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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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December 27th, 2016, 10:57 PM
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#11
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Shadow Artist
CM_Zero is offline
Join Date: Mar 2007
Location: Germany
Posts: 1,569
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Thank you for the feedback so far.
As I said this is very much a work in progess so a lot of things won't work just yet.
I will look at all your bug reports soon and get those fixed before I add any new features.
Some of the things you mentioned like a servant spanking themselves are issue with still missing checks and such during event creation. Those I will add soon.
Servant happiness is something took out some time ago, but I forgot to change the event descriptions relating to it it seems. Will fix that as well soon.
GUI related feedback is also very welcome.
That will certainly help me make this whole thing more user friendly in the long run.
And yes, the difficulty is currently not very good. That will require some further testing and playing around
Since zippyshare seems to have some issues I'm also uploading the file to mediafire.
If you know any better free file hosters fell free to let me know.
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December 27th, 2016, 11:13 PM
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#12
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Gold Member
giant432 is offline
Join Date: Feb 2016
Posts: 3,890
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for me, mediafire and MEGA are the best
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December 28th, 2016, 12:32 AM
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#13
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Worst Super Hero Ever
Emily is offline
Join Date: Mar 2007
Posts: 480
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Running via PlayOnMac, I invariably get this error whenever I try to click "Next Turn". So I haven't gotten past the first day.
___________________________________________
################################################## ##########################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object obj_btn_nextturn:
Push :: Execution Error - Variable Index [0,15] out of range [1,15] - -5.event_queue(100032,15)
at gml_Script_scr_show_event_markers
################################################## ##########################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_show_event_markers (line 0)
gml_Script_scr_next_turn
gml_Object_obj_btn_nextturn_Mouse_4
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December 28th, 2016, 02:12 AM
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#14
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pluviophile
greyrain is offline
Join Date: Apr 2007
Location: Waynesboro, Pennsylvania
Posts: 1,200
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MEGA's pretty solid. I've never had issues with zippyshare, but my pc has adblockers and stuff so maybe the things that effect the people having issues with it are circumvented by my set up.
I haven't had much time to test yet, but I did get the same next turn crash that was already mentioned. It looks like changing the pairing settings does avoid it too so I guess I'm glad someone figured that out since I wouldn't have made it past day one otherwise.
Interesting set up so far though. I'll be looking forward to playtesting this some more and seeing how future updates changes it.
I did have one bit of feedback though about the UI. When assigning staff for jobs it highlights two of their stats in different shades of green.
My assumption is that bright green = good and dark green=bad but there isn't any sort of tutorial or tooltip explaining this (unless I'm blind and I missed it). Red = bad could make more sense, but might be harder to read with the interface so I dunno.
I just figured it would be worth mentioning since transparency in mechanics makes simulation type games more accessible. If things are too obfuscated you can still end up with a good game, but it takes a bit of trial and error attempts and/or guide/tutorial reading (not really an option with this for obvious reasons) to understand enough about the game to play.
__________________
The Turtle moves!
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Error off the rip? |
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December 28th, 2016, 03:02 AM
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#15
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Very Bad Little Girl!
milf is offline
Join Date: Mar 2007
Location: Somewhere between The Passage, and Spanquest DX
Posts: 1,993
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Error off the rip?
Downloaded the zip. Unpacking finding that there is an error with data.win
So now this makes me wonder if this is actually playable at all but I see where others have been playing. So onwards to testing land!
__________________
"An spanking a day keeps naughty away.... And spanko's happy, happy, happy!"
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December 28th, 2016, 03:19 AM
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#16
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Senior Member
Tontomanzz is offline
Join Date: Apr 2009
Posts: 336
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Interesting game setup. Always like game mechanics in my spanking stuff  .
UI suggestion, as skills and stats are going to be important. A sorting ability in the hiring of staff would be useful. Sort by skill (best-worst), filter dom/sub etc.
Also for visiting map locations, probably a skip intro flag would be good as some of those locations we'll be visiting often to get supplies.
An old option for these types of games, an option for the PC to have a job would be cool. Pick a deptartment to oversee for a day to boost productivity in that area. PC still be subject to house rules. That and/or take a day trip to a location for business/deal boosting.
Good luck with the project, a nice spin on the management game  .
Last edited by Tontomanzz; December 28th, 2016 at 04:24 AM.
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December 28th, 2016, 04:05 AM
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#17
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Gold Member
giant432 is offline
Join Date: Feb 2016
Posts: 3,890
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there could be spankings with our character since we have to choose his/her appearence, it would be nice to see it more times
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December 28th, 2016, 06:05 AM
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#18
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Member
Uninventive is offline
Join Date: Aug 2009
Posts: 91
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Quote:
Originally Posted by giant432
there could be spankings with our character since we have to choose his/her appearence, it would be nice to see it more times
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The problem with that is that the pc has a very distinct character design and most of the events currently in the game are generics/commons.
Presumably there will be more story events in the fullness of time. And possibly 'I want to 'see' the manager events.
That said, I feel like the character should have something to do all day. Maybe working in admin with Raven (or whoever).
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December 28th, 2016, 06:12 AM
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#19
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Gold Member
giant432 is offline
Join Date: Feb 2016
Posts: 3,890
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well, he could make a scene showing just the PC's butt, then he would only need to add details, such as genitals and skin color, im not saying that it has to be like that, it is his game and he does whatever it wants, im sure i will like it either way
Last edited by giant432; December 28th, 2016 at 06:33 AM.
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December 28th, 2016, 07:35 AM
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#20
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Game Developer
Godspeak is offline
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 614
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I've played it as much as I think I can and I'm impressed with your ambition. This is a pretty big project, and it seems to be coming together well.
As was stated before, I think the main balance issues are with food and material costing as much as they do and running out as quickly as they do. If I were to make a suggestion, I'd make 1 unit of food/material cost 1 coin each. That way, a middling profit of 70 coins per day will keep you right in the middle. As it stands now, the balance is very punishing, even on easy difficulty.
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