Hi! Some of you may know me; I'm a male Australian spanking artist and writer who hosts a blog/site
here.
With Bagool's generous permission, I've expanded and modified his awesome SpanQuest game, and am posting it here as well as
on my blog.
BACKSTORY:
I discovered the SpanQuest around the end of 2016 and fell in love with it. After Bagool had moved on to the sequel, there were still one or two bugs left in the original SpanQuest. Since the game was made with RPG Maker, and as I had a fair amount of experience with various editions of this engine over the years, I decided I'd fix those few bugs and offer to post my patch for the game. However, once I started work on patching those few minor bugs and fixing typos, I found myself tweaking more and more, until finally I was unable to resist the urge to not just fix bugs, but to start adding new content too. At first, this was just a case of giving the player more options, such as in situations where the player could only continue in the game by spanking someone I changed it so there was also a "get spanked" alternative solution. Having enjoyed the story and world Bagool had created for the game, I also found myself wanting to add to it, by adding new story elements, characters and "quests". Finally, as someone who works a lot with the RPG Maker VX engine the game was made with, I recognized a lot of the stock graphics used and wanted to expand on this to give the game a more unique and polished visual look; this ranged from creating new sprite-based artwork for maps and characters, to revamping a lot of "events" within the game to look nicer and - especially - creating new portraits for the various characters in the game who used stock portraits rather than custom ones. Oh, and I also added some custom scripting to the game to make the experience of playing it more unique and fun, such as counters that track how often you spank or get spanked and how "dom" or "sub" your choices are, a "quest log" to track your progress, better crafting systems, custom menus, nicer text displays with nameplates for characters, and many other little tweaks. In other words, what started as an attempt to create a small unofficial bugfix patch became pretty much a "remaster" of the entire game!
After a few months, it became clear that the only way to distribute this mod would be to redistribute the entire game, so I contacted Bagool to tell him what I'd been up to, show him my progress and ask permission to make this public; at worst, he'd say "no" and I'd had a blast editing and learning new tricks, and had a bunch of custom graphics made I could use in a future project of my own (or share with the RPG Maker community, which is very large indeed, and always grateful for new resources). Thankfully, Bagool was impressed with what I'd done and gave his blessing for me to make my efforts public when I felt they were ready, and even assisted with finding new bugs I'd created in my huge retooling of his original game.
When some personal health issues cropped up, coupled with the business of "real life" workloads, the progress proved slower than I thought. Also, due to my obsessive and perfectionist nature, I found myself always having just "one more thing" to either fix or add.
Finally, though, at the end of 2017, I felt the modified game was in a state that it could be shared publicly, even if it meant the first players might find bugs I would need to fix. However, a minor health scare happened shortly before my birthday, which when combined with Christmas, set me further back. It was only when I had another scare last week that I decided that I wanted to get this game released (not to be dramatic, but if for no other reason than if anything ever happened to me, lest over a year of hard work go unseen forever). So, I wrote back to Bagool the other day, did some final bug testing and packaged up the first official public release of 'SpanQuestDX' (the DX stands for "deluxe") and am posting it on my blog (and here on Anime OTK) today.
INSTALLATION GUIDE:
Just unpack the archive somewhere (not your Program Files folder!) and run game.exe to play. I included a nice icon if you want to make a desktop shortcut. I may make an "installer" version later if I get chance.
Note that unlike the original version of SpanQuest, you should NOT need to download and install any sort of "RTP" for RPG Maker. SpanQuestDX is meant to be completely standalone. If you have issues, let me know.
FOR THOSE WHO'VE PLAYED SPANQUEST BEFORE:
Firstly, don't use old savegames with this version! They will not work!
Secondly, there is a *lot* changed and added, including changes and alternate paths for some quests. Don't expect everything to be the same!
There is a readme file (readmedx.txt) included that lists *all* the changes I've made, all the additions, future plans for the expansion and full credits for every person who's work is used in this project. Obviously, this contains spoilers, so if you want to b surprised, play through once first before reading it, but I'd value feedback on some of the planned additions there and also would hope people will take the time to check the credits (eventually, they will be added in-game too) and my notes.
NEW GAME OPTIONS:
When starting a new game, you will be asked several questions:
DX Mode: this is the heart of the 'mod'. If you play without it, you will be playing the original game with just the graphics updates, bug fixes and engine enhancements. If you turn DX Mode on, you'll get all my additions and changes. Strongly recommended, obviously!
More Females: as a straight male sub, my preference is for F/m spankings. Hence, this purely optional mod changes some male characters into female ones (obviously this is useful for F/f fans too). I am open to requests of any other male characters (new or original) you'd like to see this option apply to as well, so let me know. Optional.
ABDL Content: toggles Bagool's original "diaper content" elements on or off. Since I'm personally not an ABDL fan, there is no new ABDL content in SpanQuestDX, though certain elements that were accidentally left in even when this is disabled are now fixed to not be shown (e.g. a certain princess' problem). Optional.
New Intro/Ending: Turning this on not only adds a new intro sequence, but it also completely changes the ending of the game (indeed, the entire final act/"battle"); my one "dislike" about the original game was the ending, which felt tonally different from the rest of the lighthearted experience to me. This also lets you choose sub or dom type "endings" to better fit how you've been playing. Enabled by default when playing DX Mode, as of v1.7.0.
