 |
|
 |
Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
Want to get rid of the annoying adverts? The answer is simple. There are 4 levels of advertising on AnimeOTK:
Level 1: (Your Level, guests and members with 0-9 posts) has maximum advertising.
Level 2: (A user with 10 or more posts who has been a member over two weeks) have vastly reduced advertising (including removal of the large full screen closable adverts)
Level 3: (A member who has been registered over a month and has over 50 posts, or has a special account like "artist" or "writer" sees minimal advertising.
Level 4: (VIP Donators) receive no advertising.
All donators of $10 or more will never see an advert on our site again!
|
 |
[ Sydney and the Curse of Naughtiness ] Working title |
 |
June 3rd, 2018, 11:15 PM
|
#1
|
Artist
Zekel is offline
Join Date: Mar 2007
Posts: 2,026
|
[ Sydney and the Curse of Naughtiness ] Working title

Snoopy Sydney and the Curse of Naughtiness
The game is now complete! Do report any bugs and other issues you find, as I shall still fix them. Other than bug fixes though, the game is finished.
Alright, so the people who visit my stream already know, but I've been working on an RPG Maker game for some time now. The game tells the touching story of a hard-working reporter girl in search of news. Help her with her job and avoid getting in trouble... or help her get in trouble, I'm not going to judge.
The preview version contains three illustrated spanking scenes. It's not in any shape, way or form a complete game, so if a complete game is what you want, then feel free to skip this one and wait. A lot more scenes and areas will come.
Update 2021-04-07: Version 1.1 released
Fixes a serious bug that prevented you from reaching the ending.
Update 2021-04-06: Version 1.0 released
Two new scenes and plenty of other additions. This is the final version.
Update 2019-11-01: Version 0.6 released
Two new scenes, with a second ending, and other tweaks.
Update 2018-12-31: Version 0.5 released
Two new scenes as per usual. There's now one ending.
Update 2018-11-30: Version 0.4 released
Two new illustrated scenes for a total of ten.
Update 2018-08-31: Version 0.3 released
Two new illustrated scenes for a total of eight.
It's now possible to play in fullscreen mode or with a double size window - see the readme.
Update 2018-06-23: Version 0.2 released
Three new illustrated scenes for a total of six. One of these has guest art by the amazing Lys - thanks a ton to her!
The story advances a bit further in this one.
Project roadmap
Some plans for future versions:
- Passage of time. There will be three days before print, and some events are tied to specific days. Sydney will have to rest after events that take a long time, or if her butt gets too sore to take anymore.
- Butt status. You'll have to watch your deadline and not take every spanking in a single playthrough. You can rest or seek healing to keep going.
- Menu tweaks. Just some fun stats like the butt status and times spanked.
- Ending. The goal is to solve the case of the curse, but there will also be smaller headlines to find. Sydney's hard work determines the success of the newspaper.
- And of course, more of everything: characters, scenes, areas. The goal is to have a little town that feels alive!
My plan is to work through this project in small updates, because that makes it manageable and allows for steady progress as well as feedback. So, a typical update will have two illustrated scenes along with any other flavour events. Out of these two, one will be decided by highest voted on Patreon, and the other will be whatever I need for the plot.
I feel like warning everyone in advance that I'll also draw other stuff along the way, because I'm too scatterbrained to focus on one thing all the time. You'll have to believe me that this is the most effective way to work for me. I want to make a polished game, and that takes a lot of time, thought and inspiration - much more than many people might realize. I do my best to make it worth your patience!
With every release, testing and bug reports are very much appreciated; but if you'd rather wait for more new stuff to take in at once, that's of course a good strategy as well. I'm doing this for people to enjoy, after all! I will also try to make it so that it's easy to try out the new scenes without playing through everything again.
Huge thanks to everyone who tried it, gave feedback and especially to those who chose to support me on Patreon! I'll have all summer to work on drawing and game development, and nothing would please me more than to continue making games as a full time job even beyond that. I'll do my best to make it happen!
Links
Here's the newest version (v1.1):
https://www.mediafire.com/file/sqabl...ney11.zip/file
To play, you also need the RPG Maker VX Ace RTP:
http://www.rpgmakerweb.com/download/...-time-packages
My Patreon account:
https://www.patreon.com/zekel
__________________
Last edited by Zekel; April 7th, 2021 at 07:53 AM.
