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Corporal Corrections, Inc. is a Persona-like spanking game with a time-based activity system and social links. While I like to explore themes of abuse of power, blatant unfairness, and institutional corruption, this is the first time I’ve done so with a corporate setting.
You play the role as Megan Martinez, a recent college graduate who becomes employed as a Discipline Technician with Corporal Corrections Inc., a business that provides spanking services to their customers. They currently operate in the following verticals: Domestic, Educational, and Judicial, but they are looking to expand even further. Additionally, they have a robust R&D department that is always looking for advances in spanking technology, and they hope to bring their patented spanking machine to market soon.
Megan may just be beginning her career as a Discipline Technician, but she is ambitious. Upon getting word of a leadership position expected to open up, she is determined to prove herself as a valuable employee within that timeframe, by not only doing an excellent job, but also by helping CCI expand into new markets.
But just because she beats butts for a living doesn't mean that her own butt is safe. This is a corporate culture where performance reviews can make sitting down uncomfortable, and where reprimands from HR are more than just written or verbal. The key to success will come from investing in your own skills to raise your social stats, and forming social bonds with other people.
Q&A:
Q: What are the gender pairings of the spanking scenes?
A: F/F and M/F. Sorry, I know this isn’t going to be to everyone’s tastes, but I find that I can do a better job of crafting a story if it’s something that appeals to my tastes.
Q: Besides spanking, what other kinks are represented?
A: The most prevalent is “free use”, which is a sort of abstract fantasy kink in which someone is free to be used for sexual ends by others. However, in this game, I applied the concept of free use to spanking rather than sex. This concept plays a pretty significant role in several of the storylines.
Additionally, ENF is a pretty commonly used kink here. As one might imagine in a story about spankings being used as punishments, consent really doesn’t factor into the vast majority of scenes, so be warned if that’s something that is upsetting.
Q: What relevance does the combat sections have to the main story?
A: I cannot answer that without giving away a major end-game spoiler, so you will just have to trust that there is a plot reason for it.
Q: What is the combat system like?
A: Typical JRPG turn-based. However, the twist is that you are expected to be defeated a lot and have to return to the dungeon multiple times throughout the game. For the vast majority of your playthrough, you won’t have a practical way of recovering HP or MP without leaving the dungeon. This is intentional. This is because maxing out Social Bonds in the main story will unlock power-ups such as new weapons, armor, and skills in the combat section. So your party will grow stronger through the main story as well as through EXP from battles. The dungeon sections are laid out in a way that’s fairly easy and straightforward to navigate so you can get right to fighting bosses.
Q: How do the elemental weaknesses/resistances work?
A: It’s a fairly minimal implementation and the game doesn’t really tell you what the weaknesses and resistances are, so a lot of it is going to be common sense. If you’re fighting a water enemy, using lightning is going to do more damage than using fire. However, weaknesses and resistances don’t make an extreme difference for the most part. And the damage done by skills is closely tied to your attack stat, which is closely tied to your weapons. And the way to upgrade your weapons is by progressing in the main story.
Q: Is there a time limit?
A: Only really in theory. You have 100 days before you run out of time, but if you do, you will be given the option to add an additional 2 weeks to your remaining time, and this can be done repeatedly. In my testing, I found that if you make efficient choices, you can beat the game with 21 days remaining without the need for time extensions.
Q: Is there an option to cheat in the combat?
A: Yes. There is a tablet in the dungeon. Activating it will give you the Cheat Whip, which will greatly trivialize all combat for Megan. However, when your weapon is upgraded as a result of completing social bonds, you may need to reacquire the Cheat Whip due to how the weapon upgrade system works.
Q: What’s the deal with the lore notes?
A: Lore notes are just additional background lore about some of the people, places, and inventions in the world of this game. Think of them like the books you can read in Skyrim. They aren’t necessary but you do get an achievement if you collect all 40. Some of them are automatically obtained through storylines that you complete. However, others must be found in the world. Usually this is by searching in trash cans, but they may also appear as notes taped to the wall or even dialogue with a random NPC.
Q: Is there a guide for this?
A: There are two. I have a spreadsheet in the game folder that details the locations of all the lore notes. Additionally, I have a full day by day walkthrough of the game showing how you can complete everything in 79 days.