Mouse Control: adds experimental mouse control. There will likely be bugs with this, but it was requested, so I added it "as-is". Not recommended unless you really want it.
Gendered Window Skins: when this is on, female player characters will have pink UI windows and male ones will have blue UI windows. When this is turned off, all characters will have blue UI windows, which IMO is easier on the eyes. Optional.
New Time of Day Tints: the hardest part of the graphical enhancements was matching Bagool's original "evening" tints, as he'd forgotten the settings used! I matched as best I could, but this option gives you an alternative look using RPG Maker's built-in tinting instead of new tiles. I was never fully happy with this look, though, and there may be bugs, so the setting is currently not recommended unless you want to test it for me. No longer needed as of v1.6.0.
Quest Logging: this adds a "Quest Log" to the menu of the game, helping you keep track of what you currently are doing and still need to do. This is a work-in-progress and perhaps contains some glitches. If you want less chance of crashes, you might prefer to turn this off, but I appreciate some folks using it to report any problems they encounter with it, as it is almost certainly going to be the cause of most bugs but makes keeping track of "what do I do now?" so much easier! On by default when playing DX Mode, as of v1.6.0
NEW CHANGED/CONTENT:
There's a lot! I've been working on this over a year and am obsessive enough to have tweaked nearly every character, location and quest. Some areas are totally overhauled (graphics and sometimes game mechanics, too), there are brand new areas and subquests in both new and old locations, all characters now have matching portraits (except the player, which will be an optional DLC I'll release separately shortly). You can change outfits, crafting is completely different (though still somewhat unused, suggestions for new crafting-based quests are welcome!). There are new skills to learn and places to use them. Many quests that were previously only resolved by spanking someone or being spanked now lets you pick the opposite (to suit fully dom/sub playthroughs). There's lots of new music in the style of Bagool's original selections. The game will keep track of how many times you spank or are spanked. It will even track how 'Dom', 'Sub' or 'Brat' you are!
As I said, there's a readme that lists all the changes, if you want more depth... but maybe just play first to discover things.
FEEDBACK:
This is the first official release, and only a couple of testers have played this version besides me, so I very much appreciate feedback on the game and reports of any bugs you might encounter. You can leave feedback on Anime OTK, though I would prefer either email contact or comments left on my blog, as I will check those far more often (I rarely post/visit AOTK). That said, this forum thread may be easier for longer comments so feel free to use it.
Although it's taken a long time to get this posted, I don't intend to stop work on this any time soon. While I would love to make my own wholly original game at some point (I have also been working on a first-person spanking-themed RPG for a few years in private, too), I have had so much fun with SpanQuestDX that I would love to continue expanding and adding new content to it. As well as reporting bugs, I would *love* any suggestions for new content, additions, options, dialog choices or even additional locations (you can find my plans in the readme)... I might not add everything suggested, but I am open to them!
THANKS:
Finally, another huge thanks to Bagool, for letting me undertake this project that has brought much joy to my life this past year during difficult times, and for letting me post it publicly for others to enjoy!
A huge thanks too, to everyone listed in the credits... whether they know or not that they helped make this possible with their amazing talents as artists, scripters and musicians.
Finally, a big thanks to my supporters on Banjo's BBS over the years, who put up with my procrastination and absences between posts... I'll keep on making art for you folks too, promise!
Cheers,
Banjo
SUPPORT ME:
If you can, your support is very much appreciated and keeps me able to work on this (and other) games!
My Ko-Fi Page
DOWNLOAD LINK:
SpanQuestDX v1.7.2 (via Mediafire) - Current Version
OLD LINKS:
SpanQuestDX v1.7.1 (via Mediafire) - Old Version
SpanQuestDX v1.7.0 (via Mediafire) - Old Version
SpanQuestDX v1.6.3 (via Mediafire) - Old Version
SpanQuestDX v1.6.2 (via Mediafire) - Old Version
SpanQuestDX v1.6.1 (via Mediafire) - Old Version
SpanQuestDX v1.5.5 (via Mediafire) - Old Version
SpanQuestDX v1.5.4 (via Mediafire) - Old Version
SpanQuestDX v1.5.3 (via Mediafire) - Old Version
SpanQuestDX v1.5.2 (via Mediafire) - Old Version
Hotfix Patch 1 for v1.5.2 - Required for v1.5.2 *only*
SpanQuestDX v1.5.1 (via Mediafire) - Old Version
SpanQuestDX v1.5.0 (via Mediafire) - Old Version
HOTFIXES:
Hotfixes require the specified full game version; they are just "patches" to be installed afterwards.
To install a hotfix, unpack it into your SpanQuestDX game folder (it should put the needed files in the "Patch" subfolder).
IMPORTANT NOTE:
I just learned that Bagool actually posted one of my early test builds that I sent him to Anime OTK when he hadn't heard back from me after several months, and feared something bad had happened to me given I'd mentioned wanting to see the game released if that was ever the case (I was in rather poor heath during that email exchange, and likely was being overly dramatic!). I am thankful to Bagool for this, but I ask that if you happened to download this early SpanQuestDX version (I don't know what version number was on it) then *PLEASE* delete it from your hard drive and download/install this new version instead! I am honestly very embarrassed to think of that messy, buggy unfinished test version floating around anywhere at all, much less being played!
SCREENSHOTS: