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The NPCs of the Caravan |
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June 20th, 2013, 12:01 AM
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#1
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1st Lobster
Ellen is offline
Join Date: Jun 2009
Location: Northern Germany
Posts: 3,592
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The NPCs of the Caravan
Here we will post the recurring and named NPCs in the Caravan.
Feel free to request updates to existing NPCs that developed in your game and also feel free to use them in whatever function you need them in your scenes. Everyone can pick up and play an NPC too if needed.
If you created your own NPC and want him or her to show up more often or it just happens that way tell us and post your creation here with a short discription or full template.
There still are many unnamend characters travelling with the caravan, so you do not need to use ones from this thread if they do not fit your scene.
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Anton Cald, Caravan Leader |
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June 20th, 2013, 12:03 AM
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#2
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Because Words Matter
Peeker is offline
Join Date: Mar 2007
Posts: 14,085
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Anton Cald, Caravan Leader
Special NPC – Merchant Anton Cald, Caravan Leader
Spanking Role/Preferences- Top, M/F (his loving wife) M/? (thieves and troublemakers)
Age – 38
Race - Human
Homeland – Kingdom of Ralton, Family of Kingdoms
Height, Weight, Appearance – 5’10”, 190 lbs, a strong, opulently dressed man in good health but not the very best of shape – he can tote a bale of spice or help fix a wagon – or even wear armor – but he is not prone to spending a day performing backbreaking labor, or running for long periods of time. Even so, the trails to the Golden Land are rough, and he will undoubtedly toughen-up on the road.
Job Description- A wealthy merchant with a taste for adventure, Anton has packed up his wife, his children, and his home, and bundled them up for the long trip towards the Golden Land, where he plans to make a ridiculous profit in trade, before returning home to enjoy the fruits of his labors… or perhaps even to buy a Senate seat in the neighboring Nolari city of Duvat.
Speciality
- Writ of Passage, granting him free travel across the peaceloving realms of Grandia, on his way to the Golden Land, for himself and all the people of his caravan.
- Huge stores of tradable goods, money, and manpower all on the road with him.
- Shrewd merchant, with a sharp eye for the value of objects and people – he has a very good chance to always get the better half of a deal, or at least to come out on top afterwards.
RP Tags- SpecialNPC, Top, Merchant, Smart, Cunning, Important
Transportation - As the leader of the caravan Anton owns more than one wagon, some of them are just for carrying goods but can transport a weary traveller on top of them. He himself of course has a big one with a comfortable bed in it. That wagon usually is driving in the front part of the caravan and is often used as an office for some privacy on the road. It has a desk with lots of writing material and the walls are thick and almost soundproof.
Last edited by Peeker; June 20th, 2013 at 02:10 AM.
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June 20th, 2013, 12:04 AM
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#3
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1st Lobster
Ellen is offline
Join Date: Jun 2009
Location: Northern Germany
Posts: 3,592
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Name – Captain Juliette ‘Firebrand’ Embertruth, Leader of the Sterling Torch Mercenary Company
Spanking Role/Preferences- Merciless, cruel, often sadistically-grouchy top.
Age – 130 – Middle-aged
Race - Dwarf
Homeland – Juliette hails from the ancient home of the Stonetruth Clans, the eponymous city of Stonetruth. Clan Embertruth is proud to be a second-distaff branch of Stonetruth, with a long and glorious history. The city itself is known for being full of hot-blooded, passionate, and militaristic people – they have a lot of territory and not too many friends, politically.
Appearance – While you should never ask a lady what she weighs, one look at the armor-bound, axe-wielding, scarred, and incredibly shrewd mercenary captain is all you need to be pretty sure she isn’t a lady. Her hair is cut military-short, to the point where she even turns some dwarven heads trying to figure out where the beard has gone on the powerfully-muscled soldier stomping past them. Soon after they figure it out – she’s athletically curvy in all the right places where dwarves (and many others) are concerned.
Job Description- Mercenary Queen – hired by Anton Cald’s caravan as muscle and protection for the length of their journey out and back to the Kingdom of Ralton from the East.
Speciality – Mother, a fine two-headed battle axe born from the Forgetruth smiths of Stonetruth. The Sterling Torch Mercenary Company, a group of rough-and-ready soldiers, mostly dwarves, whom have latched onto her service and are loyal to her orders and no one else’s.
RP Tags- OmniTop, Combat Specialist, Loyal to the Contract, Leader
History- Cald is paying what Captain Firebrand asked – and the chance to be a part of the group that discovers all that treasure and loot isn’t a bad bonus, either!
Transportation – In two clumps – one at the head and one at the rear of the caravan – ride the Sterling Truth company on horseback. They make their own camp near the boss (Merchant Cald’s) wagon-train each night, and keep mostly to themselves.
