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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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May 4th, 2025, 07:23 AM
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#11
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Member
Multzburg is offline
Join Date: Jul 2022
Posts: 33
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It's fine if you don't continue it but I hope you do. Mind control and role reversal? Great! I'm curious as to what the protagonist could even do to loosen the control over her and escape? The premise is great and there are certainly some interesting ideas for the future.
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May 4th, 2025, 07:50 AM
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#12
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Member
Ahappypikachu is offline
Join Date: Jul 2018
Location: Philadelphia, PA, USA
Posts: 59
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This game is awesome!
Love the scenes, and I'd love to see this game continued!
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May 4th, 2025, 10:08 AM
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#13
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Probationary User
namchu2002 is offline
Join Date: Dec 2013
Posts: 7
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What a fun game! You should definitely keep working on this, I'd love to see where else it goes!
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May 4th, 2025, 12:43 PM
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#14
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Member
Darkfear is offline
Join Date: May 2017
Location: Moscow
Posts: 30
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I think I'll be the only one here who'll write something dubious. But oh well.
The gameplay is good, but I don't like that the choice here doesn't matter at all.
We were given a choice from the very beginning about what to be, and in the end we get a bad ending. And not just a bad ending, but just... a nightmare. You have to worry about the main character. She may be strict, but she's clearly not a villain. Being strict and evil are two different things. Don't confuse them.
I don't think it's right that we get such a bad ending. What I mean is this:
The witch really deserved her punishment: we listened to her prediction, let her show us something, and in the end we got poisoned - she got a fair punishment. And a diaper and an enema too, because her potion had a very bad effect on health.
There's no need to punish where there's a piano. And then, when you go to check on the tree, you can both apologize and understand each other.
The guys are really good: we have a romantic relationship with one, and the other is just a good boy who doesn't need to be spanked.
And in the end, when we get caught, we don't get any... help from them. And no one stands up for us. No one recognizes the authority of the main character. Her importance. In the end, not even leadership.
It's kind of sad. Plus... this dice system is, frankly, questionable. I don't see how the dice fall, so I don't feel that everything is fair.
In general, the game is good. The plot hooked me. I don't agree that the heroine is punished. If we decide to punish everyone - please. However, I think it's sad and unfair that we get such a sad ending, which is unfair.
But the gameplay is good, yeah. I have nothing bad to say about the gameplay. Only the dice system doesn't seem fair to me. Or enjoyable. But I have no solution, no suggestion, no ideas, so I can only whine. After all, I don't even make games. I think making a game is hard enough, and making a system like this is even harder. But, alas, I didn't like the system. I liked the control and choice, but the dice kind of took that away. In the house, trying to read the diary with the dice is fine, because you can reload. But at the end, where the dice roll, you can't. So... I don't know. I have nothing to offer. No ideas on how to replace the dice or improve them.
Please forgive my bad English. I use Google Translate.
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May 4th, 2025, 08:36 PM
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#15
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Member
Multzburg is offline
Join Date: Jul 2022
Posts: 33
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Quote:
Originally Posted by Darkfear
I think I'll be the only one here who'll write something dubious. But oh well.
The gameplay is good, but I don't like that the choice here doesn't matter at all.
We were given a choice from the very beginning about what to be, and in the end we get a bad ending. And not just a bad ending, but just... a nightmare. You have to worry about the main character. She may be strict, but she's clearly not a villain. Being strict and evil are two different things. Don't confuse them.
I don't think it's right that we get such a bad ending. What I mean is this:
The witch really deserved her punishment: we listened to her prediction, let her show us something, and in the end we got poisoned - she got a fair punishment. And a diaper and an enema too, because her potion had a very bad effect on health.
There's no need to punish where there's a piano. And then, when you go to check on the tree, you can both apologize and understand each other.
The guys are really good: we have a romantic relationship with one, and the other is just a good boy who doesn't need to be spanked.
