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Old July 31st, 2022, 02:56 AM   #101
Xio
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As of now I know im missing 11,13,18 and 19, but there may be more left that I'll try to hunt for after that.



And I am still loving this game lol, the ng+ feature especially goes along way in making the game replayable.
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Old August 3rd, 2022, 12:22 PM   #102
Kiotokai
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Quote:
Originally Posted by Xio View Post
As of now I know im missing 11,13,18 and 19, but there may be more left that I'll try to hunt for after that.

And I am still loving this game lol, the ng+ feature especially goes along way in making the game replayable.
You almost have the full collection there! The good news is that 11-13 are related to each other. So are 18-19. You'll probably unlock them simply through your sheer amount of playthroughs, but if you enjoy collecting them the old-fashioned way I can give you these tips
 
If you already have 20, then you already know the way to 18-19. Just remember to check on Jade on the night after the slime attack and read her note!
13 is probably the most difficult and random to get. You have to figure out a lot of things. You have to find out Nom's Fantasy in the bath house, how to save Jade without making Danica look bad, how to catch Danica in the act, and how to forgive her to play along.


I hope these help! You've been through so much of the game already, I'm sure you probably figured all of these out, but I'm glad you're still enjoying everything!
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Old August 3rd, 2022, 03:58 PM   #103
Sm2de
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Such a great game. Sally is probably my favorite character. Great storyline.


I figured out most of the memories and visited beach with almost all characters excluding Kara.

Could I get some help/hint about these 2:

1. How to get memory 8 and 16.
2. How to get Kara to visit beach with Val.

Thanks in advance.
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Old August 4th, 2022, 11:12 AM   #104
Kiotokai
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Quote:
Originally Posted by Sm2de View Post
Such a great game. Sally is probably my favorite character. Great storyline.

I figured out most of the memories and visited beach with almost all characters excluding Kara.

Could I get some help/hint about these 2:

1. How to get memory 8 and 16.
2. How to get Kara to visit beach with Val.

Thanks in advance.
Wow, I'll be honest, I didn't even think Sally would be anyone's favorite! To quote Simon Miller, this makes me all warm and fuzzy in the tum-tum! She was supposed to be like the surrogate motherly figure in the game since Valera was at odds with hers for most of it. You have me curious as to what caught your interest!

For your remaining memories and trip, are all related, though you may need a fresh start if you want to play the scenes on your next playthrough.
 
To get eight, just always flirt with Kara, but keep your light points low so Sally denies Izzy a job. (If you can keep them low, but still the most, or tied for the most, you get better ending options) Kara will help you, at the cost of Valera's pride though. If you can manage to turn the tables on Kara, but protect her pride instead of humiliating her, you should get the second memory, and she'll be compliant enough to wear a bikini for you.


Hope that helps!
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Old August 5th, 2022, 10:29 PM   #105
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I absolutely hate this game. I'm on my 3rd playthrough (I am doing NG+) and I still can't seem to get a single fucking ending. I'm certain the blame lies more with me than the game itself, but I'm insanely frustrated at this point. Personally, I think it's cruel to make a game like this and not offer a walkthrough, but that's just me licking my wounds, don't take it too seriously. I would greatly appreciate a cliff notes version on how to get all the endings, because I'm probably going to keep torturing myself until I'm put out of my misery, one way or another.

On a more positive note, the writing is fantastic, I just want to smash my skull through my screen at the moment.
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Old August 6th, 2022, 04:32 AM   #106
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Originally Posted by JSpectre View Post
I absolutely hate this game. I'm on my 3rd playthrough (I am doing NG+) and I still can't seem to get a single fucking ending. I'm certain the blame lies more with me than the game itself, but I'm insanely frustrated at this point. Personally, I think it's cruel to make a game like this and not offer a walkthrough, but that's just me licking my wounds, don't take it too seriously. I would greatly appreciate a cliff notes version on how to get all the endings, because I'm probably going to keep torturing myself until I'm put out of my misery, one way or another.

On a more positive note, the writing is fantastic, I just want to smash my skull through my screen at the moment.

Thats how i felt when my first 2 playthroughs i only got the Nom ending, and the other 3 playthroughs i got no one. Just today i ended up getting the Sapphire and Danica ending, but have no idea how i did it, especially with Sapphire as i basically ignored her this playthrough lmao.
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Old August 8th, 2022, 10:25 AM   #107
Kiotokai
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Quote:
Originally Posted by JSpectre View Post
I absolutely hate this game. I'm on my 3rd playthrough (I am doing NG+) and I still can't seem to get a single fucking ending. I'm certain the blame lies more with me than the game itself, but I'm insanely frustrated at this point. Personally, I think it's cruel to make a game like this and not offer a walkthrough, but that's just me licking my wounds, don't take it too seriously. I would greatly appreciate a cliff notes version on how to get all the endings, because I'm probably going to keep torturing myself until I'm put out of my misery, one way or another.