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June 21st, 2013, 01:39 AM
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#4
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Artist
Exodus is offline
Join Date: Mar 2007
Posts: 714
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Special NPC – Father Simon Moss; Older and Wiser.
Spanking Role/Preferences- Reluctant Top, M/x. Though if he must, it will be with his hand, and there will be a parable to go with each smack.
Age – Unknown
Race - A rare example of High Elf
Homeland – The kingdom of Demeter, which was subsumed by the Imperial Elven territory of Romus and renamed Hallsgad, which in turn deteriorated into Helsmet which eventually was driven into history by an Orc horde long after greed and corruption had hollowed it out.
Height, Weight, Appearance – 6’3”, 100 lbs. His impossibly large hands, pointed ears, feet, and poor posture disguise a skeletal, lanky build. His skin is as leathery as the bindings of his staff, and his tired grey eyes have seen an entire forest grow from saplings to suffocation. His attire is simple and understated, a weathered brown cowl. His beard has taken on a life of its own, covering the entirety of his jaw, upper lip and seems intent to brave the sides of his skull, perhaps to meet equally thick white eyebrows. Practically a symbol of the forest, his thick oak staff has started to sprout new life
Job Description- "I thought an elf was an immortal, and only died when he had fulfilled his purpose." "Does that mean I cannot grow old waiting for it?" "Father" Simon Moss, so titled for his daunting age--even by Elven standards--has been diligently transcribing his travels into a thick tome wherein he has cataloged many histories in elven script. Anton, in need of a healer and certainly eager for the possibility of having Moss record the journey, recruited him as the Caravan's scribe.
Speciality
--Reinvigoration - Father Moss is an expert at healing magics: replenishing stamina, magically mending scrapes and bruises, and generally accelerating the healing process. He cannot, however, revive the departed or regrow limbs.
--Medicine - In addition to his studied magical prowess, he is also well practiced in the arts of natural medicines including herbs, braces, stitches and surgery. Even so, he is by no means an expert and will defer to one as availability provides.
--Story-telling - He is well travelled, well read, but cannot and will not sing.
RP Tags- SpecialNPC, Top, Healer, Recovery, History, Patience
Transportation - He prefers to feel the ground under his bare feet.
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June 22nd, 2013, 03:15 AM
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#5
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1st Lobster
Ellen is offline
Join Date: Jun 2009
Location: Northern Germany
Posts: 3,592
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Malindra Galecreast, Halfling Matron
Age - Middle Aged
Race - Halfling
Spanking Role - Top, only in the rarest cases as a Halfling she might switch to accept a punishment. Motherly but quick to spank, even quicker with warning swats.
Homeland - A Halfling Hamlet somwhere in the central Family of Kingdoms.
Appearance - Short and stout (compared to other races, she actually is tall enough for a Halfling), with impressive curves. Her hair is a reddish brown and braided above her head. Her face is round and often flushed from work or emotions, be they anger or laughter. Her dress is practical and often the sleeves are rolled up. She usually wears a brown apron, with a wooden spoon in it's pocket. Sometimes the spoon is in her hand too and it always is handy to give a few quick swats.
Job Description - Malindra runs a food cart and some other small buisenesses in the caravan. Providing some necessary service to the roaming community. She is the organizer and cook of the whole operation. She is aided by her subdued and often red bottomed husband as well as a few children, nieces and nephews.
She however is always searching help and could hire any character for menial tasks. Some for longer and some for a one time gig.
Transportation - A big wooden cart split in the middle into two rooms and having a ladder up to a third, the ceiling low enough to work for halflings. One wall can be opened with a latch and from there Malindra sells her food.
Specialitiy
- Network of Halfling relatives.
- Great cooking skills
- Keen eye for finance
RP Tags - NPC, Top, Employer, Trader, Cook
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June 25th, 2013, 08:10 AM
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#6
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Artist
Exodus is offline
Join Date: Mar 2007
Posts: 714
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NPC of Brie Baker - "Barton Fucking Baker" "DAD!" "...just Barton Baker"
Spanking Role/Preferences - "I would prefer to spank my wife when she's... asking for it," "...Dad..." "...My daughter when she misbehaves, and any of those little urchins--" "Dad..." "...Children that try to pay for bread with puppy dog eyes. I think that summarizes my preferences adequately. ...I don't--haven't. Yet. I am stating my preferences."
Age - "I am thirty-eight years old. ...That hurts."
Race - "I am obviously a human, as you can surmise from my round ears, greying temples, and gradually increasing corpulence. The peaceful life is hard."
Homeland - "I was born in a hamlet near Nolari's capital, but I hail from the Fighters Guild in Fistbreak Canyon a few miles west of Grandall's cemetary."
