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Old April 19th, 2020, 09:58 PM   #11
Xio
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Quote:
Originally Posted by Banjo View Post
Thanks for the feedback. I do understand what you mean about combat and am happy to look at tweaking the difficulty. Are you finding it too hard to hit enemies or that you (or they) aren't doing enough damage? I do want this to be a proper "game" with a challenge, so aimed to make the combat akin to a "real" first-person RPG, but like I said, happy to tweak it, especially if it's not "fun".
Personally I think the amount of damage hits do should significantly go up, and make hitting attacks much more likely, at least in the early parts of the game.
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Old April 19th, 2020, 11:36 PM   #12
42idiot
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Tried it, the setting is very nice!
People already told you all the things about combat: the worst case I had was a dryad than can heal herself by 2 and I keep hitting with 1, so EVERYTIME I got her to 4 she healed herself back to 6!

Here my 2 cents:
- a spanking game where we have to lose to get the scenes is.... not really the best to play. I enjoyed the "surrender" button, a nice shortcut.

- so to keep everything simple, fun and engaging I can suggest you to implement spanking IN combat, like Godspeak tried to do in "Diary of a slave".
So when we get in a fight we get to choose between "tease actions" and "grapple actions":
a) teases are there to get spanked without losing:
--a thief may stab the spanker to quickly win,
--a mage could enchant the spanker to let him go ("spanked enough without triggering a game over)
--a fighter may tire the player tanking the damage "Darkness style" and free himself form the grapple at the best moment

b) grapple are for spanking the enemy!
-- a thief may lock the enemy or capture it using the environment
-- a mage may try an "hold" magic or enchant the enemy to surrender
--a fighter just grapple the enemy the classic way, with muscles!

So we get items, weapons etc to get better in this things and do more! potions to get more tanky, magic to trick the enemy to spank harder losing the stamina, tricks to undress the enemy to get her run away.... you get it, fantasy is just the limit here.

It's more fun for you and more fun for us, we can invent any scenes!

HP becomes a "sore stat", SP becomes "stamina" and Mana is still magic

For the spankee play the aim is to get the action at the right time:
- if you do your trick too early you lose surprise and lower the HP much faster (harder spanking)
- if you wait too much, you are too sore to think straight and just lose

For the spanker play it's not too different from the current style, with the appropriate actions for the appropriate stat

Ok but if you can spank how the title fits you may ask?
Well, if you choose the spanker route you may gain some respect from the townspeople and get spanked less with the bonus to spank some key character

If you choose the spankee route.... well, you get spanked more but maybe in a more... fun/sexy way?

Woah, I remade your game from scratch, sorry Banjo ahahaha

P.S.: of course in the training scene if you lose you get a harder spanking.... if you win you get an hard spanking anyway because it's clear you slacked off with your training before, she is the boss and like to spank you anytime she wants.
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Old April 20th, 2020, 01:57 AM   #13
Getleh
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It (run_spankedhero.bat) writes, that it is no Jova on my PC. I downloaded and installed new Java. It continues to write the same thing. What could be the matter?
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Old April 20th, 2020, 02:32 AM   #14
aka
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@Getleh I had the same problem until I double clicked on the jar itself, rather
than the .bat file. Then it was able to find the java I have installed on my
machine.

This game looks like it wants to be a game of attrition: any given combat is
quick and painless, but they're just painful enough to drain some of your
resources. If you look at say, the original Wizardry: Proving Grounds of the
Mad Overlord (one of *the* genre defining games), most combats weren't actually
that challenging, and they tended to be over pretty quick...so long as you used
your spells. Most of the challenge came from figuring out which spells were
most effective, and knowing when to high-tail it back to the castle.

Personally, I'm not convinced this is a smart approach to take for a spanking
game (it's why I moved away from it when going from Potion Wars to Scarlet
Moon), because such games tend to be grindy. Don't get me wrong, I enjoy a
grindy vanilla game (I fondly remember a summer I spent beating every Wizardry
game from 1 to 8 in order), but I prefer my porn games to be faster-paced.

However, if you want to make this work, here are my suggestsions:

1. Each enemy should have some "puzzle" elements:
a. Each enemy has something they're really strong against.
b. Each enemy has something they're realy weak against.
c. Everything else the enemy is middling against.

Then, everytime the player encounters such an enemy they have to figure out
what that enemy is weak against.

2. Once the player has figured out how to most efficiently take down each
enemy, each fight should last only 2 to 3 rounds. This give the player
a strong sense of satisfaction, as the enemy who took them 10 turns
the first time they fought now only takes 2 turns.

3. Give each class a variety of tools they can use to overcome those weaknesses.
I'd say every character should start with say three abilities at first.

For fighter it can be:
a. Strong Attack.
b. Bash.
c. Riposte.

Strong attack does 1.5x damage. Bash is an inaccurate, weak attack that stuns an
enemy, dropping defense and damage for one turn. Riposte reduces your
evasion, but allows you to retaliate at high accuracy when an enemy damages you.

