@Wildfire: Thanks for pointing out those bugs.
As for the old events, content from the earlier versions of the game are subject to change and I haven't decided 100% what will be returning yet. The Dom/Sub system I'm getting rid of for the most part. It wasn't very suited to a game with a large amount of NPCs each with their own unique stats to keep track of. I'd like to have scenes with as many characters as I can, but I can't ensure everyone will have scenes. For example I don't have any plans for Amalia to be spanked at this time, however I have an idea for Celine in my head. Also no, the first guess at the inn minigame is a mandatory fail.
@Malatar:
I'm glad you've enjoyed the changes. It was hard thinking up a system that works but it seems like most people I've talked to have enjoyed it.
@Johny:
I think you're the first person who's noticed that. I'm glad someone got it.
@Georm:
Thanks for the detailed post!
-I'm glad you like the graphics, I plan on there being plenty more options for the player in the future.
-The introduction was something I struggled with for a while, and made a lot of iterations of. I felt that short and sweet was the best move to make.
-I'm glad you like the new characters. You're right about Carrey, she's actually a halfling but it isn't portrayed well and the amount of interaction with her is limited in the current version. Amalia should have a good amount of content coming in the next update you can look forward to.
-Lora's personality will be mostly unchanged, so there will be familiar content with her soon as well. I'm planning on there being at least one scene with every side character in the next update. Naturally I needed to keep the Inn scene

-The new quest was a decision I made because I was frustrated and tired of dealing with the same story before. I think it was an improvement too because it gave me more freedom to experiment with. I plan on expanding the story in the other towns too.
-I'm glad you like the new system. I know this update was a bit of a 180 from my games which are usually more sub focused, but I was sort of forced by my own premise with that. The mirror thing was something I wanted to do for a while too, and I'm hoping to improve its function soon as well. The general store will have plenty more in the next update, don't worry.
-The way money is accumulated and used is still a tricky point for the game. I have a few ideas of generation and some later justifications for spending as well aside from healing items and implements. I have some plans for expanding the player's dialogue during spankings as well, with making it more dependent on soreness and other variables. I've never been a big fan of figging, but I'll keep it in mind for the future.
@meruem: Thanks
@Ramiro: I did!