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RPG Maker Resource Sharing
Old September 23rd, 2017, 07:08 PM   #1
Emily
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Default RPG Maker Resource Sharing

Okay, so at this point it seems like dozens of people on here are at least attempting to make games via RPG Maker, and if you lot are anything like me (and you're probably more sensible, but go with me here) that means we've got a bunch of people all independently trying to reinvent the wheel.

I think we should have a thread where we share links to resources that are useful for... our particular games. Tilesets we like, sound effects, maybe screenshots of how we code spankings. To kick things off, have a couple of custom nude sprites I made for my current project. You can chop off the heads in whatever image processing software you enjoy, and swap the bodies with your own characters.
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File Type: png GirlNude.png (17.5 KB, 601 views)
File Type: png BoyNude.png (14.1 KB, 422 views)
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Old September 23rd, 2017, 09:13 PM   #2
t_rugen
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Well, I think I posted this in a different thread too, but I found https://freesound.org/ to be a good source of various spanking-type sounds. I often had to excerpt what I wanted from a longer series of sounds, I use Audacity a free open source audio editor for that: http://www.audacityteam.org/

Also, paint.net makes a decent enough sprite editor - another open source program. https://www.getpaint.net
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Old September 24th, 2017, 03:36 AM   #3
IsisKittinger
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I've found Pyxel Edit to be an excellent sprite editor (since that's what it's intended for). There's a free (old) unsupported version, but the current one is only $9 which isn't bad at all, especially compared to Sakan (RPG Maker's own 'sprite editor') with its rather limited and frustrating abilities.
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Old September 24th, 2017, 03:52 AM   #4
Bagool
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Pyxel Edit fuckin' rules. It's my go to whenever I do any sprite making/editing period, not only for rpgmaker. Audacity is naturally the best free audio editor I know of, and I use that mainly for getting music and sound files into the right format (rpgmaker takes some weird ones) but I've used it to edit things a bit more to my liking often enough. Something that's gone unmentioned up until now is a program called Active Presenter. It's a screen capturing software like Fraps, but it's free and you can use it to edit videos as well. I'm not sure how useful that would be to anyone, but I use it to show off game play sometimes.

For those who have already done some work with rpgmaker and are looking to try more advanced stuff, Yanfly's plugins are what allow me and Godspeak for example to do a lot more complicated things with the software. Yanfly's made things that control lighting, add footsteps, add chase scenes, and much more. The downside is that these are not only pretty complex in their own right depending on the one you're using, but also are third party, and not guaranteed to work 100%. I've had few problems for the most part, so they are still a good option.
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Old September 25th, 2017, 06:13 PM   #5
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Here's my nude base, in normal and flat chest versions. Also 1.5 tiles high doors, because to my eye 1 tile looks too small and 2 tiles looks too tall; and a wall clock where the pendulum actually moves. All are (obviously) edited from VX Ace materials, so the usual usage restrictions apply.



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Old October 24th, 2017, 03:44 AM   #6
Bagool
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For those brave enough and willing, the rpgmaker general thread on 4chan has a shitload of resources and tutorials in the OP. Honestly too much to detail in this post.

http://boards.4chan.org/vg/thread/19...er-general-230
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Randomized Spanking Code
Old November 30th, 2017, 01:51 AM   #7
t_rugen
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Default Randomized Spanking Code

This is an explanation of the system I'm using to generate randomized spankings in RPG Maker. I don't know how applicable it will be to other systems, but some of the ideas here might be helpful....

The spanking is done via a common event, but there are some prerequisites that need to be set up before the common event starts:

1) There has to be a similar set of expressions for each spankee, and the face file has to be associated with an actor in the db.

2)That is so I can add them to the party for the spanking (dropping them after). This lets me use a plugin, YanFly Extended Message Pack 2, to call the images for the exclamations rather than coding an event for each person. You can see examples of the the code for this below. \pf[2] = second party member, \faceindex[2]= third image on that party member's face set (they start at 0).

3) You also have to set a variable "Strokes" before calling the common event - that will determine how long the spanking goes. You can randomize it if you like (e.g. Set strokes=10 then add a random number from 1-6), or another option is to give the player the option of setting the value.

Ok so as you might expect the event code is all running in a loop. Each spank adds one to the delivered variable, and once it equals the strokes variable, the event ends and resets both variables:

◆Loop
◆If:Strokes = Delivered
◆Control Variables:#0007 Delivered = 0
◆Control Variables:#0006 Strokes = 0
◆Break Loop



The way I am handling the sprite images mean the common event has to be called from the event with the sprite of the victim. These "movements" actually change the victim's sprite from bare (the starting point), to pink, to red. If you're not making spanked sprites, this part isn't needed...