Q: Are any of the social bonds missable?
A: Not anymore. I made raffle entries automatic to avoid a situation where someone could forget to enter one week and be locked out of that storyline. So no, as long as you are thorough, you should be able to find everything. However, the raffle storyline does have two different endings depending on whether or not you discover an alternate resolution.
Q: How many endings are there?
A: There are 6 endings. Five of these endings unlock achievements, and the sixth ending is just your time running out. The Career Change ending is locked behind stat requirements though. See the walkthrough if you want to make sure you don’t miss out.
Q: Why can’t I see any job tasks in a particular category?
A: A lot of these storylines are interconnected, and sometimes a task might not become available until prerequisite story conditions are met. So if you’re expecting to see a particular task available to you, and it’s not there, then do something else and then check back later.
Q: Does this support game controllers?
A: Yes. I’ve tested with an Xbox One controller and it works fully. I can’t speak for other controllers, but anything that uses XInput will probably work.
Q: Why are the spanking scenes a black screen instead of having artwork?
A: Because I’m not an artist and don’t have the capability to make that kind of art. I also couldn’t get ChatGPT to do it either.
Q: How will you handle bug fixes?
A: Hopefully there won’t be any major bugs. I tested pretty extensively, but there may be a scenario my testing didn’t cover. The bugs I really care about are the game breaking bugs that prevent progress or lock you out of an achievement, ending, or social bond rank. If the bug is that you can clip through an object without much consequence or that there’s a typo in one of the thousands of lines of dialogue, I probably won’t fix that.
The theme of the game and my thoughts on it:
The central theme of this game’s story is “commodification”. I wanted to explore the rarely explored intersection between spanking and the “free use” kink. And when you start to build a narrative around that theme, it quickly becomes a narrative about the commodification of people. And thus, the concept of CCI was born.
The final confrontation of the main story lays out the ultimate form of commodification, but to avoid spoilers, I won’t say anything more about that here. However, the story is also full of other forms of commodification. The most obvious example would be the Practice Facilitation employees, who are often simply called “resources” or referred to by the only part of their bodies that is of any value to CCI.
These employees are expected to behave like furniture, which in turn makes it easy for them to be treated as such. We can see that shift in mentality with Megan, who starts out initially hesitant to treat other humans in this manner but eventually comes around to utilizing them as resources.
We can see a direct relationship between the degree to which Discipline Technicians utilize Practice Facilitation employees and the degree to which they treat them as commodities. Mary and James work with them basically every single day and are therefore the most dismissive of them as humans. By contrast, although Megan becomes noticeably more comfortable utilizing them, her job requires her to do so to a much lesser degree and she therefore retains her capacity to empathize with them.
But the commodification of humans in this game extends well beyond Practice Facilitation. The disciplinary services themselves are the same. CCI seeks to supplant traditional spanking punishment practices with their own more “professional” services, thus taking the relational and emotional aspects out of it. For those on the receiving end, rather than being punished by someone who cares about their well-being, they are punished by someone who sees them as revenue.
This is why domestic tasks are the first ones available to new Discipline Technicians, since these tasks are more compatible with human empathy than some of the later types of tasks. However, Megan manages to hold onto some degree of empathy throughout. In fact, it is her ability to form bonds with these people that allows her to progress to the final confrontation of the game.
Most notably, the ability to commodify people implies a degree of power over them, which reaches its peak in the waking world with the judicial tasks, in which the people being punished are considered to be actual property. The financial incentives of this business model lead to a corrupt system that prosecutes people for the sole purpose of selling them to CCI at taxpayer expense and then getting secret kickbacks.
Even if Megan succeeds in her career advancement and rises to the top of CCI, there won’t be any long-term change in the culture. This is just the nature of power, regardless of who is in charge. Power corrupts. I have previously explored the theme of abuse of power in other contexts, but I wanted to explore what that looks like in a corporate setting this time.
The Arcana:
Megan Martinez – Protagonist
Megan is a recent college graduate with big dreams of making a name for herself as a Discipline Technician working for CCI. She has a genuine passion for corporal punishment and believes it can do good in the world. Will her ideals remain intact when faced with the harsh realities of corruption?
The Clown – Fool Arcana
His true name is unknown but he is an entity older than Earth itself. His goals are unknowable.
