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Lorelai, Pessimistic Druid
Old October 26th, 2018, 06:29 PM   #1
Skull612
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Default Lorelai, Pessimistic Druid

Lorelai
Class & Level: Druid 4
Race: Wood Elf
Background: Haunted One


Personality Traits: I don't run from evil. Evil runs from me
Ideals: I try to help those in need, no matter what the personal cost.
Bonds: I would sacrifice my life and my soul to protect the innocent.
Flaws: I am a purveyor of doom and gloom who lives in a world without hope.

Armor Class: 12
HP: 27/27
Hit Dice: 4d8
Initiative: +2
Speed: 35

ABILITY SCORES
STR: 10 (0)
DEX: 13 (+1)
CON: 12 (+1)
INT: 14 (+2)
WIS: 18 (+4)
CHA: 10 (0)

Proficiency Bonus: +2

SAVING THROWS (P = Proficient)
STR 0
DEX +1
CON +1
INT +4 (P)
WIS +6 (P)
CHA 0

16 Passive Wisdom (Perception)

ABILITIES:
-Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
-Wild Shape, tl
-Spirit Totem
Starting at 2nd level, as a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.

As a bonus action, you can move the spirit up to 60 feet to a point you can see.

The spirit persists for 1 minute or until you're incapacitated. Once you use this feature, you can't use it again until you finish a short or long rest.

Bear Spirit: Each creature of your choice in the aura when the spirit appears each gain temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
Hawk Spirit: When a creature makes an attack roll against a target in the spirit's aura, you can use your reaction to grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura.
Unicorn Spirit: You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura. In addition, if you cast a spell with a spell slot that restores hit points to anyone inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.

SKILLS (P = Proficient)
Acrobatics: 1
Animal Handling: 6 (P)
Arcana: 4 (P)
Athletics: 0
Deception: 0
History: 2
Insight: 4
Intimidation: 0
Investigation: 2
Medicine: 4
Nature: 4 (P)
Perception: 6 (P)
Performance: 0
Persuasion: 0
Religion: 2
Sleight of Hand: 1
Stealth: 1
Survival: 6 (P)

Languages
-Common
-Elvish
-Druidic
-Sylvan
-Primordial

FEATS
-Heart of Darkness: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Currency: 40 gp

ITEMS, ATK, DAMAGE/TYPE
-Longbow, 1d8 Piercing
-Sickle, 1d4 Piercing
-Leather Armor
-Explorers Pack
-Druidic Focus
-Gothic Trinket
-Monster Hunters Pack
-Cloak of Elvenkind

-OTHER NOTES-
-Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
-Fleet of Foot: Your base walking speed increases to 35 feet.
-Druid Circle: Circle of the Shepherd
-Speech of the Woods: At 2nd level, you learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn't grant you any special friendship with beasts, though you can combine this ability with gifts to curry favor.

---
~
SPELLS
~
Spell Save DC: 14
Spell Attack Bonus: +6
~
Cantrips
-Thorn Whip
-Poison Spray
-Druidcraft
-
-
LEVEL 1 (4 Spell slots)
-Faerie Fire
-Create or Destroy Water
-Absorb Elements
-Entangle
-
LEVEL 2 (3 Spell Slots)
-Moonbeam
-Flame Blade
-Healing Spirit
-Enhance Ability
-
LEVEL 3 (X Spell slots)
-
-
-
-
-
LEVEL 4 (X Spell slots)
-
-
-
-
-
LEVEL 5 (X Spell Slots)
-
-
-
-
-
LEVEL 6 (X Spell slots)
-
-
-
-
-
LEVEL 7 (X Spell slots)
-
-
-
-
-
LEVEL 8 (X Spell slots)
-
-
-
-
-
LEVEL 9 (X Spell slots)
-
-
-
-
-


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Last edited by Skull612; January 4th, 2019 at 02:58 PM.
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