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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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May 2nd, 2014, 02:42 AM
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#111
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Blue Moon
_cf is offline
Join Date: Mar 2007
Posts: 463
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Anybody still remembers this? Version 0.4 is up.
What's new:
- activities! Girls do stuff now. You can mod your own activities too.
Bug reports, suggestions and criticisms are welcome.
LINK: http://www.mediafire.com/?gslt2ktoy3qhcbb
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May 2nd, 2014, 11:24 PM
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#112
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VIP Donator
Obsidian is offline
Join Date: Jun 2011
Location: Wherever my feet take me.
Posts: 388
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Ah yes, this old gem. I haven't run into any bugs yet, but I do have a suggestion, though it will take a lot of new strings. It would really flesh the game out a bit if we could comfort and talk to the girls before and after spankings. It would really help the immersion factor as well as really giving these characters depth.
Other than that though, it is great and I really enjoy it!
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May 5th, 2014, 05:52 AM
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#113
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Gold Member
Blackleaf is offline
Join Date: May 2011
Posts: 1,631
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I noticed this while Shino was sleeping:
"I'm in Shino's room. I see a slipper and a paddle here. Shino is here.
I get the slipper.
Shino is sleeping and doesn't notice when I pick the slipper.
Shino sighs in relief.
I'm in Shino's room. I see a paddle here. Shino is here. I'm carrying the slipper."
Should she be sighing in relief if she didn't notice me pick up the slipper?
Also this:
"I spank Shino strictly.
Shino's toes curl tightly against her feet.
%PovG tenses, feeling sorry for Shino."
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May 5th, 2014, 10:22 PM
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#114
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Gold Member
Yukiko is offline
Join Date: Jan 2012
Location: In my head
Posts: 1,962
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Of course I remember this. Very cool new version, especially the colors. The sleeping feature is also a great improvement.
The main problem seems to be to combine all the different variables of a girl into some messages that make sense. For example. If you scold the girl before you spank her you get these messages:
Quote:
Between spanks, I tell Miyu that she's really let me down.
"S-sorrry! I'll b-be better!" Miyu responds between sobs.
Miyu looses several sad sobs, nodding.
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Which makes not much sense because I am not spanking her yet.
The Pain-Status of the girl works not very well:
Quote:
Miyu is wearing a frilly white dress, white socks and slippers.
Miyu is crying aloud.
Having decided to get Miyu, I approach her.
Miyu looks at me defiantly.
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Though Miyu is crying like a baby she looks defiant if I grab her ear. Gives comments like: "Are you crazy?" and the like. And you can grab her and spank her again, after you had to stop because it would be cruel to continue. The pain-status in a spanking seems always to start with zero.
The most difficult thing, I guess, is to make a girl reacting accordingly to her emotional variables so that it makes sense.
P.S.
It could be a good idea to use every sentence just once in a spanking so it's not so obvious that they are generated.
P.P.S
And it would be very useful, for modding purposes, if the variables would be visible.
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May 6th, 2014, 12:55 PM
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#115
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Blue Moon
_cf is offline
Join Date: Mar 2007
Posts: 463
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Re: Miyu, she has customized reactions on her <girl> node. I didn't add reqpain there, so she's always defiantly staring at you. But something like the following should work already.
Substitute this (it's on Miyu's definition):
<reactannounce reqalert="3">Miyu looks at me defiantly.</reactannounce>
by this:
<reactannounce reqalert="3" reqpain="5,4,3">Miyu winces and looks at me incredulously: "W-wait!".</reactannounce>
<reactannounce reqalert="3" reqpain="1,2">Miyu looks at me, her usual defiance mixed with worry.</reactannounce>
<reactannounce reqalert="3" reqpain="0">Miyu looks at me defiantly.</reactannounce>
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Drawing Speed: 0.0000000001 su
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May 6th, 2014, 10:53 PM
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#116
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Gold Member
Yukiko is offline
Join Date: Jan 2012
Location: In my head
Posts: 1,962
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Hey. Yukiko's additions. Cool.
Sure. I think all the problems I mentioned can be solved by the modder.
