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Old July 30th, 2015, 06:17 PM   #11
zae
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Game of the year. I approve.
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Old August 1st, 2015, 07:40 AM   #12
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A lot of fun.

I ended up turning up the speed to 1.5 after playing on 1 for a while. My hand started to hurt from clicking at a certain point. It felt like there was a game lull in between the time when getting the amount on the mark was really effective to when the prices were achievable and you no longer needed an active role. It also kinda punishes you for increasing maximum swats with more clicking and no passive gains.

Very high quality, no crashes. Completed my paddle school pretty much aside from punishment rooms.

Another note would be to take a look at the scrolling bar again, it was workable just not very functional.
There's a lot of room for expansion, maybe im missing something but delegating doesn't seem to do anything but clear queue. It might be a fun mechanic to get some of that authority you would have gained, just at a reduced amount (Decreased clicking).
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Old August 1st, 2015, 07:50 PM   #13
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Thanks, zae.


Quote:
Originally Posted by Rayu View Post
A lot of fun.

I ended up turning up the speed to 1.5 after playing on 1 for a while. My hand started to hurt from clicking at a certain point. It felt like there was a game lull in between the time when getting the amount on the mark was really effective to when the prices were achievable and you no longer needed an active role. It also kinda punishes you for increasing maximum swats with more clicking and no passive gains.

Very high quality, no crashes. Completed my paddle school pretty much aside from punishment rooms.

Another note would be to take a look at the scrolling bar again, it was workable just not very functional.
There's a lot of room for expansion, maybe im missing something but delegating doesn't seem to do anything but clear queue. It might be a fun mechanic to get some of that authority you would have gained, just at a reduced amount (Decreased clicking).
Thanks for the feedback! The balance could use some adjustment, it seems. Lower prices for the lull period should help things, and also higher rewards for the events that pop up when you get more strokes - I did try to make them more rewarding, but I'll boost them more (if getting that butt redder than before isn't rewarding enough ).

The delegating doesn't do anything else, yes. Its point was mainly to let you try for "better" events, if you're not interested in spanking 20 girls who forgot their homework... But I'll add some extra flavour to it.

Sounds like the scroll wheel controls will really come in handy too. I agree that the buttons are clumsy. As they are now, you have to keep clicking to scroll more. I think what I'll do is make the buttons move the list a big leap, and let you do finer scrolling with the mouse wheel.
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Old August 1st, 2015, 07:51 PM   #14
Emily
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I spent a few minutes making a modded version with all boys instead of all girls, including changing the clothes, the names, and a number of gendered phrases and references. Now the art doesn't match, of course, but if you feel like drawing cute boybutts with and without trousers and briefs, it's on the table.

https://www.sendspace.com/file/0q337c
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Old August 2nd, 2015, 10:50 PM   #15
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Once it started building up authority at 1/second or more on idle, I basically went to sleep, then bought up all the other upgrades and immediately found a group of girls guilty of bullying. When I had unlocked bare, unlimited strokes, and the dragon cane (amongst others).

Anyway, more feedback than just calling it game of the year: I haven't found any bugs or crashes, and the occasional "this girl isn't wearing any knickers!" thing was nice (even noting it when you punish them bare - because it's the kind of thing you'd notice).

I'm probably going to play around with adding more options at even greater expense, starting small. You know, expand the "public spanking --> gallery" thing to --> photographed to put in the yearbook --> video taped to remain forever on the school website, really simple stuff.

If I don't make it explode with that, then I might look into adding other facilities (Spanking Republic, Spanking Planet, Dimension of Spanking) with upgrades, and maybe even try doing things that alter the art (clothes --> knickers --> bare --> nude; bend over --> hold position --> tiptoes --> legs apart). And watch as I mess that up entirely.

I assume that when adding things, any unused numeric identifier is okay? For instance, rule 1003 is Bare bottom, I think the next rule is 1012 or something, so 1004 would be "available"?
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Old August 3rd, 2015, 01:00 AM   #16
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So, after playing through it a significant bit, with nothing left to do but upgrade rooms, I have one little criticism: active spanking (clicking) doesn't scale nearly as well as passive gain. Once you're in the mid-game and passively gaining 50-150 canebux a second, you'll find it very hard to match it with active spanking, and once it gets to several hundred or more than a thousand a second it's basically impossible. So the only reason you'd spank at that point is for fun, because the in-game benefit is increasingly meager.


tl;dr I think the scaling authority gain from clicking could do with a buff.
Note that I only played on the default 1.0 speed.


aside from that, I think the game is really good. Idle games usually lack depth (which I suppose is kind of the point), but I like how you crafted the punishment system, so the girls' require a certain number of strokes rather than mindless clicking. The formula also works surprisingly well as a spanking game. I (like a lot of people) like to imagine ideal games, and one that comes along in my head is a fleshed-out school management game (which, since im derpentach and this is animeotk, includes loads of spanking). of course, realistically, I know that the game in my head will never exist and a similar one probably never will. SMACS might the closest I ever get to that ideal.
that might sound very rude. sorry.
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Old August 3rd, 2015, 12:28 PM   #17
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Quote:
Originally Posted by Emily View Post
I spent a few minutes making a modded version with all boys instead of all girls, including changing the clothes, the names, and a number of gendered phrases and references. Now the art doesn't match, of course, but if you feel like drawing cute boybutts with and without trousers and briefs, it's on the table.

https://www.sendspace.com/file/0q337c
Cool! I probably won't be drawing boys myself, but the graphics aren't difficult to mod, and I intend to make them a bit more versatile still.