Sonia Castillo – Hanged Man Arcana
She is a prisoner on a work-release program who is working for CCI. Although her position is unenviable, she maintains a positive attitude and is cheerful and upbeat no matter what life throws at her. Will her optimism sustain her when faced with a real setback though?
Cynthia Laplace – Magician Arcana
She is a researcher whose thirst for scientific knowledge comes before all other concerns, including ethics and her own well-being. She isn’t a malicious person though. Her personality is friendly and aloof. However, if you have to suffer so she can gather some data from your suffering, then that’s fine with her.
Megan’s Dad – Emperor Arcana
A man who gets pushed around by his strong-willed wife. He is protective of his family and won’t tolerate anyone bothering them. He has no problem being a disciplinarian when needed, but generally has a nonchalant attitude about it.
Megan’s Mom – Empress Arcana
She runs the family, and she makes sure her husband and daughter know it.
Mr. and Mrs. Jones – Hierophant Arcana
An elderly couple who have found themselves taking are of their granddaughter, Trish while she attends college. They are at their wits’ end and are too old to be dealing with her antics. They are desperately in need of help.
Charlotte Beaumont – Strength Arcana
As a daughter of nobility, the expectations placed upon her from a young age have always been exceedingly high. She has a name to live up to, and she is determined to do so no matter how difficult it might be. It would be a mistake to dismiss her as a spoiled princess. Her resolve is unmatched.
Kathy – Wheel of Fortune Arcana
The HR person who sees herself as the “fun” employee. She enjoys facilitating the weekly company raffle. She opposes remote work and is a big fan of return to office mandates because of the “culture”.
David Drummond – Death Arcana
He has been a dedicated employee of CCI for years. He has been a mentor to others and can see potential in other people for transformative growth. Unfortunately sometimes his temper gets in the way of that. He is a Discipline Technician on long term assignment at Hardwood High School.
Mary Stuart – Sun Arcana
She is the head of the Training and Certification department at CCI. She is what people like to call “fake nice”. She speaks honeyed words in a charming accent, but with undertones that drip with venom.
Crystal – Moon Arcana
An anxious young woman who has made some poor choices in life and she knows it. She hopes for a chance to do better. But for now, she is an inmate on a work-release program and is Mary’s teaching assistant, a job that is quite painful for her butt.
Rachel – Lovers Arcana
Her entire personality is being a masochist who loves to be spanked and humiliated. That’s the side of her others see anyway. But if you talk to her about herself, you might find a deeper story there and maybe come to understand her a bit better.
Alessandra Amata – Hermit Arcana
A successful lawyer who feels guilt surrounding her profession and some of the things she has had to do to win cases. She copes with this through age regression. It’s a side of her that she is deeply ashamed of. Perhaps a compassionate and understanding response is needed here.
Anastasia – Star Arcana
A Prefect at Hinterschmerz Academy. She is consumed by Imposter Syndrome. She has a position of authority and she wants to prove herself worthy of it, but she fears deep down that she is not.
Sarah – Chariot Arcana
A character oddly reminiscent of another tale in another world. She is the Captain of the volleyball team at Hardwood High School. She has an explosive temper and lacks consideration for the feelings of others. All she cares about is winning. It sounds like she’s in need of a serious attitude adjustment.
Sister Amelia – High Priestess Arcana
A very sheltered young lady who looks up to authority figures at the Rod of Correction Church. Infighting in the Church deeply disturbs her, and she wishes that everyone could just get along and resolve their differences.
Amy Carlson – Temperance Arcana
She is a Business Development Manager at CCI. She has very little interest in spanking. She is just interested in results. She is determined to help expand CCI’s business into new markets. She’s as business savvy as they come, and her track record speaks for itself.
Adam – Devil Arcana
He doesn’t work at CCI for the money. He has plenty of that already. He works at CCI because he is a true sadist. He accepts that he’s not a good person. Rather than defend himself, he is more interested in holding up a mirror to others to expose their hypocrisy. He is the dark side of human nature that people don’t want to admit they harbor within themselves as well.
John Sanford – Justice Arcana
A corrupt prosecutor who routinely coerces innocent defendants into plea deals. He feels guilt about his actions, but he also feels like just a powerless cog in a much larger machine of corruption. He still has ideals of justice but feels like it’s unobtainable in such a corrupt society, and so he gives into the machine.
