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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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September 16th, 2017, 07:18 PM
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#1071
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Probationary User
BlackLight101 is offline
Join Date: Sep 2017
Posts: 4
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Hey guys, I feel... unbelievably stupid for having to ask this but who do I have to speak to at the beginning of the game to get the rubble removed?
I'm brand new to RPGS if that means anything.
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September 16th, 2017, 11:09 PM
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#1072
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Senior Member
Tontomanzz is offline
Join Date: Apr 2009
Posts: 336
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Quote:
Originally Posted by BlackLight101
Hey guys, I feel... unbelievably stupid for having to ask this but who do I have to speak to at the beginning of the game to get the rubble removed?
I'm brand new to RPGS if that means anything.
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House in upper right corner, talk to folks there.
Note: If you're playing the new version, it ends there (once you leave). Play the original if you're wanting the whole(ish) story.
Pretty much you'll be wanting to talk to everyone anyway (to get all the scenes), it's best to make a mental note of who you talk to, or try buildings in a certain pattern so you don't miss anyone  . Whatever works for you.
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Talking game dev and stuff, The Passage had a thing got me thinking when talking RPGs heh. One of the girls commenting on how she always wanted to spank me. That's all part of character building, each character having their own desires etc. We find that out sometimes with chatting, or more duing the actual event.
In comics and such, there's always the thought bubble. Where desires and ideas can be told, without the game character knowing. So if I had talked to her say before, at the end there could have been a thought "Oooo one day I'd like to .." which has the fun of the player knowing the danger... but the game character not heh. Can be used for almost anything to fill in the character or narrative without having an actual event playing out. I guess similar to the cut scene that doesn't include the PC.
Anyway, rambling heh.
Last edited by Tontomanzz; September 17th, 2017 at 03:06 AM.
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September 23rd, 2017, 06:40 PM
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#1073
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Senior Member
Sylveris is offline
Join Date: Mar 2016
Location: California
Posts: 110
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hey bagool i am not usually like this but any update on when nxt release will be? sorry
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September 23rd, 2017, 06:45 PM
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#1074
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Senior Member
CommanderGree is offline
Join Date: Jul 2017
Location: Classified,Unknown Regions
Posts: 278
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He already realeased it Sylveris but it's on his Paetron,so you can go grab it.
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Hello there everyone,Commander Gree here,I am a RPer,Storyist and new Game Developer,i am still learning the Ropes since i am often in the thick of Warfare,,so if you wanna RP i'll explain what i like,Commander Gree Signing,41st Elite Corps Commander.
Adopted By Mastervegeta!
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September 23rd, 2017, 07:12 PM
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#1075
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Worst Super Hero Ever
Emily is offline
Join Date: Mar 2007
Posts: 480
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To clarify that point a bit, he released an updated demo to patrons with some of the new features, but it's still only in the first town, and it was a very buggy demo, so he decided not to do a public release until he's gotten it straightened out more.
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September 23rd, 2017, 07:20 PM
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#1076
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Senior Member
CommanderGree is offline
Join Date: Jul 2017
Location: Classified,Unknown Regions
Posts: 278
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Indeed and i did asked him in a PM which also confirms what he said even further.
Not sure if you saw me on Discord Emily 'cause i am on Discord.
__________________
Hello there everyone,Commander Gree here,I am a RPer,Storyist and new Game Developer,i am still learning the Ropes since i am often in the thick of Warfare,,so if you wanna RP i'll explain what i like,Commander Gree Signing,41st Elite Corps Commander.
Adopted By Mastervegeta!
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October 12th, 2017, 08:39 AM
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#1077
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Senior Member
42idiot is offline
Join Date: Dec 2016
Posts: 149
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Hi Bagool!
I saw you published the new demos on your patreon without the "patrons' lock" so I had a chance to see a bit of them.
(It's probably an error and the demos are not ready yet for the release, so people do not run to grab them!)
I can say you've done a great work! I only played a bit of it though.