And in the end, when we get caught, we don't get any... help from them. And no one stands up for us. No one recognizes the authority of the main character. Her importance. In the end, not even leadership.
It's kind of sad. Plus... this dice system is, frankly, questionable. I don't see how the dice fall, so I don't feel that everything is fair.
In general, the game is good. The plot hooked me. I don't agree that the heroine is punished. If we decide to punish everyone - please. However, I think it's sad and unfair that we get such a sad ending, which is unfair.
But the gameplay is good, yeah. I have nothing bad to say about the gameplay. Only the dice system doesn't seem fair to me. Or enjoyable. But I have no solution, no suggestion, no ideas, so I can only whine. After all, I don't even make games. I think making a game is hard enough, and making a system like this is even harder. But, alas, I didn't like the system. I liked the control and choice, but the dice kind of took that away. In the house, trying to read the diary with the dice is fine, because you can reload. But at the end, where the dice roll, you can't. So... I don't know. I have nothing to offer. No ideas on how to replace the dice or improve them.
Please forgive my bad English. I use Google Translate.
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The whole situation is unfair on purpose. You're right that the MC doesn't fully deserve what's happening to her but it's clearly a deliberate choice. (I'm pretty sure the developer is going to give us the possibility of getting revenge too.)
The writing maybe isn't perfect, but I get what they're going for here.
Plus, plenty of spanking fetish games have "unfair" punishments, that's kinda typical. You want real unfairness? Try playing some bondage games sometime; things only get harder the more you fail.
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May 4th, 2025, 11:45 PM
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#16
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Senior Member
sora666 is offline
Join Date: Dec 2013
Posts: 245
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Quote:
Originally Posted by Multzburg
The whole situation is unfair on purpose. You're right that the MC doesn't fully deserve what's happening to her but it's clearly a deliberate choice. .
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To be fair, im pretty sure its said by other NPCs that the MC is very strict and "abuses her power" of sorts to dish out spankings. Plus depending on the options you choose to the other NPCs, you can intentionally cause them to get spanked, AKA pushing the glass on the floor and blaming the guy, or rejecting the other dude and spanking him, or even stepping on the flowers and threatening another spanking.
Imo the MC for sure deserves most of it lol. But we dont see what happened in the past, its just hinted that the MC is kinda overbearing and unfair.
I will agree however some of the choices really dont matter, and I wouldve liked to see the MC on the receiving end on a few of them. AKA dice roll the glass falling off the counter, and you get a tables turned scenario.
Or when stepping on the flowers.
Regardless, the game is still new new. We cant be to harsh right off the bat. All we can do is wait for future updates and see where things go
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May 5th, 2025, 01:23 AM
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#17
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Member
Multzburg is offline
Join Date: Jul 2022
Posts: 33
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Quote:
Originally Posted by sora666
To be fair, im pretty sure its said by other NPCs that the MC is very strict and "abuses her power" of sorts to dish out spankings. Plus depending on the options you choose to the other NPCs, you can intentionally cause them to get spanked, AKA pushing the glass on the floor and blaming the guy, or rejecting the other dude and spanking him, or even stepping on the flowers and threatening another spanking.
Imo the MC for sure deserves most of it lol. But we dont see what happened in the past, its just hinted that the MC is kinda overbearing and unfair.
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Yes, I already know that.
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May 5th, 2025, 03:42 AM
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#18
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Game Developer
Bagool is offline
Join Date: Feb 2012
Location: East Coast
Posts: 915
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I really enjoyed this game, it's one of the best I've played in a while. Although there are some limiting factors and it's incomplete, I like the amount of options the player did get. I see a lot of potential for different interactions in the small town, so I hope you continue adding to it. The custom art of the faces and spanking animations are also charming. One issue is I saw a lot of typos in spelling all throughout the game, enough that I couldn't really list them all. But overall it is a minor complaint. I also don't really think the dice system for some checks is a good idea, but maybe it'll work better if it was tied to a "submission" stat or something similar, so it's not totally random.
