1. Player impact. Both those on which different endings depend, and those that open access to different scenes. Motivates linger in the game without stretching history to infinity.
2. Artwork. In principle, with the skill of description, it is not necessary, but still to see art or animation during the scenes is much more pleasant than the black screen with sound against the background.
3. Length. In fact, saturation with scenes plays more here - you come to such games for content, and not to fight and solve complex riddles or long quests.
4. Story. It is important to successfully choose the surroundings and prescribe the logic of the world. The plot depth is good, but not necessarily, something light and simple will also look great.
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In addition to the RPG, the genre would ideally go a clone of Princess Maker with an emphasis on regular scenes of spanking, caning and other punishments necessary for raising a lady. Of course, this should be a mechanics capable of having both a positive and negative effect with improper acceptance, lack or an excess.
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