Thank you all for the positive feedback
I thought it would be fun if this battle mode could be adapted into an actual RPG game, where there is a proper storyline, and you can encounter enemies, level up, upgrade weapons and armors, fight boss etc.
If unlucky, changing weapon or armor could cause a downgrade. This is my original design so that there is a chance of penalty if the two players keep on changing, but I currently agree that downgrading may seem a little awkward. Maybe there's still a way to keep the balance without downgrading.
As a reference, the damage per spank in different settings is based on the followings: (x5 for each round)
Hands. Ruler. Stick. Paddle.
Pants. 1. 2. 3. 4.
Panties. 2. 4. 6. 8.
Bare. 3. 6. 9. 12.
The damage is modified by the spanker's ATK, Skill, Luck, and the spankee's DEF, with a little randomness.
The odds for changing weapon:
Hands 4/10
Ruler 3/10
Stick 2/10
Paddle 1/10
The odds for changing armor:
Pants 3/6
Panties 2/6
Bare 1/6
The odds for changing weapons and armors are also modified by value of Luck.
The decision making of the opponent's move is quite a pain and became much more complicated than I thought. Fortunately they turned out to be quite smart.
The last opponent's stats will be generally higher than the player. If played perfectly, I think you stand a ~40% chance of winning. Tips would be to change the weapon and armor first, at least to tier 2, then start to attack.
It's still a pretty small game, hope you enjoyed it.
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