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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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January 24th, 2020, 04:54 PM
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#11
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Senior Member
lasglipas is offline
Join Date: Aug 2017
Posts: 225
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Really cool game, I just played through (hopefully) the whole demo and enjoyed it a lot. The tileset looks nice, the animations are good and the overall concept is a nice variation of all the monstergirl-quest games out there.
Quote:
Originally Posted by Gojira01
If you fail to capture a monster girl - will you get spanked? I tried this with the slimegirls, but couldn't manage to lose.
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I know that a lot of monstergirl game have this mechanic (sex after losing a battle) and I really urge you to not implement it. From a gamedesign standpoint it's counterproductive. Why? Because the aim of the game is to train monstergirl and you don't do this by getting beaten by them. I guess (and hope) that instead the romanceable characters are dominant. Alternatively you could also train special monstergirls to spank you, after having trained them.
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January 24th, 2020, 08:03 PM
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#12
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Guest
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I love this.
And training your own spanker servants sounds brutal.
Now im hyped as hell.
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January 24th, 2020, 08:19 PM
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#13
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Senior Member
Bianka42 is offline
Join Date: Jun 2017
Posts: 337
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Awsome and very promising demo! I do hope that spanking mechanic will be expanded upon. Monster girls setting opens up a myriad of possibilities!
Definitely looking forward to next update!
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January 24th, 2020, 11:09 PM
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#14
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Game Developer
Godspeak is offline
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 614
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Quote:
Originally Posted by Kiba133
Is there any other monster besides the slim girl that you can capture in the demo?
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In this demo, it's just the slimegirl, but my plan is to have >30. In the build I have here on my machine, I've already added two additional ones.
---------- Post added at 11:06 PM ---------- Previous post was at 10:58 PM ----------
Quote:
Originally Posted by SSJ
So, for starters, that's definitely a unique game, which is always good. And I really like its comfy atmosphere. Now few comments/questions/suggestions
1) Is some sort of "monstergirl encyclopedia" planned at some point? Doing an analogue of the "pokedex quest" would be fun. Though just buying new books could work too.
2) I'm definitely interested in the pink variant, especially if you'll be able to keep them on ya. I mean, that's to be expected from a tamer.
3) Are different spanking implements planned? It could definitely add some variety to the game. Maybe you could make some specific monster/implement interactions. Like some of the most sensitive ones wouldn't be able to take the belt, so their moods would drop to 0 immediately, but some others would require specific ones (like silver laced belt for vampires/werewolves). Or maybe their obedience would even drop after too light spanking because they don't respect you.
4) Lastly, I seem to have run into a bug (I'm using Windows). When I catch two slimegirls, put them into the rooms, tame and release the first one [first room both times I tried it], I can't interact with the sign next to the second room (in particular I can't release the one occupying it after timing her).
EDIT: Also, it seems there are some obstacles in our way (water, wind). In the future are they to be overcome with spells or "HM-like" usage of monstergirls?
EDIT2: Update on the bug. After I put another slimegirl into the first room, I can interact with the sign next to the second one. Then I cannot do that again when I empty the first one anew. Also, the the second chest (not the one in the cave) gives you 1600E despite saying you only get 15E.
Good luck with the project.
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1. I'm currently exploring some options for doing a pokedex style thing with the book in Fee's room.
2. I'm leaning towards having the pink ones be kept around the Silkfang. Like they have an affinity for Fee and don't want to leave once they are released.
3. I do have an implement system planned. Basically, what they'll do is grant you a flat additional obedience points with no extra cost to mood. To represent you having more authority or being scarier while wielding them.
4. I will take a look at that issue for you, thanks for reporting it!
5. The obstacles that you find in the world will be overcome with equipment that Fee gets after completing a dungeon. For example, after completing the earth zone, Fee gets the Boots of Earth-Binding, which let her wade through the wind gusts that you see.
6. The chest bug should be fixed already, I caught that one recently.
---------- Post added at 11:08 PM ---------- Previous post was at 11:06 PM ----------
Quote:
Originally Posted by Gojira01
If you fail to capture a monster girl - will you get spanked? I tried this with the slimegirls, but couldn't manage to lose.
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Failing to capture a monster just costs you a capture talisman with no pay off. Being defeated by the monsters is just going to teleport you back to the last bed you slept in minus half of your money. As lasglipas said, I want to keep the spanky content in this game as the reward, not the punishment, so the ways that you find it will be more story related.
---------- Post added at 11:09 PM ---------- Previous post was at 11:08 PM ----------
Quote:
Originally Posted by lasglipas
Really cool game, I just played through (hopefully) the whole demo and enjoyed it a lot. The tileset looks nice, the animations are good and the overall concept is a nice variation of all the monstergirl-quest games out there.
I know that a lot of monstergirl game have this mechanic (sex after losing a battle) and I really urge you to not implement it. From a gamedesign standpoint it's counterproductive. Why? Because the aim of the game is to train monstergirl and you don't do this by getting beaten by them. I guess (and hope) that instead the romanceable characters are dominant. Alternatively you could also train special monstergirls to spank you, after having trained them.
