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Old July 19th, 2021, 07:17 PM   #21
Godspeak
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Hi there!

Pretty neat game you've got here, I've only done a little bit of it so far, but what I saw was pretty engaging. Would you like some gameplay suggestions?
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Old July 19th, 2021, 07:36 PM   #22
CircularFan
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Quote:
Originally Posted by Godspeak View Post
Hi there!

Pretty neat game you've got here, I've only done a little bit of it so far, but what I saw was pretty engaging. Would you like some gameplay suggestions?
Oh I would really love to! I like your games a lot!

---------- Post added at 03:36 AM ---------- Previous post was at 03:29 AM ----------

@Xio : Emily's bug should be patched in the latest release, you'll probably need to watch the scene again for it to work tho, sorry for the inconvenience

@nyarth : I'm afraid it's all M/F and F/F for now, but I'd love to add more in the future when I get the chance!
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Old July 19th, 2021, 08:26 PM   #23
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Love the game, the artwork, and of course the spankings!

One thing though, after I won the boss fight, my game window went all black, but somehow the game was still going.
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Old July 19th, 2021, 08:27 PM   #24
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Beautifull little game, the character art is extremly cute!
I really appreciate your quick patchwork, I got stuck a lot because of some bugs they were gone like three hours later every time which is amazing.
Now I'm stuck again though, the 'let's go' option with Emily doesn't do anything so I can't start the escape.
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Old July 19th, 2021, 08:49 PM   #25
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Quote:
Originally Posted by CircularFan View Post
Oh I would really love to! I like your games a lot!

---------- Post added at 03:36 AM ---------- Previous post was at 03:29 AM ----------

@Xio : Emily's bug should be patched in the latest release, you'll probably need to watch the scene again for it to work tho, sorry for the inconvenience

@nyarth : I'm afraid it's all M/F and F/F for now, but I'd love to add more in the future when I get the chance!
Sure thing!

So it's really just three things honestly, the first is that when you do a transfer, make sure that the transfer destination is not on top of the transfer to leave the area. This can make navigation kind of annoying. Always put the destination like one step inside the map you are moving the player to so that if they need to leave, they can turn around and exit instead of having to leave the space they are on, then reenter it to trigger the transfer.

Second thing: it's generally good practice to make sure that if your player is interacting with something on the map, that its event is on top of the tile you are interacting with AND the priority is set to same as characters. This makes it much easier on people who are playing with a mouse and it also means that the player needs to be looking at whatever they are interacting with.

Last thing: this is admittedly less simple to fix, but I think that it would make your game a lot nicer to play. Make your game maps MUCH smaller. You're not using random encounters, so having large maps isn't necessary. It's also a lot nicer to look at smaller maps because there is less visual noise. For outdoor areas, you don't need to shrink the spaces quite as much, but you should make the buildings smaller and closer together. A good way to achieve a look of density in city maps without having to make interior areas for all the buildings is to just have buildings without doors.

I hope this helps, and once again well done!
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Old July 19th, 2021, 09:13 PM   #26
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@RuzgarTW : The game actually has a lot of these issues where it just blacks out... you can try it again, and if it still doesn't work, please let me know which boss it is so that I can look into it!

@meruem2 : Okay, the bug should be fixed in the latest release, thanks for letting me know!

@Godspeak : Oh, I think I did some of these late in the game since I noticed the problem. I do feel it hard to map since I always make the map really large and there's a lot of empty space, I'll certainly try it out! I'm very appreciative for the advice and support! :P
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Old July 19th, 2021, 09:22 PM   #27
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Quote:
Originally Posted by CircularFan View Post
@RuzgarTW : The game actually has a lot of these issues where it just blacks out... you can try it again, and if it still doesn't work, please let me know which boss it is so that I can look into it!

@meruem2 : Okay, the bug should be fixed in the latest release, thanks for letting me know!

@Godspeak : Oh, I think I did some of these late in the game since I noticed the problem. I do feel it hard to map since I always make the map really large and there's a lot of empty space, I'll certainly try it out! I'm very appreciative for the advice and support! :P
I tried three times and it was still happening. It was after I defeated the final boss.
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Old July 19th, 2021, 10:07 PM   #28
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Works now, thanks. Next bug: after defeating the champion for the second time the fight starts over after you leave the building, creating an infinite loop.

Also after beating the boss and leaving, the screen goes black for me as well. Very nice bossfight though. One more very minor thing: The Boss was killed by my counter during his multiattack and kept going after dying, nothing serious but I wanted to mention it.

Last edited by meruem2; July 19th, 2021 at 10:32 PM.
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Old July 19th, 2021, 11:03 PM   #29
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@RuzgarTW : It's now fixed in the latest patch, sorry for the time wasted XP

@meruem2 : Both bugs are now fixed, thanks for reporting! And yeah, MV doesn't really give me a option to tweak counterattack, so it's kinda awkward...
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Old July 19th, 2021, 11:20 PM   #30
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Hey, I don't know if this is a problem with my system or maybe RPG Maker, but I keep getting the error "Invalid State Error Failed to execute 'drawImage'". I think for some reason the game cannot access its own resource files, but I'm not sure why not.
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