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Spanking Video Games Discussion Chat about Spanking Computer Games, Spanking Video Games and Spanking RPG's that you have developed or are making.
Tutorials, Q&A and Discussions. |
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February 5th, 2018, 06:22 PM
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#211
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Game Developer
Banjo is offline
Join Date: Sep 2007
Location: Australia
Posts: 571
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Quote:
Originally Posted by speedlimit55
Bug: The librarian spanks you twice before asking for the ruler, and says the same dialogue, and as you retrieve the ruler, she stands in the same spot to the left of the table rather than sitting on the chair. Then after she spanks you with the ruler, the game freezes.
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I can confirm the bug in v1.5.4, sorry. Will fix for the next update!
---------- Post added at 05:22 AM ---------- Previous post was at 05:18 AM ----------
Quote:
Originally Posted by CommanderGree
Hey,Banjo any idea to renovate the Spanking Pictures? I mean if you are changing up the game and such then the Spanking pics when the MC gets spanked needs to be altered as well just incase if you're wondering what else should be done that can be a possibility.
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I would love to do this even if just for a couple of new "positions", but it would mean either A. asking Bagool to draw new art (and he's very busy with his newer games now) or B. having someone re-draw the old images so that new ones by the same artist would match.
Since I'm a CG artist, while I can do art for my own games, I'd need someone else to do any hand-drawn art for SQ as it doesn't really lend itself to rendered art IMO. Sadly, I doubt any skilled artists would be interested without compensation (I assume Bagool already looked into this in the early days of the game, since art for the spankings is the biggest thing notably absent from SQ in all forms).
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February 5th, 2018, 06:36 PM
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#212
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Gold Member
remo1 is offline
Join Date: Jun 2008
Posts: 2,549
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Quote:
Originally Posted by Banjo
I can confirm the bug in v1.5.4, sorry. Will fix for the next update!
---------- Post added at 05:22 AM ---------- Previous post was at 05:18 AM ----------
I would love to do this even if just for a couple of new "positions", but it would mean either A. asking Bagool to draw new art (and he's very busy with his newer games now) or B. having someone re-draw the old images so that new ones by the same artist would match.
Since I'm a CG artist, while I can do art for my own games, I'd need someone else to do any hand-drawn art for SQ as it doesn't really lend itself to rendered art IMO. Sadly, I doubt any skilled artists would be interested without compensation (I assume Bagool already looked into this in the early days of the game, since art for the spankings is the biggest thing notably absent from SQ in all forms).
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Banjo:
When (IF) you finally get back to doing your 'regular' art why not have a few that are inspired by this game? I mean this game just has SO MUCH inspiration!
As for pictures, I'd help if I could but I'm no artist and have always sucked at drawing. My 'artistic' strengths, such as they are, are the written word where I can do things like come up with 40 adjectives (some rather obscure) for the word 'bottom'.
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February 5th, 2018, 10:55 PM
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#213
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Member
SariaSong is offline
Join Date: Jul 2017
Posts: 48
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Quote:
Originally Posted by Banjo
Since I'm a CG artist, while I can do art for my own games, I'd need someone else to do any hand-drawn art for SQ as it doesn't really lend itself to rendered art IMO. .
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Personally, I don't think CG renders would look *that* out of place honestly. Even if it's not a perfect fit, I feel like having more art is better than only have the two or three hand-drawn images that the original game had. You could always have a toggle to turn it off if people wanted to revert to Bagool's drawings.
I don't know much about making CG art or how much time it takes to create a single image though, so I can understand if making both the game and art would be too much! Especially since you'd have to make two versions of every image for the male and female protagonist.
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February 6th, 2018, 12:05 AM
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#214
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Very Bad Little Girl!
milf is offline
Join Date: Mar 2007
Location: Somewhere between The Passage, and Spanquest DX
Posts: 1,993
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2? Try more like 4 for EACH position, implement, clothing choice etc... You would need clothed, undie, bare... And then you also need training undies, diapers ... Why do you think Bagool halted any further work in RPG Maker and moved to another engine? The graphical interface and other shortcomings of RPG Maker impose too many limits to really get too artistic. Although his interface thingy was impressive, it could only go so far without being so code heavy and layered in that you would need some massive RAM to just play it without constant crashing/jigging.
In RPG Maker you can do a lot.. But you can not really get insane HQ graphics, or interactions to even semi pro levels without putting a LOT of plugins, and coding. Not to mention it can get costly to upgrade after a certain level. And once again... It gets very time intensive and we are very lucky to have what we are getting for free.
__________________
"An spanking a day keeps naughty away.... And spanko's happy, happy, happy!"
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February 6th, 2018, 03:28 AM
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#215
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Guest
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Another bug I found: when you exit Tak's house by the church in Frostpoint, you end up at the doorway of the building behind Tik's house.