On a more positive note, the writing is fantastic, I just want to smash my skull through my screen at the moment.
Quote:
Originally Posted by sora666 View Post
Thats how i felt when my first 2 playthroughs i only got the Nom ending, and the other 3 playthroughs i got no one. Just today i ended up getting the Sapphire and Danica ending, but have no idea how i did it, especially with Sapphire as i basically ignored her this playthrough lmao.
I'll be honest, I have a very hard time knowing what to say to posts like these. I am happy people are trying the game and giving their opinions and reviews, even if it's not positive. Maybe I'm just reading this wrong, but when read posts like this, I feel like I'm being told to just give away all the answers, or that a branching game that reacts to your choices is the wrong way to go. I could be wrong with this, but I can't figure out another solution.

Is the complaint that I made the wrong style of game for their taste? I didn't implement platforming, or even competitions of skill, there was only one battle sequence. Maybe I should change this? Finding hints and making choices that lead different places, that's the player's only real interaction. That's what makes it a game. If it were a linear path where no matter what you get to see everything in one go, without any risk or decisions to make, I don't understand what the goal of the player is, what the achievement would be. In other words, if I took out the choices and made it so everything triggers regardless, it's now an illustrated story with a fancy way to turn the pages. Don't get me wrong, there's definiately nothing wrong with that, and I could actually do that if that's what people want. (I was curious about VisualNovel Maker.) I just thought the goal was a game opposed to a straight story.

I guess what I'm saying is I thought the point of spanking games was the fact that it all hinged on the player, what goals they wanted to achieve, and then making it happen with wit and skill. If we just wanted to see pictures of anime characters getting spanked, that's like 90% of the site already. Did I get this wrong? Would it have been better if it was a linear path and the obstacles were monsters and puzzles and such? Should I switch to a storytelling style?

I didn't mean to get into a philosophical discussion of what makes a game a game, so TL;DR here is I don't know how to solve these frustrations. When it comes to a walkthrough, I wouldn't be opposed to someone writing out what they found and all. (It seems like a couple of people have already found everything already) But as for me writing one, that would feel like the year and a half I spent making this game, hiding clues, and splitting paths and such was pointless if I'm just going to give everything away. It's like if I said I wanted to make a scavenger hunt game and when I was done hiding the prizes and making up all the clues, I also just give you a list of where I hid everything. Even if I were to do that, I don't think I have the time as it is. I'm currently spending my efforts between workdays failing miserably at learning how to translate this game, which I will soon give up on because I honestly want to work on other things.

In short, I'm sorry you didn't enjoy the game, but I appreciate your sharing how you felt. It's food for thought.
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Old August 8th, 2022, 12:09 PM   #108
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Quote:
Originally Posted by Kiotokai View Post
I'll be honest, I have a very hard time knowing what to say to posts like these. I am happy people are trying the game and giving their opinions and reviews, even if it's not positive. Maybe I'm just reading this wrong, but when read posts like this, I feel like I'm being told to just give away all the answers, or that a branching game that reacts to your choices is the wrong way to go. I could be wrong with this, but I can't figure out another solution.

Is the complaint that I made the wrong style of game for their taste? I didn't implement platforming, or even competitions of skill, there was only one battle sequence. Maybe I should change this? Finding hints and making choices that lead different places, that's the player's only real interaction. That's what makes it a game. If it were a linear path where no matter what you get to see everything in one go, without any risk or decisions to make, I don't understand what the goal of the player is, what the achievement would be. In other words, if I took out the choices and made it so everything triggers regardless, it's now an illustrated story with a fancy way to turn the pages. Don't get me wrong, there's definiately nothing wrong with that, and I could actually do that if that's what people want. (I was curious about VisualNovel Maker.) I just thought the goal was a game opposed to a straight story.

I guess what I'm saying is I thought the point of spanking games was the fact that it all hinged on the player, what goals they wanted to achieve, and then making it happen with wit and skill. If we just wanted to see pictures of anime characters getting spanked, that's like 90% of the site already. Did I get this wrong? Would it have been better if it was a linear path and the obstacles were monsters and puzzles and such? Should I switch to a storytelling style?

