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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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September 27th, 2016, 01:08 AM
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#21
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VIP Donator
aka is offline
Join Date: Dec 2007
Location: Midwest, United States
Posts: 920
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I haven't played the game yet, but I would discourage you from selling it.
For one thing, I don't think you'll get much money out of it. Most people aren't willing to pay for their porn (especially when there is so much freely available). So in order to be successful you'll probably need to have a huge interest base, which means cramming as many fetishes in as possible (focusing on sex, because most people like sex), which means you end up with just another everything-plus-the-kitchen-sink hentai, rather than a focused game targeted to a particular niche.
Second, selling it will massively discourage you from releasing the content under a free license (i.e. some sort of CC license), and I would encourage you to do exactly that. I can't tell you how many pornographic games I've come across where there was something about the non-erotic system that I really liked (the setting, the gameplay, the customization) but the erotica wasn't doing it for me. I really wanted to just go in and replace their erotic content with stuff more my speed, and then release a derivative. But I couldn't do that because they either didn't release the content in an editable format at all, or don't have license.
If on the other hand you release the game under a free license, then people are free to take your scaffolding and tweak it to their taste and release the tweaked version. Not only does this encourage people to get involved (it's a lot easier to tweak a game than it is to build one) but it also means that we have a better chance of developing a richer community around spanking games with a richer variety of spanking styles.
Heck, if you release under the right copyleft license, you can even take their ideas and incorporate them into your own game to make it even better!
And yes, people could just ask you for permission to edit it and release their modified version, but people are shy, you're busy, and you also might drop out of contact.
tl;dr: Don't sell it. Release it under a copyleft license and help me build a free community around spanking games where people can freely contribute, mix and match content to build more and better games.
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September 27th, 2016, 02:40 AM
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#22
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Gold Member
Worslei is offline
Join Date: Apr 2007
Location: Wutai Joe's
Posts: 1,280
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I am honestly really sad to hear the other game won't be adjusted anymore. Especially with what the spiritual successor turned out.
Hopefully nostalgia won't keep me from enjoying this one just as much.
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September 27th, 2016, 03:23 AM
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#23
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Senior Member
Neronero is offline
Join Date: Aug 2013
Posts: 192
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If you do want to sell it, you could always try patreon. Depending on how you set up a patreon, the game can still be free while a few fans can support it. And while I think the typical process involves the creator bring paid monthly, I believe it can also be set up in a way that enables you to earn compensation only after you release a game, which would probably be better if you didn't want to attempt making a career out of this.
Also for the bug where Jen's move route starts over if you talk to her during the tour, I'm assuming her event is written to make her display her text then move. Would it fix it if after displaying text she switched into a new event that ran as a parallel process, and the from there switched into the next event once she reaches her destination?
Otherwise, you could disable dashing after talking to her (at least I think you can) and just make her move faster or make the player move slower. Just make it impossible to catch up to her during the move route.
Last edited by Neronero; September 27th, 2016 at 03:39 AM.
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September 27th, 2016, 05:54 AM
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#24
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Senior Member
Tontomanzz is offline
Join Date: Apr 2009
Posts: 336
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Hey, just wanted to say it looks good.
Really liked the premis, lots of potential for different encounters and the day to day 'work' will probably get more balanced once more content is in. As daily things change, they cease to be grind (to a point). Even comments on status change or event outcomes (like you returning from the tower) make the days seem different even if they still are work days. As already mentioned, removing a room load by putting tools outside (or even auto equip) would help. Also the map between the camp and the work. Unless that's absolutely needed (found the cane.. but that's a one time thing) that would also remove a work day map load. For daily 'work' type based games, find keeping the running distance, clicks, and map loads down to a min really help the daily living mechanic.
Maybe can have a form of a betting game like in the village but playing against the other slaves instead. For favours, work shift changes etc. or just a spanking contest heh. Could change the work routine up.
Loved the tower combat. Sure could use some tweaking, but loved the idea (and comical with your fiend going in first). Can easily be expanded, like the more belittle you use the worse it's going to be if you lose heh. A nice change from the daily.
Bug: -You can use attacks even if you don't have the energy to pay for them.
-On victory, visiting the other sister has her say if I wasn't so hurt, she'd spank me for letter her sister into the tower. Yet I'm fine as I won.
Question: On the trip to buy the dress. If you overspend and can't afford it, the shopkeeper mentions making money to make up the difference... is this possible? Looked around and didn't find any jobs, just assuming it's nottin? Though I'd assume it would then make you late heh. Never found any inn job (or is that a seperate quest).
Either way, thanks for the start of a new game! Looking foward to more.
Last edited by Tontomanzz; September 27th, 2016 at 07:05 AM.
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September 27th, 2016, 06:42 AM
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#25
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Probationary User
deathranger is offline
Join Date: Dec 2010
Posts: 8
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First things first: Welcome back!
Great game, having quite a bit of fun with all the different ways to play through with gender and such.
Some have been listed before I am just going through the ones I got previously mentioned or not.
Repeating Bugs:
Working at the Inn and unable to get back even after it says you go home.
More importantly, Isolde's story is the same as Kiki's is, facial graphic and everything. Not sure if bug or placeholder just thought I would mention it.
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September 27th, 2016, 04:30 PM
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#26
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Member
Zenik is offline
Join Date: May 2016
Posts: 79
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How can you unlock Isolde's story?
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September 27th, 2016, 07:16 PM
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#27
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Gold Member
giant432 is offline
Join Date: Feb 2016
Posts: 3,888
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the game is amazing, but i have two questions:[
1) can you do both submissive and dominant scenes with the same caracter?
2) what does the iron key do?
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September 27th, 2016, 07:38 PM
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#28
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Game Developer
Godspeak is online now
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 614
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Quote:
Originally Posted by giant432
the game is amazing, but i have two questions:[
1) can you do both submissive and dominant scenes with the same caracter?
2) what does the iron key do?
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1) No you can't, doing one or the other will lock the alternative out.
2) It opens a chest somewhere.
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September 27th, 2016, 07:38 PM
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#29
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Game Developer
Bagool is offline
Join Date: Feb 2012
Location: East Coast
Posts: 915
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He says you can, but I had both scores at around 120 and I still didn't get spanked by the shy girl or was able to spank the strong girl. The iron key is for the chest in the cave blocked by a rock on the beach, you need a pickaxe for it.
------------
EDIT
Ooooooh, didn't think of that. Nvm.
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September 27th, 2016, 07:50 PM
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#30
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Gold Member
giant432 is offline
Join Date: Feb 2016
Posts: 3,888
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well that is a shame, i would like to switch positions, but i guess that makes sense
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