---------- Post added at 09:28 PM ---------- Previous post was at 07:58 PM ----------
Quote:
Originally Posted by b0rni
This was posted some time ago in the original thread and is still mostly accurate (except from some minor placement changes)
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The nurse on the third floor makes no mention of trading cough drops for an empty vial, at least not in the DX version.
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February 6th, 2018, 03:53 AM
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#216
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Junior Member
Tsaphah is offline
Join Date: Jan 2018
Posts: 18
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Quote:
Originally Posted by speedlimit55
Another bug I found: when you exit Tak's house by the church in Frostpoint, you end up at the doorway of the building behind Tik's house.
---------- Post added at 09:28 PM ---------- Previous post was at 07:58 PM ----------
The nurse on the third floor makes no mention of trading cough drops for an empty vial, at least not in the DX version.
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The neko shopkeeper on the first floor of hospital will trade these at the same conditions. There was a bug a couple versions back that caused this to not progress with the quest log enabled, but that seems to be fixed now.
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February 6th, 2018, 03:57 AM
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#217
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Member
SariaSong is offline
Join Date: Jul 2017
Posts: 48
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Not sure if this is a bug or if I'm missing something, but I can't seem to get the scene with Tawni. From what I've read, it seems like she's supposed to be inside her house after you kick the ball at her daughter enough. In my game though, she's hanging around outside talking about the temple.
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February 6th, 2018, 05:08 AM
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#218
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Game Developer
Banjo is offline
Join Date: Sep 2007
Location: Australia
Posts: 571
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Quote:
Originally Posted by SariaSong
Not sure if this is a bug or if I'm missing something, but I can't seem to get the scene with Tawni. From what I've read, it seems like she's supposed to be inside her house after you kick the ball at her daughter enough. In my game though, she's hanging around outside talking about the temple.
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You need to finish the Lidyr quest first (i.e. resolve the rock-throwing scene with Tawni and Veena's sons) before Tawni goes home and hears about what happened from her daughter Wendy.
---------- Post added at 03:43 PM ---------- Previous post was at 03:32 PM ----------
Quote:
Originally Posted by Tsaphah
The neko shopkeeper on the first floor of hospital will trade these at the same conditions. There was a bug a couple versions back that caused this to not progress with the quest log enabled, but that seems to be fixed now.
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Yes, this should be fixed now, but please let me know if it's not!
---------- Post added at 03:46 PM ---------- Previous post was at 03:43 PM ----------
Quote:
Originally Posted by speedlimit55
Another bug I found: when you exit Tak's house by the church in Frostpoint, you end up at the doorway of the building behind Tik's house.
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Thanks, I noticed that too during testing and have fixed it for the next update.
For the record, current WIP v1.5.5 changelog for fixes (not additions):
* Fixed an issue where the wrong portrait would be shown for a classmate during the class lecture on jungles at Frostpoint Academy.
* Changed the debug area "hurt or heal" bottom triggers to hurt/heal the player less, for more precise adjustments.
* Tweaked the way clothed/unclothed spankings effect butt level "under the hood" (shouldn't make any difference to the player, but let me know if there's an error).
* Fixed an issue where certain hard spankings wouldn't raise the player's butt level correctly.
* Fixed a bug where exiting Tak's house in the Frostpoint slums placed the player outside the wrong door.
* Fixed a bug when getting caught stealing a certain book from Sophie could cause her to get stuck in a spanking loop and/or freeze the game.
---------- Post added at 03:51 PM ---------- Previous post was at 03:46 PM ----------
Quote:
Originally Posted by SariaSong
Personally, I don't think CG renders would look *that* out of place honestly. Even if it's not a perfect fit, I feel like having more art is better than only have the two or three hand-drawn images that the original game had. You could always have a toggle to turn it off if people wanted to revert to Bagool's drawings.
I don't know much about making CG art or how much time it takes to create a single image though, so I can understand if making both the game and art would be too much! Especially since you'd have to make two versions of every image for the male and female protagonist.
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I appreciate the kind words relating to my art (I sometimes wonder if anyone is interested in it anymore!), and if I made my own game from scratch, I would very likely render the "cutscene" images that way. I have been working off and on on a 1st person style RPG spanking game (non-RPG Maker) and that would use rendered graphics for all the characters. The problem with doing it for SQDX is that Bagool "cheated" by not showing the different spanker/spankee in the spanking scenes; if rendered, there's no pretty way to do the same trick ("blank" spanker/spankee), and for me it defeats the point if you can't see the sexy spanker/spankee other than the MC even if I could. 
---------- Post added at 04:05 PM ---------- Previous post was at 03:51 PM ----------
Quote:
Originally Posted by milf
2? Try more like 4 for EACH position, implement, clothing choice etc... You would need clothed, undie, bare... And then you also need training undies, diapers ... Why do you think Bagool halted any further work in RPG Maker and moved to another engine? The graphical interface and other shortcomings of RPG Maker impose too many limits to really get too artistic. Although his interface thingy was impressive, it could only go so far without being so code heavy and layered in that you would need some massive RAM to just play it without constant crashing/jigging.