◆If:Delivered = 15
◆Set Movement Route:This Event (Wait)
: :◇Turn Left

:End
◆If:Delivered = 30
◆Set Movement Route:This Event (Wait)
: :◇Turn Down



Random spank control is just a random number - think of it like a dice roll.

◆Control Variables:#0005 RandomSpankControl = Random 1..12

Here's the meat of the thing. There are three different sets of statements that represent progression through the spanking in terms of the victim's reactions. This is the lowest intensity, less than 20 spanks - you get a mild exclamation on a "roll" of 10, 11 and 12, otherwise just a sound/flash effect. I like to set it up so that each spank doesn't necessarily sound exactly alike too so there are slight volume and timing variations with those too...

◆If:Delivered < 20
◆If:RandomSpankControl ≥ 12
◆Play SE:Spank2 (65, 100, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[2]Ow!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 11
◆Play SE:Spank2 (70, 90, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[0]Oh!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 10
◆Play SE:Spank2 (85, 110, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[2]Ah!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 7
◆Play SE:Spank2 (65, 100, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Wait:22 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 3
◆Play SE:Spank2 (70, 90, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Wait:24 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆Play SE:Spank1 (85, 100, 0)
◆Flash Screen:(255,119,170,255), 20 frames (Wait)
◆Wait:25 frames
◆Control Variables:#0007 Delivered += 1

:End

:End

:End

:End

:End

:Else

Once you hit 20 but less than 35 spanks, the exclamations change and become more frequent...

◆If:Delivered < 35
◆If:RandomSpankControl ≥ 11
◆Play SE:Spank2 (90, 100, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[4]Ow! Ah!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 9
◆Play SE:Spank2 (80, 90, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[2]Oh! Ow!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 7
◆Play SE:Spank2 (90, 110, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Text:None, Window, Bottom
: :\pf[2]\faceindex[3]Aaah!
◆Wait:16 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 5
◆Play SE:Spank3 (85, 100, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Wait:35 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆If:RandomSpankControl ≥ 3
◆Play SE:Spank2 (95, 100, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Wait:40 frames
◆Control Variables:#0007 Delivered += 1

:Else
◆Play SE:Spank3 (100, 90, 0)
◆Flash Screen:(255,68,102,255), 20 frames (Wait)
◆Wait:45 frames
◆Control Variables:#0007 Delivered += 1

:End


There's a third set of options for more than 35 spanks, but it's basically the same thing again, just with different exclamations and expressions so I didn't include it. Instead I'm going to point out something that may not be entirely obvious: one of the nice things about this system is that you can interrupt and resume a spanking in order to interject some text that's specific to the current situation:

Set strokes to 20
Call current event
add custom text (e.g. "that was 20 spanks, I'm going to give you another 10 for good measure")
Set strokes = 30 and delivered = 20
Call current event again - if you do that the spanking will proceed from the correct point intstead of starting over with an un-reddened bottom etc.


This tiny "game" has three different spankings using this technique - each one calls the same common event

http://www.mediafire.com/file/m1pl2o...fk/Sandbox.zip
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Old November 30th, 2017, 01:51 PM   #8
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I have been working on a game myself and had almost the exact same idea.

I did not notice that Yans message pack had that option though and searched high and low for something like that. I used More escape codes by Shaz in the end. Works like a charm.
Especially since you can use variables when calling forth the image. Like just below I have set up a bit of dummy code that shows a random expression every time. I have jet to find a practical use for it though.

◆Control Variables:#0001 dice = Random 0..7
◆Text:DOP2-2(0), Window, Bottom
:Text:\f[4,\V[1]]Oh hi!

The \f is the command that shows the face image.
One thing i would love to find a workaround for, is the limitation of 8 faces per sheet. I find it rather limits the range of expressions.

One thing i have been wondering is how to actually present the spanking itself.
The flash screen red is obvious, sounds are easy as well, but I was wondering if there could be something more. One Idea I had, was flashing a silhouette of the implement being used, but all my tests looked kinda goofy.

Also do you fade to black while the spanking happens? I think Bagool did it before he came up with his uber spanking UI and i did not hate it, but I remember some people speaking out against it.

Last edited by Ziacer; November 30th, 2017 at 02:08 PM.
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Old November 30th, 2017, 03:13 PM   #9
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@Ziacer: I've thought about doing this myself, but haven't spent much time with the idea: It could be possible to make an animation of an implement swinging in the game, but I didn't see an easy way to center it where I desired. The 8 emotions is definitely limiting if you want to express many scenes with complicated characters, I haven't found a way to work around this myself except maybe having multiple actors for each character you use, and swap the actor being targeted when you want to use a face not on your first sheet.
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Old November 30th, 2017, 03:54 PM   #10
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This thread seems like it's going to be really useful in the future, thanks to everyone posting so far.
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