 |
|
 |
Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
Want to get rid of the annoying adverts? The answer is simple. There are 4 levels of advertising on AnimeOTK:
Level 1: (Your Level, guests and members with 0-9 posts) has maximum advertising.
Level 2: (A user with 10 or more posts who has been a member over two weeks) have vastly reduced advertising (including removal of the large full screen closable adverts)
Level 3: (A member who has been registered over a month and has over 50 posts, or has a special account like "artist" or "writer" sees minimal advertising.
Level 4: (VIP Donators) receive no advertising.
All donators of $10 or more will never see an advert on our site again!
|
March 10th, 2020, 02:44 AM
|
#11
|
Junior Member
tuan123456esc is offline
Join Date: Apr 2019
Posts: 10
|
i can not find Kaeli.When i back she has gone.Do you know where she go?
|
|
|
March 10th, 2020, 03:02 AM
|
#12
|
Member
ArtsyWeasel is offline
Join Date: Jun 2018
Posts: 59
|
Thank you everyone for the bug reports! I think I have fixed them all except the third one that Arnal mentioned, I can't figure out how to trigger that event from the side... I'll look more tomorrow.
I've uploaded a new version so please try it
Keep them bugs coming, gotta catch them all 
---------- Post added at 04:02 AM ---------- Previous post was at 03:59 AM ----------
Quote:
Originally Posted by tuan123456esc
i can not find Kaeli.When i back she has gone.Do you know where she go?
|
She is supposed to be gone after you get the book, keep playing, you'll run into her eventually
|
|
|
March 10th, 2020, 07:14 AM
|
#13
|
Junior Member
mjorkk is offline
Join Date: Jul 2008
Posts: 18
|
Not bad. Can't wait to see what comes next
Last edited by mjorkk; March 10th, 2020 at 07:31 AM.
|
|
|
March 10th, 2020, 09:27 AM
|
#14
|
Member
Arnal is offline
Join Date: Dec 2018
Posts: 30
|
Concerning the third one, keep in mind that event with action button can be triggered across an X tile. Basically, if player stand against a table (or any X tile), with an event two tiles in front of you, and press "action", the event triggers same as if you were standing right next to it. Now, there might be an option to remove that rule, but I am not aware of it.
So, in our case, you put the event to interact with the shopkeeper ON the counter, at coordinate [7;5]. But because [8;5] is also an X tile and [9;5] is not, you can trigger that event from two different places: [7;6] (1step down) and [9;5] ( also [7;4], but you can't access it when the shopkeeper is here)
|
|
|
March 10th, 2020, 09:30 AM
|
#15
|
Member
ArtsyWeasel is offline
Join Date: Jun 2018
Posts: 59
|
Quote:
Originally Posted by Arnal
An interesting game so far!
I think I am blocked by a bug though
There are also several easy to bypass bugs based on character movement:
|
Thank you, that was very helpful  It should all be fixed now. Thanks to this I learned I can create a conditional branch based on the direction the player is facing
|
|
|
March 10th, 2020, 09:53 AM
|
#16
|
Member
ArtsyWeasel is offline
Join Date: Jun 2018
Posts: 59
|
Quote:
Originally Posted by Arnal
Concerning the third one, keep in mind that event with action button can be triggered across an X tile. Basically, if player stand against a table (or any X tile), with an event two tiles in front of you, and press "action", the event triggers same as if you were standing right next to it. Now, there might be an option to remove that rule, but I am not aware of it.
So, in our case, you put the event to interact with the shopkeeper ON the counter, at coordinate [7;5]. But because [8;5] is also an X tile and [9;5] is not, you can trigger that event from two different places: [7;6] (1step down) and [9;5] ( also [7;4], but you can't access it when the shopkeeper is here)
|
Thank you!! That was very helpful. It's fixed now
|
|
|
March 10th, 2020, 02:38 PM
|
#17
|
Senior Member
sendynew is offline
Join Date: Feb 2010
Posts: 149
|
Guess I'm stuck after book delivering and Kaeli disappearance from Inn. Looked at every point of open locations, still didn't find the way to go on..
|
|
|
March 10th, 2020, 03:46 PM
|
#18
|
Member
ArtsyWeasel is offline
Join Date: Jun 2018
Posts: 59
|
Quote:
Originally Posted by sendynew
Guess I'm stuck after book delivering and Kaeli disappearance from Inn. Looked at every point of open locations, still didn't find the way to go on..
|
Have you tried
|
|
|
March 10th, 2020, 09:03 PM
|
#19
|
Member
smack54 is offline
Join Date: Sep 2007
Posts: 43
|
I just want to say thank you. The game is fantastic. You were super quick to get the bugs fixed. Every scene was well done.
|
|
|
 |
|
 |
March 10th, 2020, 09:36 PM
|
#20
|
Game Developer
Godspeak is offline
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 614
|
Hey, this is pretty cool! Good job!
I have a few recommendations for some quality of life fixes you can do if you want to!
1. When transferring the player from one area to another, place them next to the exit transfer, not on top of. I had a few instances where I would go back and fourth between maps on accident because I would exit an area, then move left in the new one onto a transfer back.
2. Consider shrinking maps that are unnecessarily large, and removing clutter from busier maps. Too much visual noise can make a player feel like they need to check every object in a room in case they missed something, and smaller maps will feel cozier than bigger ones.
3. Having the healing amulet only step up the bottom state by one was a little bit frustrating. I always found myself using it several times in a row and having to go through the menu each time for that. Maybe a set of choices for how long you hold the amulet to your butt would alleviate this?
4. Allow us to skip the intro crawl. Some players, no matter how much you wish it weren't so, will not care about your story and just want to get into the game. Also, starting the game off with something so slow immediately kills the pace and causes a dip in player interest.
Great job so far, looking forward to seeing more of your work!
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Total page views: , page views today: 0
All times are GMT. The time now is 07:53 AM.
|
|