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You took the idea right out of my head! This is definitely my plan. The romances will span a lot of different dynamics, but there will be some straight dominant ones. I'm thinking of indicating their leaning by the color of the heart next to their name.
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January 25th, 2020, 12:01 AM
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#15
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Senior Member
spiderx is offline
Join Date: Jul 2010
Posts: 511
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I don't know much games, so this type of game remind me only about Pokemon .
I like it so far (I like Pokemon too), but personally I think it's too bad there will be no spanking as punishment
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January 25th, 2020, 12:08 AM
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#16
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Member
Unsung is offline
Join Date: Dec 2007
Posts: 58
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Quote:
Originally Posted by Godspeak
In this demo, it's just the slimegirl, but my plan is to have >30. In the build I have here on my machine, I've already added two additional ones.
---------- Post added at 11:06 PM ---------- Previous post was at 10:58 PM ----------
1. I'm currently exploring some options for doing a pokedex style thing with the book in Fee's room.
2. I'm leaning towards having the pink ones be kept around the Silkfang. Like they have an affinity for Fee and don't want to leave once they are released.
3. I do have an implement system planned. Basically, what they'll do is grant you a flat additional obedience points with no extra cost to mood. To represent you having more authority or being scarier while wielding them.
4. I will take a look at that issue for you, thanks for reporting it!
5. The obstacles that you find in the world will be overcome with equipment that Fee gets after completing a dungeon. For example, after completing the earth zone, Fee gets the Boots of Earth-Binding, which let her wade through the wind gusts that you see.
6. The chest bug should be fixed already, I caught that one recently.
---------- Post added at 11:08 PM ---------- Previous post was at 11:06 PM ----------
Failing to capture a monster just costs you a capture talisman with no pay off. Being defeated by the monsters is just going to teleport you back to the last bed you slept in minus half of your money. As lasglipas said, I want to keep the spanky content in this game as the reward, not the punishment, so the ways that you find it will be more story related.
---------- Post added at 11:09 PM ---------- Previous post was at 11:08 PM ----------
You took the idea right out of my head! This is definitely my plan. The romances will span a lot of different dynamics, but there will be some straight dominant ones. I'm thinking of indicating their leaning by the color of the heart next to their name.
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Interesting idea about giving about the pink monster girls (Pink Paramores?) have the unique ability to be dominant. Kind of incentivizes replay and finding them all for the femsub lovers out there. Your game and decisions obviously.
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January 25th, 2020, 02:28 AM
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#17
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Member
zodiac is offline
Join Date: Jun 2016
Location: The United States
Posts: 35
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Thank you so much for releasing a version for Linux!
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January 25th, 2020, 04:14 AM
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#18
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Gold Member
Super Kami Guru is offline
Join Date: Nov 2013
Posts: 3,273
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@Godspeak: So there will only be one pink variant of each monster to collect? Like, I can't get two pink slimegirls?
I can dig that. Makes the pink variants feel less like shiny versions and more like legendaries in a way, to draw another parallel to Pokemon.
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January 25th, 2020, 07:50 AM
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#19
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Game Developer
Godspeak is offline
Join Date: Oct 2008
Location: The Fuck Zone™
Posts: 614
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Quote:
Originally Posted by spiderx
I don't know much games, so this type of game remind me only about Pokemon .
I like it so far (I like Pokemon too), but personally I think it's too bad there will be no spanking as punishment
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There will still be spankings as punishments where the player is receiving, they just won't be associated with failure. I'm thinking there will be situations where you have to find out how to solve the "puzzle" of misbehaving.
---------- Post added at 07:46 AM ---------- Previous post was at 07:44 AM ----------
Quote:
Originally Posted by Unsung
Interesting idea about giving about the pink monster girls (Pink Paramores?) have the unique ability to be dominant. Kind of incentivizes replay and finding them all for the femsub lovers out there. Your game and decisions obviously.
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I'm thinking you could purchase "training kits" that make them into a specific kind of role, whether that be sub or dom.
---------- Post added at 07:47 AM ---------- Previous post was at 07:46 AM ----------
Quote:
Originally Posted by zodiac
Thank you so much for releasing a version for Linux!
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You're welcome! Let me know if you have any problems!
---------- Post added at 07:50 AM ---------- Previous post was at 07:47 AM ----------
Quote:
Originally Posted by Super Kami Guru
@Godspeak: So there will only be one pink variant of each monster to collect? Like, I can't get two pink slimegirls?
I can dig that. Makes the pink variants feel less like shiny versions and more like legendaries in a way, to draw another parallel to Pokemon.
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Exactly, and they will be rare spawns that need certain conditions to be met. Like you need a lure item in your inventory and then it's like a 1% chance. There will also be the actual equivalent of legendaries where a unique monster spawns in a specific area and catching and taming it are both difficult endeavors. The bosses of the dungeons will behave this way.
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January 26th, 2020, 07:36 AM
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#20
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Senior Member
jtizzle is offline
Join Date: Jul 2009
Location: Southeastern USA
Posts: 173
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This was excellent, the aesthetic is very pleasant.
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