I didn't mean to get into a philosophical discussion of what makes a game a game, so TL;DR here is I don't know how to solve these frustrations. When it comes to a walkthrough, I wouldn't be opposed to someone writing out what they found and all. (It seems like a couple of people have already found everything already) But as for me writing one, that would feel like the year and a half I spent making this game, hiding clues, and splitting paths and such was pointless if I'm just going to give everything away. It's like if I said I wanted to make a scavenger hunt game and when I was done hiding the prizes and making up all the clues, I also just give you a list of where I hid everything. Even if I were to do that, I don't think I have the time as it is. I'm currently spending my efforts between workdays failing miserably at learning how to translate this game, which I will soon give up on because I honestly want to work on other things.

In short, I'm sorry you didn't enjoy the game, but I appreciate your sharing how you felt. It's food for thought.
I feel a little weird answering to this with basically no experience myself, but I want to try anyway.

Player agency and focus on central mechanics are important to think about in game creation. If this was a "normal" game, all the branching paths would be a pure positive. I'm sure some things could be improved, more hints or maybe a gallery that fills out, so you know what is missing. I don't know enough to say for sure, but I think it is good the way it is.
The problem is, that a lot of players here, me included, aren't engaged game critics, but horny gremlins.

I think I speak for most people when I say that the gameplay isn't the number one concern, rather it's just an interesting medium to bring across our personally preferred fetish content.
Narrative driven games involving pornographic content absolutely can work, see the Witcher for a popular series or one of my personal favorites, The last Sovereign, as another RPG maker game.
But without meaning offense, this isn't that kind of game. The writing and characters are well-made, but it's still not something I would play without the promise of spanking content.

When the reward at the end is more prominent in the player's mind than the moment-to-moment gameplay, small annoyances stack up much more quickly.
Playing through a game without success is frustrating normally, but when you're in horny mode it only gets worse.

To summarize, the problem is that characters and the story are all centralized around the spanking content, but the gameplay isn't. Pornography, which this is at the end of the day, is inherently about quick gratification. In this case, it's very hard to have your cake and eat it too.

I get your concern about making a walkthrough, if this was a purely story driven game with no extra content I'd agree that it would take away from the experience.
In this case, though, seeing the scenes and ending is as important as the way of getting there.
Saying in the worst way: The somewhat convoluted paths hide the main content that many people are playing this for.

In the end, it's still your game. You were the one that put a lot of effort (and from the picture commissions I assume money) into this, if you want it to be a puzzle game with an especially tempting reward that is completely up to you and the people that only want the quick gratification of the endings have no right to complain about something they got for free. We horny gremlins will be thankful either way.

Adding my personal opinion, I would appreciate a walkthrough. I have played the game trough to the very end and done a few extra runs hunting for bugs or restarting for screwing something up. I loved it, but there is only so much repetition I'm willing to do. The last scenes I'm missing I have ideas for, but playing the whole thing again for a maybe... afraid not.
Even with instructions here in the comments, some things can be very finicky with the order you do stuff and when a single mistake means doing the morning or the slime section again, I don't feel like it's worth starting again.

I realize it's a bit hypocritical to say we can't complain and then list all my gripes, but hopefully anything in my ramblings was helpful.
Thank you once again for blessing us with a great game!
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Old August 8th, 2022, 05:21 PM   #109
3050kot
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Having to figure out how to get a spanking scene makes it more exciting for me. It's more immersive when I get to see a scene with characters that I care about (because they are well written and I interacted with them multiple times before) end up in a situation that happened thanks to my own choices. If some scenes are hard to get, that just makes it more interesting to play the game differently and try to unlock them (and nobody is forcing you to 100% the game anyway).


Having a walkthorugh is still a good thing I believe. You're not going to ruin it for people who want to discover everything on their own, they are just not gonna spoil themselves) And those who are frustrated can look things up if they get stuck.
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Old August 8th, 2022, 11:57 PM   #110
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Hopefully you arent taking my comment the wrong way Kiotokai. I ENJOYED your game completely. Sure sometimes i get bad playthroughs but that doesnt mean the game is bad, it means im bad xD
I prefer games like this where theres a little bit of a challenge to get all the scenes and your choices matter. Games that give you the option to go up and ask to spank or be spanked are somewhat boring since it doesnt take any thought whatsoever. For example, SpankFantasy series is one of my favorites cause your choices took you on different paths throughout the story. You did an excellent job making this game! I do have to somewhat agree tho that walkthroughs are nice, but like 3050kot said, you arent gonna ruin it for people who want to experience it on their own because we can choose not to look at it . With or without a walkthrough isn't going to change my opinion over this game, its still a gem in my eyes <3
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