when they can leave again. The inn has plenty of guests and rowdiness in a domestic setting for those who are glad to have creature comforts once more, after all that camping and shivering outside at Forgebirth.
There is of course fun to be had if you are willing to do so. Snowballs to be thrown and slopes to slide down. Build a snowman using that big spanker's helmet. I am sure there will be no consequences.
Spanking on the climb
Dwarven spankings are often sharply disciplinary in nature, as a way to show seniority, to keep order, and to make sure one's instructions are followed. There might be a lot of dwarves in the area, so mind your manners!
(A dwarven primer:
http://animeotk.com/forum/showpost.p...92&postcount=1)
There always is snow around to cool of your bottom but on a narrow pass road or in the cramped camps there always seem to be witnesses around.
Adventures on the climb
-Guards might find trouble if the snow spirits are angered, or if a hungry pack of wolves approaches – stay safe, and follow their orders!
-Of course nothing says adventure like the challenge of facing nature’s fury – snowstorms, rickety bridges, and treacherous ledges all promise dire consequences which an exciting scene could be built around.
The road ahead:
-Is going to be a lot warmer! When the caravan gets to Aers Tomur there will be trading to do, supplies to buy, and a great deal of celebration now that the first major. Not to speak of seeing the lands behind the mountains for the first time.
The road before:
-Was boring! Slow and quiet and boring! Waiting at Forgebirth sucked, and everyone’s dying to get moving again