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Old October 31st, 2024, 06:01 PM   #91
sora666
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Quote:
Originally Posted by mess21 View Post
I get what you are saying. Frustrating games are no fun, and bad mechanics can make a good game frustrating. What I was saying is that that we should just be a little bit more tactful about how we point out these problems.

Both Reformatory Exposure and Cherry Pink had potential. There were some useful comments about how to improve the game, but they were outweighed by some pretty vitriolic bullshit.

The result is that these games will never get fixed, and we have lost two devs who may have made more games, and gotten better at their craft.

Does anyone have a link for Spank O'Clock - don't think I have seen that one before.
the post is here https://animeotk.com/forum/showthrea...ighlight=Clock but it looks like the link to the game is dead.
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Old October 31st, 2024, 08:30 PM   #92
youngstormlord
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Originally Posted by sora666 View Post
the post is here https://animeotk.com/forum/showthrea...ighlight=Clock but it looks like the link to the game is dead.

You can try it on internet archive https://web.archive.org/web/20230208...oclock.io/game
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Old November 1st, 2024, 07:27 AM   #93
mess21
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Originally Posted by youngstormlord View Post
Thanks for that. Nice little game.
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Old November 1st, 2024, 11:46 AM   #94
Breakfire
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*Leaves two pennies on the counter*

I think there's one thing that's getting misconstrued here, and that's the idea that the games here are something besides a passion project or hobby for an ambitious fellow spanko.

I mean it's not hard to get that idea with the majority of AAA gaming devs throwing together the next online-only regurgitated battle royale slop with an overpriced pre order and ridiculous season pass. If they want us to keep pouring money into their tripe, they should at least pay attention to what we want right?

You can see where I'm going with this. Devs here aren't multi million dollar studios with a huge budget trying to get you spend your precious time and hard earned money on their product. If they were, they wouldn't be giving them away for free or making them about a niche fetish, or only posting them on this one site. More often than not, it's just some random person who saved up enough to get some game making software and decided to give it a shot on a whim. I have to imagine these people have day jobs, daily lives, families, other more important and rewarding work. They're doing it because they want to. It's their hobby. How they relax, destress, have fun.

At the end of the day they decide to share it with us and hope we can have some fun with it too. No one is saying we have to enjoy it, or praise it as the greatest thing ever, but that doesn't mean it needs to be deconstructively trounced either. They're not going to go back to the drawing board and start a new project some random person on the internet said would be better to keep their studio afloat, or going out there doing market research to see what's going to be the next big spanking blockbuster. They're regular people with a hobby. They're probably still going to do the projects they want to do and just not share them with us anymore.

I'm being long winded again here, but I think it's important to remind people that the developers are right here in the room next to us, listening to what we have to say. No one's telling us that we have to like something we don't like, just to remember when we shout our frustrations about how a game sucks or makes us angry or is just so terrible, it's not getting lost in the ether, being ignored by some big game studio that doesn't care because they already have our money. It's going right into the ear of the person who tried their best to learn something new, put their time and effort into making something fun and decided to share with all of us.

Anyway, that's been on my mind for a while. Thanks for your time.
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Old November 4th, 2024, 04:56 PM   #95
MauriSpank
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Does anyone know the difference between the bad and good ending? I don't want to play the game again
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