Reason: Released version 1.1
|
|
|
June 3rd, 2018, 11:29 PM
|
#2
|
Member
HumbleSVO is offline
Join Date: Dec 2015
Posts: 41
|
Oh nice, I knew you were working on an rpg maker game but I only made like one stream where you were making it so I wasn't sure if you were still going to make it. I'll give my thoughts on it whenever I get around to playing it.
|
|
|
June 4th, 2018, 12:24 AM
|
#3
|
VIP Donator
t_rugen is offline
Join Date: Oct 2009
Posts: 200
|
This is really good, the art puts it in another league for RPG maker games, even at this small scale.
One small bug I think - once you talk to the candy shop owner and the dryad, a person appears on the roof near the entrance to the fortune teller, but disappears if you interact with them.
|
|
|
June 4th, 2018, 12:30 AM
|
#4
|
Member
skeith0029 is online now
Join Date: Jun 2007
Posts: 80
|
my guess is that is for future use
|
|
|
June 4th, 2018, 02:59 AM
|
#5
|
Member
KILLSWITCH64 is offline
Join Date: Oct 2012
Posts: 92
|
Holy crap this is amazing! I pretty much love everything about it. The story, the main character, the humor, and most importantly, the spankings are all great! You've got yourself a new patreon supporter, and I can't wait to see what this game looks like in the future.
|
|
|
June 4th, 2018, 03:10 AM
|
#6
|
Member
SariaSong is offline
Join Date: Jul 2017
Posts: 48
|
Wow, this is fantastic. The art is obviously great, but I like how the menu, UI, etc. are all unique. I love the fact that you've also taken the time to make little descriptions for random things around time. All the games posted on here are great, but this one definitely feels the most 'high quality' in terms of presentation.
Can't wait to see what you come up with next!
|
|
|
June 4th, 2018, 05:32 AM
|
#7
|
Game Developer
Godspeak is offline
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 613
|
Wow Zekel, this is great! Your character designs are lovely and the scenarios are quite funny. You earned yourself another patron and I'm really looking forward to what you do next!
|
|
|
June 4th, 2018, 08:45 AM
|
#8
|
Member
speedmelon is offline
Join Date: Jul 2011
Posts: 78
|
I love the game.the art is amazing and the character is cute. the fortune teller in particular is adorable and I hope there might be a way to turn the tables on her in a future edit.
|
|
|
June 4th, 2018, 03:38 PM
|
#9
|
Senior Member
Tontomanzz is offline
Join Date: Apr 2009
Posts: 336
|
Yep, lovely little game, looking foward to more. The artwork is great (really very very nice looking) and the style matches well with the story and humor.
|
|
|
 |
|
 |
June 4th, 2018, 05:41 PM
|
#10
|
Game Developer
Bagool is offline
Join Date: Feb 2012
Location: East Coast
Posts: 909
|
Wow, this was a blast. Catching the streams you did of your progress on this hardly spoiled anything. Naturally the art was the best feature and puts all of the other games I've played to shame, but the amount of options you gave was a welcome addition too. Naturally I almost always went for the "worst" outcome, but I still will have another go or two to catch the other outcomes.
The expressions for all of the character really captured their emotions, there wasn't any guessing to be done with how anyone felt in their interactions. I liked how you handled the force of the curse acting on Sydney, it sort of works as a signal that gives you a second chance if you miss a potential encounter. The dialogue was charming, and the custom text boxes and menu fit with the theme well. Aside from your artwork, your tile placement is very well done and reminds me of some professional games like the early Final Fantasy's. Your work around to have tiles be above the player was creative, and I should have used that in my earlier attempts at game making.
Now for the critiques. Aside from the issue with the disappearing guy outside of the fortune teller like t rugen said I haven't found any bugs and that's good. One thing that I noticed is that there wasn't any follow up interaction you could do with either the fortune teller or the nun. I thought that was kind of strange to be something you overlooked, and I actually peeked around the game files and saw that for the nun her post-spanking switch wasn't triggered. Not a big deal, and you would have probably caught it sooner or later. Another minor thing is with one of the girls in the short path you come out to at the start. He random movement had me trapped for a bit in an alley. It'd be a pain, but having a defined route for her would fix that or just keeping her still.
This is really awesome and promising first look, and I'm really excited to see what comes next, when you get there. I hope it's not too much work to draw an entire full sized picture for each scene, I imagine that can get tiring quickly. But as long as you pace yourself with smaller updates you should be okay. Also really liked the small nod to SQII with the fortune teller!
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Total page views: , page views today: 0
All times are GMT. The time now is 02:02 PM.
|
|