With my additions I tried to create spanking messages which reflect the constitution of the girl, expressed by repent, pain, and like. It didn't work very well. I think a message that really reflects these three variables would have to be more detailed.
Instead of:
<look reqrepnt="0" reqpain="4" reqlike="0,1,2">%povG is crying angrily.</look>
it could be:
<look reqrepnt="0" reqpain="4" reqlike="0,1,2">%povG is crying hard (pain4). You can see that she is angry (repent0) by the way she glares at you (like0-2)</look>
or
<look reqrepnt="0" reqpain="4" reqlike="3,4,5">%povG is crying hard (pain4). You can see that she is angry (repent0) but she tries not to show it.(like3-5)</look>
I think with one sentence it is difficult to give the player a real feedback, why the girl is "crying angrily".
You added a few interesting features, I am still playing around and trying to understand how it works. What does "%OCBTh" mean?
I think, what would be really useful are personalized messages which are only used by one girl. This would give a lot of possibilities.
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May 7th, 2014, 02:27 AM
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#117
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Blue Moon
_cf is offline
Join Date: Mar 2007
Posts: 463
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%OCB and %OCA stand for "optional call, before" and "optional call, after". Insert them before or after things the girls say. Then if you have the girl call you something different from "you", the sim will make the substitution. So for example, Shino says:
"Ouch!" cries Shino, "Nii-san, This hurts!"
The same message, for Miyu, becomes:
"Ouch!" cries Miyu, "This hurts!"
Regarding the feedback when you look at them, I suppose I could try to break the <look> messages in several elements, and then have the game try to combine them into meaningful dynamic messages. Do you have any other idea about to make that part better?
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Drawing Speed: 0.0000000001 su
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May 7th, 2014, 08:04 AM
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#118
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Gold Member
Yukiko is offline
Join Date: Jan 2012
Location: In my head
Posts: 1,962
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It's not only "look" but also "during spanking" and so on. You could split up the messages into three parts which are combined into one sentence.
<reactduring reqpain="2,3,4" reqrepnt="0" reqpos="otk,underarm">"Stop it!" %G fiercely struggles, trying to get away from me.</reactduring>
Would be split up into one part for pain, one for like and one for repent:
<reactduring reqpain="2,3,4" reqpos="otk,underarm">"Stop it!"</reactduring>
<reactduring reqrepnt="0" reqpos="otk,underarm">%G fiercely struggles, trying to get away from me.</reactduring>
Since the messages are chosen randomly this would give many new combinations, but eventually be more difficult to mod. As an alternative I could simply write the longer sentences by hand. Then I have more control about the outcome.
I have other ideas, yes. Sometimes the girls repeat the same Message. Something like:
"Ouch..." Says Haruko.
"Ouch..." Says Haruko.
"Ouch..." Says Haruko.
Used messages could be marked for the spanking and not get used again.
The blue feedback "(Under her underwear I see that) her bottom is pink" could also be given with clothes, as (I imagine that under her clothes) her bottom is pink (now).
The most important thing is personalizing. Another variable like Girlnumber="1,2". The problem is you can only characterize a girl by three attributes (except clothes) since they all use the same message-pool and these attributes vary while playing.
This would enable messages like:
The young Japanese girl shows almost no reaction.
The stubborn redhead punches me in the stomach.
The character of a girl - combative, polite, stubborn, shy - could be expressed by personal messages.
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May 7th, 2014, 12:40 PM
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#119
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Blue Moon
_cf is offline
Join Date: Mar 2007
Posts: 463
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Re:messages being repeated.
This is a bug. <spanking><during> messages should be marked to avoid repetition. I'll fix this.
Re: personalizing
Use the <messages> node, inside each girl's definition. I added just a couple of custom messages for Miyu there, but one can customize pretty much every message using this feature. This leads to some redundancy if you wanted to reuse a message on more than one girl without making it generic, but I think this is the best way to implement it for now.
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Drawing Speed: 0.0000000001 su
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May 7th, 2014, 01:49 PM
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#120
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Gold Member
Yukiko is offline
Join Date: Jan 2012
Location: In my head
Posts: 1,962
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Yeah, I just noticed. Perhaps I should read the whole thing first before making comments.
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