Now, in the tutorial battle let's say that your teacher is has high defense and
damage, but very low evade. So Strong Attack by itself isn't going to be
particularly effective (1.5x a low number is still a low number). Similarly,
Riposte isn't going to be particularly effective, she'll be doing more damage
than you will, and you don't benefit from the high accuracy.

The trick against her is to alternate bash and strong attack to bring her down,
maybe even just bash if you're at risk of running out of SP. With her low
evasion, you'll consistently land bash, and using Strong Attack allows you to
get extra mileage out of her drop in defense. However, make her tough enough
that unless you're doing this from the very beginning, she'll beat you and
and give you a sound spanking!

You could even have your trainer basically tell you the strategy you *should*
have used against her while she's spanking you. Then the player can try
again after taking a nap and see how effective it is. This serves 2 purposes:

1. It means that people are probably going to see a smexy spanking scene that
they're playing the game to see.

2. It teaches the player the importance of figuring out an enemy's weaknesses
through trial and error of skill combinations.

Now, in this fight Riposte was pretty useless. However, it could be very useful
against say a Bandit who has high evasion, high accuracy, and low defense.
After all, if they're going to hit you consistently, the evasion penalty isn't
going to hurt. Meanwhile, you'll be able to hit much more consistently on your
riposte than you would a normal fight.

In this case, the expected fight against the player's first bandit might go
something like this:

1. Start off with Bash because *damn* was it effective against the trainer!

Miss several times in a row. Get hit a bunch of times.

2. Try just to hit him hard, because damage is good right!

Miss several times in a row. Get hit a bunch of times.

Well, crap. Let's try this riposte skill. Got nothing better to do.

They still get hit, but now they retaliate! And man, those bandits are hard
to hit, but they take a lot more damage than my mentor did!

So after that first fight, the player is hurting and runs back home to rest.
They return to the forest and meet another bandit. Time to riposte!

Sure, you take a few hits, but two ripostes are enough to take the bandit
down, and the player gets a surge of satisfaction. This also means that
they can't fight bandits indefinitely, they only have so much stamina
and health. As they get higher level, they'll be able to start landing
regular attacks, they won't need riposte and they'll get that wonderful
sense of increasing power that make RPG's so satisfying.

Meanwhile, as the game progresses and the player gets more abilities the
puzzles become more interesting if only because it takes longer to figure out
the right combination.

For a game series that is a *masterful* example of this, check out the Dragon
Quest games (especially DQII-VI). The player gets a collection of various
status and damaging spells in thos games, and different monsters have different
susceptibilities to them. For example, in DQII there are these Sabrecats.
They're fast, and they hit *really* hard. Top priority target. However they're
also susceptible to Surround, a spell that drops their accuracy. Once you know
to cast Surround on them, they become much less dangerous, because they almost
always miss.
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Old April 20th, 2020, 08:20 PM   #15
nickypeters
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I love this game! the fights are very exciting, and I love the AU - even though I like x/m games with a preference for m/m. I can't wait for the pay-off content! it was a bit of let down to win some fights, then lose one and only get sent to start instead of getting taunted and spanked.

Any hints about where the spankings are now, other than the punishment spanking from the trainer if you lose at practice?
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Old April 21st, 2020, 05:48 AM   #16
Aladdin-kun
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I'm really loving this so far! Definitely can't wait to see more dialogues/defeat scenes for sure. I at first thought combat was a bit too slow, but then I discovered the options --> speed --> faster. It's a lifesaver during boss battles especially : D


I truly hope to see more of this game as soon as possible, it's been fun so far!
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Old April 22nd, 2020, 05:28 AM   #17
Emily
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This game is tremendously fun so far; it's what I wanted Monster Girl Quest to be.


Same issue with tedious combat as everyone else, no need to rehash that.


How far is it currently possible to get? I explored the forest for a while, I think I found all the spaces in there (elf village, waterfall, empty hut?) but I wasn't sure if going over the same ground would produce anything.


In the Arena mode, there are a ton of enemies that I never found in the game (Spankings available from Bandit, Bandit Leader, and Mermaid, as far as I could tell) so are those ones that are going to be implemented later, or are they in there already and I just didn't find them?
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Old April 22nd, 2020, 06:28 PM   #18
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@Emily
u can find those outside of town, in the cave. u should be able to go to the forest and the cave. If not, try speaking to everyone. If that wont help its a bug i guess
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Old April 24th, 2020, 05:34 AM   #19
Xio
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Same problem with the witch being unbeatable as a thief, and can't find the cave.

 
Edit : To get into the cave I had to order 5 ales to over hear it in the tavern.


But now I have a similar problem, I cant enter the castle after finishing the
 
4 treasures from the quest cave

And also the fairy dust can't be turned in for some reason.

Last edited by Xio; April 24th, 2020 at 08:16 AM. Reason: Found the cave
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Old April 24th, 2020, 06:42 AM   #20
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Welp. nice idea, i like it a lot, but same as everyone, combat needs an optimization.
Aka´s proposal its very, very good.
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