Emily Alderleaf, Warlock
Emily Alderleaf]
Class & Level: Warlock 4
Race: Half-Elf
Background: Sage, (Wizards apprentice)
History:
Emily was adopted by a Cove of mages, where she was supposed to be trained in the magical arts. However, due to her nonathletic nature and honeyed words, she found it far easier and more convenient to talk her way out of her problems and lessons, and after reading in the library that she could make pacts with foreign entities for magical power rather then spend decades studying about it in a classroom, she knew she found the right kind of magic for her. After gathering the necessary components to make a pact, she had a dream where she was approached by a whitish silhouette that told her to remember her mothers heritage. The next day when she made the pact, she thought of her elvish mother and was approached by a whitish figure who agreed to give her powers in exchange for devotion. She now travels the world looking for riches to give in exchange for more power.
Personality Traits: I am used to spending time with men and women of high intellect, and have little patience for those of a weak mind.
Ideals: Money and Power make the world go round, But laws are what keep it clockwise.
Bonds: A day before I was given my powers, I was visited by a shimmering figure who said to remember my mother. All I know is that she was an elf, and I will never pass up an opportunity to find out more info about her.
Flaws: I was given my powers due to my mother, and only because she was an elf. I now believe that everyone who doesn't have at least SOME Elven blood in them is beneath me.
Armor Class: 12
HP: 31
Hit Dice: (4)d8
Initiative: +1
Speed: 30'
ABILITY SCORES
STR: 8 (-1)
DEX: 12 (+1)
CON: 15 (+2)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 19 (+4)
Proficiency Bonus: +2
SAVING THROWS (P = Proficient)
STR -1
DEX +1
CON +2
INT +2
WIS (P) +2
CHA (P) +6
10 Passive Wisdom (Perception)
ABILITIES:
- Darkvision
- Fey Ancestory
- Skill Versatility (Persuasion and Investigation.)
- The Archfey, Pact of the Chain (Faerie Fire, Sleep, Calm Emotions, Find Familiar, Phantasmal force, Gazer Familiar)
- Pact Magic
- Invocation: Agonizing Blast
- Invocation: Voice of the Chain Master
- Pact Boon: Chain
- Fey Presence
SKILLS (P = Proficient)
Acrobatics: +1
Animal Handling: +0
Arcana: (P) +4
Athletics: -1
Deception: +4
History: (P)+4
Insight: 0
Intimidation: (P) +6
Investigation: (P) +4
Medicine: +0
Nature: +2
Perception: +0
Performance: +4
Persuasion: (P) +6
Religion: (P) +4
Sleight of Hand: +1
Stealth: +1
Survival: +0
Languages
- Common, Elvish, Draconic, Abyssal, Deep Speech
FEATS
-
Currency: 40 gp
ITEMS, ATK, DAMAGE/TYPE
- Eldritch Blast (+6, 1d10+4 Force damage)
- Fine clothes
- Leather Armor
- Two daggers (piercing)
- Spear (+3, 1D6/D8+1 Pierce damage
- backpack
- book of lore
- bottle of ink
- ink pen
- 10 sheets parchment
- little bag of sand
- small knife
- Scroll of Ceremony
- Sickle (+3, 1D4+1 Slash damage)
-OTHER NOTES-
- Background Feature: Researcher
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SPELLS (2 spell slots total)
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Spell Save DC: 14
Spell Attack Bonus: +6
~
Cantrips
- Eldritch Blast
- Prestidigitation
- Minor Illusion
LEVEL 1
- Find Familiar (R)*
- Sleep (R)*
- Faerie Fire (R)*
- Burning Hands
- Armor of Agyths
- Witch Bolt
LEVEL 2
- Hold Person
- Misty Step
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