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Old February 7th, 2017, 09:10 PM   #501
Bagool
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@CelticRaven: It's interesting no one has caught that before, I'll make sure to fix it soon enough. I can't have such a blatant way to break the main quest of the town stay in the current version. Same with the Tungsten issue.

@IvorySinclair: If you don't talk to Lordom before the cave incident he'll still have his introduction dialogue. He won't be the first in the game who works that way either, so always make sure to talk to people twice, esp. if they have a custom sprite.
----
Gonna have another fix out soon.
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Old February 7th, 2017, 09:54 PM   #502
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Also just noticed that Veridia calls the elder grandpa, but he calls her his daughter
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Old February 7th, 2017, 09:55 PM   #503
b0rni
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Hey,
your game really drives out the Lurkers. Me for example .
Just wanted to thank you for this awsome little game and the work you invest into this projekt. The improvement you showed over the last games is amazing.
Actually got me interested in checking out RPGMaker and maybe starting my own projekt.

Mostly all of the Bugs and little Problems i found during my last run have already been reportet or fixed.

Just one thing I found: If you talk to Mey in the daycare and ask her for a punishment spanking but don't have anything to be spanked for, you get locked in the dialog option without a chance to get back out.

Thanks again and keep up the good work!
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Old February 7th, 2017, 11:35 PM   #504
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As a side note a tried to use the 3rd burnroot again with the new update. This time it still gave me the dialogue for the 2nd one, but this time it gave me a menu instead of ending the conversation. The menu was the same from the 2nd burnroot. I was using an old save file, so I might try it again from a new game and see what happens.
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Old February 7th, 2017, 11:48 PM   #505
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@otakuyami: They have an interesting relationship, it totally wasn't a goof up on my end or anything.
@borni: Thanks! I'm glad you enjoyed it. I'm aware of that bug, but it will be very tricky to fix so I put out a warning a while ago to save before starting the conversation with her.
@killswitch65: Don't bother, I just saw and it's still broke. Uploading ANOTHER version now with the fix. Also going to make a shortcut in the bush next to the inn to take you right there with 2 of the roots already counted as given to her.
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Old February 7th, 2017, 11:53 PM   #506
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Quote:
Originally Posted by Bagool View Post
@otakuyami: They have an interesting relationship, it totally wasn't a goof up on my end or anything.
@borni: Thanks! I'm glad you enjoyed it. I'm aware of that bug, but it will be very tricky to fix so I put out a warning a while ago to save before starting the conversation with her.
@killswitch65: Don't bother, I just saw and it's still broke. Uploading ANOTHER version now with the fix. Also going to make a shortcut in the bush next to the inn to take you right there with 2 of the roots already counted as given to her.
Alright thanks for telling me. Fingers crossed that this is the last bugfix you'll have to do for a while.
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Old February 7th, 2017, 11:53 PM   #507
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Actually I've had a bug when getting a diaper change from the daycare worker after the story event there where if you talk to her from the same side of the counter next to her and ask for one your character will follow her like normal but get stuck on the stairs.
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Old February 8th, 2017, 12:22 AM   #508
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Quote:
Originally Posted by Bagool View Post
@otakuyami: They have an interesting relationship, it totally wasn't a goof up on my end or anything.
@borni: Thanks! I'm glad you enjoyed it. I'm aware of that bug, but it will be very tricky to fix so I put out a warning a while ago to save before starting the conversation with her.
@killswitch65: Don't bother, I just saw and it's still broke. Uploading ANOTHER version now with the fix. Also going to make a shortcut in the bush next to the inn to take you right there with 2 of the roots already counted as given to her.
Not sure how RPG code mechanics are like, but maybe you can add an option that just bypasses the coding issue. Add another option for a spanking for bother her without anything to be punished for. A fallthrough catchall if every other option is null. Like a final ELSE to catch anything else in a IF ELSE list.
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Old February 8th, 2017, 12:34 AM   #509
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Quote:
Originally Posted by Bagool View Post
@CelticRaven: It's interesting no one has caught that before, I'll make sure to fix it soon enough. I can't have such a blatant way to break the main quest of the town stay in the current version. Same with the Tungsten issue.

@IvorySinclair: If you don't talk to Lordom before the cave incident he'll still have his introduction dialogue. He won't be the first in the game who works that way either, so always make sure to talk to people twice, esp. if they have a custom sprite.
----
Gonna have another fix out soon.
Funny thing is, I did. I guess the game just didn't properly set the flag or something? Idk, but it's working fine now, and didn't happen again in my second run.
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Old February 8th, 2017, 12:40 AM   #510
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Bad news, after messing around a bit I think the witch is still messed up. I managed to make it a little farther than last time though. I downloaded the newest version and started a new game. I got through the first town, talked to the witch to start the burnroot quest. Then I went to the forest and picked up the burnroot from there. After that I went back and used the warp at the bush by the inn (this way I now have 2 burnroots in my inventory). When I turn the first one in after using the warp, it treats it like the second one. When I turn the 2nd one in, it gives the dialogue for the second one, but the menu adds a "punishment" option to both spanking her or getting spanked. Choosing to try to give her a punishment spanking results in the conversation just ending. Choosing to get a punishment spanking results in her doing the Fun 2 spanking with the brush.

If you're getting tired of trying to fix this I have 2 temporary solutions.
1. Just shelf it for now and come back to it when you get around to doing the Iron City "dlc"
2. Use the 2 bushes outside of the inn as a way of starting the 3rd burnroot spanking. If you interact with the one on the left, it teleports you to the witch's house and starts the dialogue right picking that you want to give her a punishment spanking. If you interact with the one on the right it teleports you to her house and starts the dialogue right after you pick that you would get the punishment spanking. That way we can experience the scene and you can take a break and try to fix the right way to do it later.
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