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Old February 12th, 2017, 03:44 PM   #551
CSFox
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This might be a rude question to ask, so please feel free to tell me off if you wish, but is there any chance you'd allow modding in of more AB/DL (diaper) content and functionality by fans of the game? If so, any chance on releasing the source code of the game for modification?
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Old February 12th, 2017, 06:05 PM   #552
Worslei
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I've been so busy/sick/exhausted from both that I haven't been able to check in here since the last time I posted. What's all new now?
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Old February 13th, 2017, 12:10 AM   #553
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Iron City! With a good number of areas and NPCs to talk with. There are also a few changes to the previous areas.
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Old February 13th, 2017, 02:06 AM   #554
Bagool
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@CSFox: Not at all! The only reason I haven't put out the source is because the pure game files are much smaller and take less time to upload. I changed some stuff from the last version however, so I can't upload it now, but along with the next update I'll put a link to it too. You're the person who runs fox tails times aren't you? Unless I'm mistaken.
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Old February 13th, 2017, 03:54 AM   #555
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Quote:
Originally Posted by Bagool View Post
@CSFox: Not at all! The only reason I haven't put out the source is because the pure game files are much smaller and take less time to upload. I changed some stuff from the last version however, so I can't upload it now, but along with the next update I'll put a link to it too. You're the person who runs fox tails times aren't you? Unless I'm mistaken.
I do. Although I've woefully neglected the place for a while. I've got some experience in RPG Maker stuffs though and there's a few fans of your game on ABDL forums who really enjoy what you've done.
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Old February 13th, 2017, 05:18 PM   #556
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Not sure if this is allowed but I just created my own 'Game.rpgproject' file in the www directory and opened the game in RPG Maker MV.

Mostly to see if there was any content I had missed.
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Old February 13th, 2017, 08:45 PM   #557
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Quote:
Originally Posted by Karsithe View Post
Not sure if this is allowed but I just created my own 'Game.rpgproject' file in the www directory and opened the game in RPG Maker MV.

Mostly to see if there was any content I had missed.
That worked... I did the same and I can open and mod the game now. I think that only works because Bagool didn't click to have the game package encrypted when he released it. A lot of games do this if they don't want users to have access to the graphics and image/audio files in the game.
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Bagool,

If its all right, I did a little thinking and have a few ideas for a game mod. With your permission I'd like to do the things I'm going to list below. Please do not feel any need to include this in the main game if you don't want too. Having worked on my own game for a few years, I know what it can be like if someone gets excited and wants to give a lot of input to the point it feels like they're taking over some creative aspects of the game to make it their own. I would just like to say that first and foremost, I want this to be your game and I don't want to stress or burden you with anything you don't want. This is simply going to be a mod that adds a little more to the ABDL aspects of the game for those that are a fan of it. Feel free to toss it or ignore it as you see fit.

Goals:
-Add a simple potty system in the common events.
-Add a set of skills; example - to use the cleanup kits on yourself.
-Add a few more scenes around Iron Town and humiliations the daycare can offer.
-Add some more ABDL furniture to the daycare.
-Mod the level 3 punishment for diaper usage, or make a level 4.
-Add a side-story that explores the origin of the daycare as a punishment that teacher hints at when you ask her about its history.

Self Imposed Coding Rules:

1) Will not effect the main storyline of the game and keep the ABDL portions optional. This will just be side events that players can access if they choose to have ABDL material in their game via the scene at the start of Iron Town.

2) I will do my best to design this in such a way so that it does not conflict with anything currently in the game or being added to the game. The best way I can think to do this will be to make a copy of your daycare map and ID number it something like map ID:8000. Your current game has 142 of maps, so if you wanted to add this to your game file, you could just copy the map over to the /www/data folder without losing progress to any of the maps or things you've already worked on.

3) keep a running list of every thing I've added and present it when the mod is done. Some of the main maps will need slight changes (like adding new checks to the guards who look at pants, etc).
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Old February 14th, 2017, 01:03 AM   #558
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I just finished the most recent version, and I have to say Bagool, Iron City is hands down the best area you've done yet, in either of your games.

I really like how well you integrated some of the punishment scenes into the main plot for Iron City, particularly the two story-based ways of elevating your level. I also liked how there was some escalation, instead of the usual one and dones. The higher interactivity was a nice touch as well.
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Old February 14th, 2017, 02:29 AM   #559
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@karsithe: Huh, if it works that just means one less file I need to upload. Good job finding that out.

@CSFox: Curious how that turned out. I didn't even know there was an option to encrypt files, not that I would have in the first place. It sounds like you've definitely put a lot of thought into this little project. I'm sure something interesting will come of it. About the format, I'm fine with you taking the current files, modding them, and hosting them wherever as long as you give credit (which I can tell from just a few of your posts that was your intent all along). I don't know if I would have the modded files in the main game, not because of the lack of taste in these forums (since I can just lock it all with a simple switch at some point), but because of what you said with the conflicting of events. If you think you can set them up at a higher value so that I don't come across them until much later, that'd be great. If not, then we'll find a way to make it work. I'm pretty laissez faire with my games, so mess with them as much as you'd like.

@aka: Thanks, it was definitely quite the taxing update. I'm all drained from the coding, it'll definitely take a while for me to put out something at this scale again. There was actually so much I wanted to do, I kept about 20% of it from the latest version since I wanted to get it out before I went too deep into my school semester, so there will be a mini update coming eventually that will have that. The events for the punishment in the city was by far the most complex thing I've done, I'm glad I got it done though, since now the rest of the game will be much smoother sailing.
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Old February 14th, 2017, 10:47 AM   #560
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Quote:
Originally Posted by CSFox View Post
That worked... I did the same and I can open and mod the game now. I think that only works because Bagool didn't click to have the game package encrypted when he released it. A lot of games do this if they don't want users to have access to the graphics and image/audio files in the game.
----
Yeah it's because it's unencrypted, encrypted RPGMaker MV games are usually compressed into a single file.

RPGMaker MV doesn't have a third party decryption utility yet which doesn't bode well for fan translations and the like.

If it's anything prior to RPGMaker MV then there are decryption utilities available.

EDIT:

I stand corrected, after some updated research it seems there are some projects for decrypting RPG Maker MV games:

Last edited by Karsithe; February 14th, 2017 at 01:13 PM.
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