Apperance - "No longer the typical broad-shouldered, bare-chested rampage of adrenaline I used to be, I have learned that the mind truly is greater than the body. I still have grass-green eyes, and a strong rectangular nose. I've grown a healthy mustache, a belly over what used to be the hardest surface in Grandall, and now pay for a hair style. My daughter tells me that using hive-wax to keep my hair gelled back will make me look younger, and my stylist agrees. As a born Nolarian and a former Guildsman, I am obliged to kneel to democracy." "He also dresses plainly. Leather trousers, boots, a cotton shirt and an apron."
History - "I graduated from Fistbreak Canyon twenty two years ago by scoring fifth in a tournament of hand-to-hand combat. Had it been with swords, I might have graduated at the top of my class. On top of my class. But such policies are not conducive to the maintaining of a guild. I was much more hotheaded as a youth and took upon a wild appearance--used a knife to keep my head shaved, carved a tally in my scabbard every time I killed something--forty in total, by the way--and spent most of my life wandering the land as a pair of fists eager to use swing a sword.
After a few years of short stints--defending merchant caravans, punching crop goblins, escorting cheap Nobles--I was invited by Chandler to join a party. Chandler was a small, fat halfling wrapped in the flimsy metal from his bearded neck down to his combed-over feet. The metal was a metaphor for his..."
"Don't you do it! We talked about--"
"--Mettle..."
"...puns..."
"Chandler and I were accompanied by Zeeda, a Family healer, Valfador, a dwarf, and Pesca, a boy ranger devoted to the Son. Zeeda and Valfador were professional, plain, and unremarkable. I would highly recommend working with them. Pesca, however, introduced me to two things. First, he introduced me to spanking by insisting I take him over knee. This would ultimately be a boon that I found satisfying as the young man very much deserved every mark I left on his scrawny backside. Secondly, it instilled a sensation of annoyance every time I hear a man is associated with the Son aspect of the Family. I was not a religious man at the time, mind you. I punched and stabbed cretins for money.
We were assembled with one purpose, one I very much enjoyed. Hork, the hairiest and smallest orc I have ever seen, had befriended the Giants of Balder's Ridge. These men stood at fifteen feet, and had no depth perception on account of their lack of eyesight. Although Hork had only gained the employ of the three Giants of the Balder's Ridge, Family presses started calling him 'Hork the Giant Charmer'. ...I wish I were born during a Necromancer war.
With this sudden promotion, though, came a heftier prize. So we, the Balder's Ridge Five, decided to take him down. Pesca managed to blind a giant with his slingshot--did I mention how much I hate Son-devotees?--and Chandler talked two of them into simply walking away. Valfador and I killed the one, and I managed to put my blade between Hork's hairy, hairy eyebrows.
We parted ways soon afterward. I ended up on the road with Pesca for a year longer and that drove me southeastward--nothing of interest happened, his sidekick-like manners just perturbed me.
A few months later, I encountered a statue of a woman disciplining a girl amidst a field of apple trees. It was tasteful, mind you, but it also seemed to be an indicator of the territory I had reached. I would find out it belonged to the local kingdom of Applered, which had a small bandit problem. I joined a local party, we dispersed the bandits, and I met a young woman with auburn hair, copper bronze eyes and this lovely--" "Can we skip over the part where you describe my mom's behind?" "Anyway. She was a bit tied up at the moment--" "DAD! PUNS!" "And I rescued her, and we hit it off, and had the worst listener ever! The end."
Traits
Overly Competitive --"I have been described by the people around me as well meaning but condescending. I fervently disagree with this, but to question their judgement would allegedly prove them right. So, to best them at their own game, I have decided to simply accept the analysis at face value and move on."
Baker-Defender -- "I have retired from fighting primarily, but there are three things in this realm that will 'free the beast'. First, threatening my daughter. Second, threatening my wife. Third, damaging the business."
Zweihander -- "In the event that I find myself at arms, I prefer my trusted blade, Canyonmaker. It is a simple, thick and heavy steel two-handed sword given as a graduation present. The blade edges are a bit dull, and it never was the best at slashing, but it hasn't broken yet. Just chipped here and there."
The Uppercut -- "One of my signature moves, I have actually sent miscreants several feet in the air with this one."
The Spear -- "Another signature move, I think Brie's a bit better with it, to be honest. I'm a bit old, and the effect has diminished, but the trick is to suddenly jolt forward with a lunging straight. Aim for the nose!" "He's lying. He aims for the throat."
Behavior and Combat
"I'll just explain this one myself. He wakes up at dawn, makes breakfest, decides what we need to do and expects no major arguments--although if I'm feeling sassy, I'll risk the spanking! Anyway, he usually keeps the carriage working, makes sure Monty and Frightful are fed, and keeps the shop running. He was never much of a people person, so he really just keeps me around to help and make sure that I'm still practicing the craft. Says my bread is still too sweet. Hmph!