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Originally Posted by zae View Post
I'm probably going to play around with adding more options at even greater expense, starting small. You know, expand the "public spanking --> gallery" thing to --> photographed to put in the yearbook --> video taped to remain forever on the school website, really simple stuff.

If I don't make it explode with that, then I might look into adding other facilities (Spanking Republic, Spanking Planet, Dimension of Spanking) with upgrades, and maybe even try doing things that alter the art (clothes --> knickers --> bare --> nude; bend over --> hold position --> tiptoes --> legs apart). And watch as I mess that up entirely.

I assume that when adding things, any unused numeric identifier is okay? For instance, rule 1003 is Bare bottom, I think the next rule is 1012 or something, so 1004 would be "available"?
You're correct about the IDs. Rules, buildings and events all have IDs. They're not always in numerical order; the game orders things based on their order in the text files. If you want to be sure and ID is not taken, everything above 4000 is free.

Right now, the states of dress are hard-coded, so there can be only three. I can certainly change that, so that you can use rules to pick the correct graphic. I could probably make it possible to use different positions too. I left positions out simply to reduce the amount of drawing for such a simplistic game.

P.S. If you need any help in modding the files, just ask!

Quote:
Originally Posted by Perpentach View Post
So, after playing through it a significant bit, with nothing left to do but upgrade rooms, I have one little criticism: active spanking (clicking) doesn't scale nearly as well as passive gain. Once you're in the mid-game and passively gaining 50-150 canebux a second, you'll find it very hard to match it with active spanking, and once it gets to several hundred or more than a thousand a second it's basically impossible. So the only reason you'd spank at that point is for fun, because the in-game benefit is increasingly meager.


tl;dr I think the scaling authority gain from clicking could do with a buff.
Note that I only played on the default 1.0 speed.


aside from that, I think the game is really good. Idle games usually lack depth (which I suppose is kind of the point), but I like how you crafted the punishment system, so the girls' require a certain number of strokes rather than mindless clicking. The formula also works surprisingly well as a spanking game. I (like a lot of people) like to imagine ideal games, and one that comes along in my head is a fleshed-out school management game (which, since im derpentach and this is animeotk, includes loads of spanking). of course, realistically, I know that the game in my head will never exist and a similar one probably never will. SMACS might the closest I ever get to that ideal.
that might sound very rude. sorry.
That's sort of intentional: the bigger your school grows, the less you need to do yourself. Still, the late-game punishments could yield a bit more.

I'm a fan of management games too. You wouldn't know from the games I've created thus far, but I'd actually like (and intend) to make more "serious" games, with actual gameplay in the fore, and some optional spanking or sexual elements in the side. A school game is not the first on my list, but still... Would you happen to know any good school management games for insipiration?
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Old August 3rd, 2015, 01:52 PM   #18
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Quote:
Originally Posted by Zekel View Post
I'm a fan of management games too. You wouldn't know from the games I've created thus far, but I'd actually like (and intend) to make more "serious" games, with actual gameplay in the fore, and some optional spanking or sexual elements in the side. A school game is not the first on my list, but still... Would you happen to know any good school management games for insipiration?
I can't actually think of any school management games- which is odd since this is a genre which includes titles as interesting as "Train Fever." I guess people aren't really interested in boarding schools unless they're spankos, or quaint and British.

A good inspiration might instead be prison simulators. Like schools, they're government funded, and lots of students will tell you they're basically the same. Maybe consider Prison Architect? This game has a punishment system, mischievous inmates, n̶a̶u̶g̶h̶t̶y̶ ̶c̶o̶r̶n̶e̶r̶ solitary confinement, and guards with shotguns.
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Old August 3rd, 2015, 05:02 PM   #19
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I'll have to check that out.

Also, zae, guess what? I stole your idea snd made the "nude spanking" rule, with appropriate graphics, myself. Can't think of any other states of dress (skeleton spankings?) so four should be enough of that; positions are giving me some headache but I'll see if I can come up with something.

I've also cheapened the first punishment rooms and reform schools (was that the lull point?), as well as boosted the authority gain from personally spanking the girls - it now depends on "spanking capacity". Updated release soon.
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Old August 3rd, 2015, 05:13 PM   #20
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I finally got all the way to nothing-left-to-buy, and I have to say, I'm really entertained by how it progresses one step at a time from your basic school-full-of-naughty-girls spanko fantasy into what appears to be a global totalitarian supervillain regime based on spanking. It highlights one of the weird ironies in our fetish in a way that makes me giggle.
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