In RPG Maker you can do a lot.. But you can not really get insane HQ graphics, or interactions to even semi pro levels without putting a LOT of plugins, and coding. Not to mention it can get costly to upgrade after a certain level. And once again... It gets very time intensive and we are very lucky to have what we are getting for free.
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At this point, I'd consider 2-4 new images all that was needed (1 for each gender in the diaper position and "face down on a bed", the two "missing positions IMO). Clothing variations would be nice but that's a case of "only if replacing the old art", since the original game uses the same image whether bare, undies or clothed.
Using RPG Maker wouldn't really make a difference in the volume of graphics needed; if rendered or hand-drawn, one could make a small "overlay" image of underwear/bare/clothes for the image's "bottom" and even if RPG Maker couldn't display it in layers, you could use these to avoid re-drawing the whole image three times and paste the "overlay" to make three different images.
RPG Maker's limitations depend on the version used (I personally prefer VX Ace to the newer MV, both for the art style - I quite dislike MV's default character style - and plugins available). There are some very professional-level games made with it, but it takes work and customization; you can totally change the engine if you want, but that requires re-writing a lot of code.
Often, with RPG Maker, I suspect the issue is people wanting to make games with it that really don't fit what it's made for (i.e. old-school SNES-style random battle JPRGs). SpanQuest 1, for example, is really more of an adventure game than an RPG, but using RPG Maker has the huge bonus of a library of ready-made graphics, which something like Adventure Game Studio or Ren'Py (made for adventure games/visual novels) certainly lacks.
---------- Post added at 04:08 PM ---------- Previous post was at 04:05 PM ----------
Quote:
Originally Posted by remo1
Banjo:
When (IF) you finally get back to doing your 'regular' art why not have a few that are inspired by this game? I mean this game just has SO MUCH inspiration!
As for pictures, I'd help if I could but I'm no artist and have always sucked at drawing. My 'artistic' strengths, such as they are, are the written word where I can do things like come up with 40 adjectives (some rather obscure) for the word 'bottom'.
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I'm a writer first too (professionally, in a former life, in fact) and ever since I was a child I resented being crap at drawing. That is in fact why I taught myself Poser and CG artistry; so little art by others showed what I wanted, and the old "if you don't like it, do it yourself" kept coming to mind... so I found a way to do so! That said, while I am very, very thrilled that so many people over the years have enjoyed my art, a part of me has always felt it wasn't "real" art because it's not hand-drawn (likely also why I have such a preference for 2D animation over more recent CGI stuff).
Speaking of my art and doing some new work (I actually have a couple of pieces in progress, and a couple of old ones in need of "touching up" before posting)... my blog is very quiet in terms of feedback, and it's been wonderful with this SQDX project to get so much lively feedback. I've stayed away from AOTK as it was made clear to me that CG art was *not* allowed here in any form, but it seems like there are a lot of very nice and active posters here. I was wondering if it might be possible to start a dedicated discussion thread here on my art, as long as I only posted it on my blog. Would discussing CG art here also be forbidden, or just the actual art itself, I wonder? I've really come to value the opinions and feedback of some of the posters in this thread, and know at least a couple like my art too...
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February 6th, 2018, 08:23 AM
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#219
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Member
SariaSong is offline
Join Date: Jul 2017
Posts: 48
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Quote:
Originally Posted by Banjo
The problem with doing it for SQDX is that Bagool "cheated" by not showing the different spanker/spankee in the spanking scenes; if rendered, there's no pretty way to do the same trick ("blank" spanker/spankee), and for me it defeats the point if you can't see the sexy spanker/spankee other than the MC even if I could.  [color=red]
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That makes sense.
This might sound like a dumb idea, but what about avoiding the whole 'blank NPC' issue by creating art for one or two *specific* scenes rather than generic art that's to be used for every one?
Kind of like a super scaled down version of a boss cutscene in a traditional video game. Something that only shows up in important scenes like at the end of a long quest or during the game's finale. For example, at the conclusion of the haunted manor quest you could have an image depicting the MC and the vampires or something along those lines. For the minor scenes that happen throughout the rest of the game, you could just use Bagool's art.
That way, you wouldn't have to deal with the blank characters and you'd still only have to make 2-4 images.
Alternatively, I don't think anyone will complain if you just stick to the art situation as is since it's clear you've put a ton of effort into this game already without having to spend time making renders!
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February 6th, 2018, 08:39 AM
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#220
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Junior Member
aminatep is offline
Join Date: Feb 2008
Posts: 22
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1) you can still move when the kid walks back in the lumber mill, meaning you can get stuck
2) where are the clues to the underwear thief quest?
3) the "investigate Oak Outpost" quest should really send you to the blacksmith first
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