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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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August 26th, 2021, 11:55 PM
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#21
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Junior Member
Beragon56 is offline
Join Date: Oct 2013
Posts: 19
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Quote:
Originally Posted by Dex
If that's how it works, then it's unsolvable, because board starts at 3. I just do not understand it at all. I'm not able to solve it.
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This should hopefully help!
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August 27th, 2021, 01:49 AM
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#22
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Junior Member
kelvin205s is offline
Join Date: Jul 2020
Posts: 20
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Quote:
Originally Posted by Godspeak
Your choice to make the game highly linear was a good one. This allows for more tightly designed segments and rules out a lot of the problems that can arise if players can return to areas with altered conditions.
That being said, I think your player signaling needs work, especially at the beginning. It isn't a lot of fun to go hunting around randomly hitting enter on stuff until something happens. Hiding things is fine, but having no indication that anything is hidden is not. I think this is why so many of your players had trouble with the water bucket segment. Another design strategy which actually comes from Mario games and that I use myself a lot is the four T's. Teach, Test, Twist, Toss. Teach is where you present the problem or puzzle in a very easy, solvable capacity with little to no way to fail. Test is similar, but we increase the difficulty and introduce the possibility of failure. Twist is where we add a new thing into the problem which "twists" it and makes it more difficult. This could be adding a time constraint, or some extra hazard that players need to avoid while they solve your puzzle. Finally, toss is just what it sounds like. Toss the puzzle and never use it again. This will keep your challenges interesting and avoid stagnation. I was not super thrilled to see the ice floor mechanic at the end with little changes to how it showed up in the first part.
Final thoughts: I think that a little bit of animation or feedback during the spanking scenes would be nice. This does not need to be sprite animation as I know how difficult that is, but maybe some subtle screen flashing or shaking. You could even use the prebuilt animations that RPG Maker comes with. Shrink down the standard attack one, change the sound to a smack sound, then call it in an event to play on the player character. I think this would make your spanking scenes a little bit more dynamic and a lot more fun to watch!
All in all, even without these alterations, what you've got here is solid and a really great first step. I hope to see more of your work here in the future!
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Many thanks for the lesson on game design! I learned a lot from your feedback. I can see from the responses that player signaling is really a major problem in this game, and also some design and arrangement of events can be further improved. I hope I could work on these better in my next games. The idea of animation is amazing, and I will definitely give it a try!
---------- Post added at 09:49 AM ---------- Previous post was at 09:34 AM ----------
Quote:
Originally Posted by Dex
I still don't get it. I would like to have some complete walktrough, because I'm not capable of solving this.
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I hope you have already found the correct route from the comments above. In case that's still a problem,
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August 27th, 2021, 10:01 AM
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#23
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Junior Member
Dex is offline
Join Date: Feb 2014
Posts: 10
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Quote:
Originally Posted by kelvin205s
Many thanks for the lesson on game design! I learned a lot from your feedback. I can see from the responses that player signaling is really a major problem in this game, and also some design and arrangement of events can be further improved. I hope I could work on these better in my next games. The idea of animation is amazing, and I will definitely give it a try!
---------- Post added at 09:49 AM ---------- Previous post was at 09:34 AM ----------
I hope you have already found the correct route from the comments above. In case that's still a problem,
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Nope, still can't solve it. I don't know what I'm doing wrong.
Egit: Nevermind, "solved" it.
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August 27th, 2021, 05:37 PM
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#24
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Probationary User
Clessith is offline
Join Date: May 2007
Posts: 9
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How to do the tree puzzle. The enemies are too fast to get behind the tree...
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August 28th, 2021, 12:13 AM
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#25
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Junior Member
kelvin205s is offline
Join Date: Jul 2020
Posts: 20
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Quote:
Originally Posted by Clessith
How to do the tree puzzle. The enemies are too fast to get behind the tree...
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August 28th, 2021, 05:35 AM
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#26
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Probationary User
Clessith is offline
Join Date: May 2007
Posts: 9
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Thanks! I figured it out on accident after walking away from it for today.
Last edited by Clessith; August 28th, 2021 at 07:42 AM.
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August 29th, 2021, 11:36 AM
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#27
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Senior Member
stickthatbuttout is offline
Join Date: Jan 2016
Posts: 239
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The dice puzzle IS solvable without being able to see the colors. You just have to look for a repeating sequence of 6 numbers. You can identify the first and last numbers in the sequence by looking at the start and end spaces. From there, you just have to determine the order of the other 4 numbers. That's what I did because I didn't know what Maple was talking about with regards to being able to see colors.
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August 29th, 2021, 11:14 PM
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#28
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Junior Member
kelvin205s is offline
Join Date: Jul 2020
Posts: 20
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Quote:
Originally Posted by stickthatbuttout
The dice puzzle IS solvable without being able to see the colors. You just have to look for a repeating sequence of 6 numbers. You can identify the first and last numbers in the sequence by looking at the start and end spaces. From there, you just have to determine the order of the other 4 numbers. That's what I did because I didn't know what Maple was talking about with regards to being able to see colors.
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That's also a way to solve it
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August 31st, 2021, 07:27 AM
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#29
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Guest
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Honestly, the puzzles killed it for me, and looking around these comments, i think thats a common issue in a lot of them.
I think the first try will always have its problems, tho, so please dont feel discouraged, the best advice i could give is probably to listen to Godspeak's advice, and redesign some puzzles to make them a little more intuitive if thats possible.
Maybe an option to skip them could also work, considering the main content i tend to play this sites games is, after all, the scenes.
But any choice you take, i hope it goes well, good luck and ill be waiting your next update.
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September 6th, 2021, 11:13 PM
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#30
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Probationary User
Ken6789 is offline
Join Date: May 2011
Posts: 7
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Hello, I need help with the dice puzzle, I know the series to follow, but there are several possible ways, and none of them work, when I press the button the door does not open
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