Jazzy – Judgment
She is an inmate in the Redbottom Women’s Re-Education Camp. Despite her mischievous attitude, she is deeply consumed by guilt and depression. Purposely getting herself in trouble is how she punishes herself. She will continue down this dark path unless someone gives her hope and shows her a better way.
Lilim, Yaga, and Freyja – Tower Arcana
These three succubi were held prisoner by a magic spell before being rescued by Megan. They wish to repay Megan for her help and to take revenge on whoever imprisoned them.
Teran-mir-ji – The World Arcana
There is a great deal of pain in this world. When so many people are crying out in anguish, where do those cries go? What is this thing that feeds upon all that energy? And more importantly, who is going to stop it?
Game screenshots:
Last edited by stickthatbuttout; May 9th, 2025 at 06:35 PM.
Made an update today. Added some NPCs to the two schools. Greatly buffed unique combat skills for Lilim and Freyja. Fixed typos.
---------- Post added at 01:11 PM ---------- Previous post was at 01:08 PM ----------
Quote:
Originally Posted by Anon227
Are you meant to run out of educational missions bc I just had that happen to me and i'm not sure how to advance the game from this point.
That's right. I believe there are 5 total missions for Hardwood High School and 3 for Hinterschmerz Academy. If there is nothing more to do for education, then look for other activities or things that you haven't triggered yet.
For example, when getting maintenance spankings at home, is there still dialogue telling you that your Courage stat isn't high enough?
And have you been utilizing James' services to progress Rachel's story?
I usually don't give negative feedback to spanking or porn games cause : A- I'm not paying and B- cause I see it as the Author or the developer sharing his personal fetishes not serving people what they want and it won't make sense to ask them to make anything else , but I just couldn't contain myself here when you said you liked "blatant unfairness" , I played ALL spanking games a broke spanko can play and I just have to say when it comes to unfairness , yours is simply the lowest ranks , it's just SO god-damned organized like there's absolutely NO spanking that's left unsupervised or with no restrictions or even just normalized by ANY one , it's like all factors were made to stop any abuse , bullying or unfairness when it came to spanking , even when the scenario was porn acting , for some reason you decided that there must rules there , I LOVE unfair spanking scenarios , so when I played your games , I was convinced that was the absolute peak of the other side and that's fine , according to many polls people prefer fair spanking scenarios but when you called your games unfair that was just too much for me , Your games are absolutely SO far away from that category
Again I'm terribly sorry for that comment, that's really not me but I think I wouldn't have slept well if I didn't point that out , please don't take it hard
I usually don't give negative feedback to spanking or porn games cause : A- I'm not paying and B- cause I see it as the Author or the developer sharing his personal fetishes not serving people what they want and it won't make sense to ask them to make anything else , but I just couldn't contain myself here when you said you liked "blatant unfairness" , I played ALL spanking games a broke spanko can play and I just have to say when it comes to unfairness , yours is simply the lowest ranks , it's just SO god-damned organized like there's absolutely NO spanking that's left unsupervised or with no restrictions or even just normalized by ANY one , it's like all factors were made to stop any abuse , bullying or unfairness when it came to spanking , even when the scenario was porn acting , for some reason you decided that there must rules there , I LOVE unfair spanking scenarios , so when I played your games , I was convinced that was the absolute peak of the other side and that's fine , according to many polls people prefer fair spanking scenarios but when you called your games unfair that was just too much for me , Your games are absolutely SO far away from that category
Again I'm terribly sorry for that comment, that's really not me but I think I wouldn't have slept well if I didn't point that out , please don't take it hard
I think we are taking two different views of “unfairness”. There’s the individual level unfairness. Like two people who should be equal in station do the exact same offense but one is punished much more harshly than the other. And then there is institutional unfairness, in which entire classes of people are subject to harsh treatment by systems that were designed to keep them oppressed. My focus is on the latter.
However, if you were looking for examples of the former, you could look at how the judicial system in the game knowingly punishes innocent people. Or how the raffle is rigged. There’s a lot that’s unfair in this world. I would encourage you to broaden your view of fairness.
Unfair doesn’t mean anarchic. Something can be very rule based but if the rules themselves are unfair, doesn’t that make the punishment unfair?