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May 5th, 2025, 05:42 AM
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#19
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Junior Member
Alka is offline
Join Date: Feb 2025
Posts: 15
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Quote:
Originally Posted by sora666
To be fair, im pretty sure its said by other NPCs that the MC is very strict and "abuses her power" of sorts to dish out spankings. Plus depending on the options you choose to the other NPCs, you can intentionally cause them to get spanked, AKA pushing the glass on the floor and blaming the guy, or rejecting the other dude and spanking him, or even stepping on the flowers and threatening another spanking.
Imo the MC for sure deserves most of it lol. But we dont see what happened in the past, its just hinted that the MC is kinda overbearing and unfair.
I will agree however some of the choices really dont matter, and I wouldve liked to see the MC on the receiving end on a few of them. AKA dice roll the glass falling off the counter, and you get a tables turned scenario.
Or when stepping on the flowers.
Regardless, the game is still new new. We cant be to harsh right off the bat. All we can do is wait for future updates and see where things go 
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True! Originally the story was going to be straightforward without any decitions for the player to make. It wasn't until later that I realized maybe people wouldn't like playing as a complete asshole. The development went trough several concepts before I decided to go with this one, so the result is a misture of things held toghether with ducktape  . Perhaps I should have released the game later and do more playtesting, but I really wanted to be on time for the game jam (I literaly finished the game the same day as the deadline). I guess this is the sort of thing that happens when you focus on making drawings (90% of which did not make it into the game) instead of actually working on the game
But I do plan on fixing most of the problems the game has, and later expand the story so it relates more to what I had in mind.
So please. All feedback is greatly appreciated!
---------- Post added at 02:42 AM ---------- Previous post was at 02:18 AM ----------
Quote:
Originally Posted by Bagool
I really enjoyed this game, it's one of the best I've played in a while. Although there are some limiting factors and it's incomplete, I like the amount of options the player did get. I see a lot of potential for different interactions in the small town, so I hope you continue adding to it. The custom art of the faces and spanking animations are also charming. One issue is I saw a lot of typos in spelling all throughout the game, enough that I couldn't really list them all. But overall it is a minor complaint. I also don't really think the dice system for some checks is a good idea, but maybe it'll work better if it was tied to a "submission" stat or something similar, so it's not totally random.
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First of all, I want to say I'm a big fan of the spanquest series! The first, the second and RE versions were all a great inspiration for this project, I tried to imitate some of your mechanics with the limited knowledge I have of the engine. 
I can't deny I'm a little embarassed by the state the game is currently, but it's what happens when you rush things. The dice mechanic was a last minute addition I made so I could add the Dungeons and Dragons tag, and is indeed quite rudimentary. As for the countless typos, I'd say it's a combination of English not being my native language, and writing all of the game's dialogue in a rush. I would really appreciate if you, or anyone who has noticed them could point them out for me. Some of the sentences were straight up copied and pasted directly from Google translator, so it might be a little hard for me to notice them ha ha.
I am really excited to start polishing the game. When I launched it, almost without any playtesting, I was worried it would be so broken people woudn't be able to finish it. It was a suprise to see how possitive the reaction was, despite all of the errors.
I'm a newbie when it comes to making games, so I won't promise insane progress in short time. But at least I now have a better understanding on how to organize my priorities, and I will try to focus more in the actual development instead of making art that may not even end up in the final product. (Emphasis on "try", sometimes the temptation is too strong.)
Edit: Fun fact that has nothing to do with anything of the previously mentioned: When I designed the main character I had in mind the Matron, from the first Spanquest. You may notice the similarities.
(And yes, the option to choose the gender was also a last minute change)
Last edited by Alka; May 5th, 2025 at 06:02 AM.
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May 5th, 2025, 05:44 AM
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#20
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Member
HeyoHey0 is offline
Join Date: Aug 2020
Location: Eastern USA
Posts: 71
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I absolutely adore this game! Great work! Did an evil brat route vs good guy route lol
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