I really appreciate you're opening to multiple platforms, so I'm asking you to consider Linux too next time.
It's possible in RPG Maker MV, like you did with Mac & iOS. I would REALLY appreciate that.
Usually I would play RPGMaker's games through the "index.html" (see the first post of the thread) but your game is so complex that cutscenes lag a lot (it's unplayable, I stopped during the first spanking scene).
So releasing on different desktop platforms is crucial since the trick does not work anymore.
BTW, the little things I saw were great! Really, you're game is evolving a lot, and faster than people may realize.
Thanks for your work!
P.S.: saw your post about music, are you going to add this right  ? https://www.youtube.com/watch?v=XUhVCoTsBaM
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October 12th, 2017, 09:15 PM
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#1078
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Member
vividcolour is offline
Join Date: Jul 2008
Posts: 69
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Hey Bagool
Loving the new unexpected demo.
I found that a bug that plagued the older versions still remains - if I give anyone a spanking, and then try to give another spanking, the sumaki stone graphics are not rendered, the spankee acts like she's not enjoying herself, the 'bare' option is greyed out, and I can spank them forever without triggering an end either by hurting them too much or running out of endurance.
While this is happening, the smiley faces on the sumaki stone interface gradually pop up, as well as red smudges on the same spot where the bottom would be if all was working well. The remainder of the interface stays invisible.
This problem persists until I get spanked myself, which seems to reset the interface on the subsequent spanking I then give.
I am really admiring the level of polish you've given the game and the opening town. Best of luck with this project.
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October 12th, 2017, 10:59 PM
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#1079
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Senior Member
Tohru is offline
Join Date: Mar 2007
Posts: 981
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Yes, this is absolutely robust. Glad to see the project continuing; I really need to get on Patreon.
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October 13th, 2017, 01:51 AM
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#1080
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Game Developer
Bagool is offline
Join Date: Feb 2012
Location: East Coast
Posts: 918
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@42Idiot: It wasn't a mistake to leave the post open to anyone, I figured since I'm only repairing the content I expected to have out earlier there was no point on having it limited to patrons. It is also a test of the new mechanics I have set up, so I wanted as much feedback as possible. As you saw, I'm taking a lot of feedback on the bugs people have found in the hopes I can get this most recent demo solid-as-shit and unbreakable so that the systems can be examined without interruption. However, I've been having mixed results. Most of the major issues I've been able to find and fix, but there have been a handful of issues that I haven't been able to even find let alone fix. I meant to get that done and then announce the demo here, but you've done that for me I guess, lol. Posting anything new in this section is like dropping a cow carcass into a piranha infested river.
Regarding Linux support, that's a bit of a problem. You see, the version of rpgmaker I have doesn't get updated like others. It's a bit, disconnected from the official updater, if you get what I mean (I'm an unemployed college student, please understand). So I don't have the ability to export to Linux. One of the options I DO have is to export to run in a browser specifically. I know you mentioned some bad stuttering when you ran the index file, but when I deployed to specifically run for a browser and ran the game in firefox I had no issues. So next time I'll include that version and maybe it will work out for you.
As for your music suggestion, it's a bit out of theme for the game. But I might be able to think of someplace WHAMU could make a thematic appearance. (or would Whacku be more appropriate...)
@vividcolour: I'm afraid this is the first time hearing about that bug, and that I haven't come across it in my own testing. I just did a short run where I spanked the Innkeeper then Ruby then the Innkeeper again, and everything worked as expected. Something that would help me address this is if you tell me what OS you're playing it on, and the OS's version. (i.e. windows 7, windows 10). I'm glad you're enjoying what does work. As long as this demo goes well and people are comfortable with the new way of doing things, I'll be able to apply this as fast as I can to the rest of the start of the town and continue development.
@Tohru: I'd recommend it if you're interested in the game. Even if you don't feel like supporting me all of the blog/updates I put out are open to anyone and let people know about what I plan on doing next, how some of the systems will work, and of course more in depth feedback.
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