Anyway, I've even seen him fight and I don't want him bragging about how he is this unstoppable train of destruction that roars like a dragon and is as precise as a fencer. He's not as fast as he used to be, but he is still pretty strong."
Cleave -- "That weapon of his is big, unwieldy and inaccurate. I think it is meant to be a club more than a sword, but it is sturdy as hell and I've seen it repel at least three people before. It can probably also kill with blunt force."
Calm and Storm -- "I was captured by bandits once. It was what made him decide to train me in the first place. He tends to like to keep people in front of him and uses the momentum of his weapon to swing himself around. It works reasonably well as most bandits are an over-eager lot. If someone gets close, he is still just strong enough to uppercut someone. He used to brag about how he'd throw his sword high into the air and bash someone's face in before catching the sword and knocking them aside. I don't think he can do that anymore."
Plot Trigger -- "I am not an expert, but I am sure he is tough enough to keep the Bakery safe."
RP Tags -- Brie's father, bakery, NPC.
Transportation -- "We actually had the horses before the Caravan. A stable was selling a pair of horses--white and black--and I thought it would be a nice contrast between us. I took the black one because it scared easily and as I had more experience with horses, I took him in. Frightful's calmed down a lot since we first got him, and Monterey's been well-behaved for Brie. We should really find time to let them ride around. I know I can't stand the wagon rides."
Last edited by Exodus; January 27th, 2014 at 06:16 PM.
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Sir Jocelyn Canthas, Knight of Happiness, of the Joyous Kingdom of Gillespie |
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July 24th, 2014, 04:27 AM
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#7
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Artist
Exodus is offline
Join Date: Mar 2007
Posts: 714
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Sir Jocelyn Canthas, Knight of Happiness, of the Joyous Kingdom of Gillespie
Please add this to the NPC listing as a hostile character.
Name: Jocelyn Canthas, son of Jordic Canthas of the line of Carthal the Wicked.
Role/Preference: Top. He will not punish, he will 'motivate' or he will 'stimulate' for the sake of bettering already wonderful people!
Age: 32
Race: Human
Homeland: Gillespie, the Happiest Kingdom in the Realm.
Apperance: A weathered body topped by a mop of inky black hair that falls over strained laugh lines and haunting blue eyes. On duty, he wears plated gold over a blue cloak with a helmet depicting a smiling man. Off duty, he dresses in a long cloth coat over leather pants.
Job Description: Knight of Happiness
Specialty: War Dance -- Jocelyn is proficient in a style of broadsword combat known as War Dancing. It is a difficult and hard-to-guess style of swordsmanship that relies on spins, sudden stops, and zig-zag slashes. Even in the heavy platemail armor, he manages to catch people with his blue-hilted sword 'Celebration'.
Positive Reinforcement -- "Good" actually means "bad" with him. He refuses to use negative modifiers and instead has a range of positive modifiers. Tone is everything with him.
Love of the Job -- He appears to genuinely enjoy being a knight for Gillespie and feels a deep sense of patriotism even as he knows it will be some time before he sees 'The Happiest Kingdom in the realm".
History:
"Serve your king, serve your country. You are Canthas. You are King's Kin."
The words of his father rang through his ear from the time he picked up a sword at eleven until he was knighted at the age of sixteen. When the previous king of Gillespie suddenly died, Jocelyn found himself serving under a boy much younger than himself. Jocelyn, at the wake of the late king, placed his hand on the shoulder and knelt beside the boy king.
"I will ensure that these are your last tears, your Grace."
The Boy King looked to Jocelyn and replied, "I want to preside over a happy kingdom."
From there, Jocelyn, under orders of a child, helped to ensure that Gillespie was the happiest kingdom in the realm. Frowning, sighing, melancholy, and so forth were banned and the harsh penalties--usually corporal--were referred to as 'motivation'. Gillespie fell under a reign of terror known colloquially as an 'Enduring Celebration'. By the time Jocelyn had reached his third decade, Gillespie had a culture of 'positivity'. All emotions were communicated 'positively' through smiles, cheery euphemisms and happy idioms. The Gillespie effect is present even on Jocelyn's face.
Gillespie, as part of the Family of Kingdoms, was invited to join the Caravan to the Golden Land. The Boy King's ministers, seeking to restore 'normalcy' to their kingdom send Jocelyn and a small band of 'jubilants'--loyalists to the Celebration--to travel with the Caravan to the Golden Land.
Transportation: He travels by horse with a small party of Jubilants from Gillespie. They are pikemen that wear the Smiling Father of Gillespie on their tabards.
Last edited by Exodus; July 26th, 2014 at 12:44 AM.
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