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Old February 6th, 2024, 06:15 AM   #21
YorumaKitten
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you can try kcperrin.com/games. almost every game there is meant for multiple people

Last edited by YorumaKitten; November 21st, 2024 at 10:43 PM.
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Old February 9th, 2024, 01:36 PM   #22
RedStingOfDiscipline
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Quote:
Originally Posted by YorumaKitten View Post
you can try kcperrin.com/games. almost every game there is meant for multiple people irl if that's what you're looking for.
Thank you, all those games very well done!
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Old February 9th, 2024, 06:04 PM   #23
javajava
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Quote:
Originally Posted by javajava View Post
I have been considering multiplayer for a while.
Do you have some ideas for multiplayer that would work well?
I would love to know what you were thinking.
How about board game with spanking theme for multiple players? Or CCG? Game client could have additional graphics to make it more attractive, but if game mechanics is good, it could be sold as board/card game as well.
Lets make some distinctions.
1 Firstly between a multiple player online game where all the game takes place in the game. and
2 a board, card or pc game where there players are all present in the same room and the real action takes place outside the pc game (principly in the form of spankings)

Within this second category there are at least three obvious games
2a) a serious discipline which is not a game, but where the cards or software provide support to the disciple process.
2b) a fun game, where a group of people who liike spanking and games combine their interests in both
2c) an erotic game for couples where sex and spanking are combined with a game

I would be interested in codeveloping 2a and posibly 2b with you.

I am most curious about 1, because I confess I can not think of too many really good ideas, although I am sure there must be many.
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Old February 13th, 2024, 10:57 PM   #24
RedStingOfDiscipline
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Quote:
Originally Posted by javajava View Post
Lets make some distinctions.
1 Firstly between a multiple player online game where all the game takes place in the game. and
2 a board, card or pc game where there players are all present in the same room and the real action takes place outside the pc game (principly in the form of spankings)

Within this second category there are at least three obvious games
2a) a serious discipline which is not a game, but where the cards or software provide support to the disciple process.
2b) a fun game, where a group of people who liike spanking and games combine their interests in both
2c) an erotic game for couples where sex and spanking are combined with a game

I would be interested in codeveloping 2a and posibly 2b with you.

I am most curious about 1, because I confess I can not think of too many really good ideas, although I am sure there must be many.
I hope automatic spanking machines will blur difference between 1 and 2 in a future I've replied in PM too..
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Old February 14th, 2024, 01:29 PM   #25
javajava
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Quote:
Originally Posted by RedStingOfDiscipline View Post
I hope automatic spanking machines will blur difference between 1 and 2 in a future I've replied in PM too..
I have replied to your PM, but thought I would include a much briefer msg below

____________________

Proposal for multiplayer Game.

Setting: home, school or boarding school
3D 1st or 3rd person

Players can be children, good adults (parents/teachers/dorm parents), or villain adults (also parents/teachers/dorm parents), or sometimes villain children.
Children can become prefects responsible for maintain order in the class or dorm, and able to spank other children, but can also be spanked. Villains can also be spanked when they have been caught.
The Children (both normal and prefects) have a mysterious crime (secretly committed by the villains) to solve. Unfortunately the adults don't believe the reports or don't think the matter is important, and the Villains don't want to be discovered.
The children will have to break a lot of rules in order to solve the mystery, and when caught breaking the rules will certainly be spanked.
While the villains will actively work to prevent their crime being discovered, but don't want to attract notice by behaving differently from the other adults.
The good adults' purpose in the game is to make sure the children behave well and achieve good marks in school.
The prefects both want to solve the mystery, which will require breaking the rules, but are also responsible to punish the other children who misbehave, or the prefects will find themselves being caned in detention and unable to work on the mystery.

For background story the famous five provides many good plots we could use, if we can't find something better.

NPCs can be children including prefects or adults including villains.

In addition to the common quests (children to solve the mystery, adults to ensure the children behave well, villains to ensure the mystery is not solved)
Both adults and children have a personal quest.
eg X wants to achieve silence so he can work
Y is a girl who wants to be treated as a boy
Personal quests are likely to result in more spankings.

Last edited by javajava; February 18th, 2024 at 07:05 AM.
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Old February 16th, 2024, 11:52 AM   #26
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Mechanics of an open world or sim with a narrative.
An open world has freedom of choice, while a narrative has constrained choice.
It is difficult to get the best of both worlds, without destroying the good things about each.

Code is at several levels
1) the basic mechanics of the game give the user lots of choice much of which is unimportant.
However some actions at this level allow the user to change their stats (important)

2) the layout, object etc in the world also allow a change of stats (important)
and a few objects/places/actions allow key narrative plot points (very important)

3) Game design introduces small elements that can be triggered once, or multiple times, might have some scripted multichoice dialog or special actions
This could change the players stats (important)
I think it is generally important for at least 50% of dialog choices to do something even if it to just improve a stat by 1 when you need 100 more to move on.

4) beyond the small elements that can be fairly unstructured, there should usually be a big plot.
Because we can only cope with so much complexity as a designer there should probably be only 10 or less paths through this top level narrative from start to end (although the combinations of low level choices to get from major plot point to major plot point are limitless).
Your stats and choices determine which path you take through the game at this top level.

Last edited by javajava; February 17th, 2024 at 08:07 AM.
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Old March 12th, 2024, 09:11 AM   #27
javajava
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While this thread is still very much alive, for those who are interested in the multiplayer game outlined above, we have moved some of our discussion to discord. Please PM me or RedStingOfDiscipline.


We need

*Programmers
*Game designers
*artists - esp 3D graphic designers and level designers
*testers



Let us know if you can help.
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