I would be willing to code such a project if the community could work on game design.
I'm a very experienced programmer that doesn't accept personal failure.
I just need a good design and corresponding eventual artwork (could use prototypes for a while).
edit: So since I've talked about making a game before and rather would like something to happen now, I'm currently working on a game that will be with 2d graphics and released as an executable jar file.
I'm not sure this is a great idea, so let me know what you think and if you have any recommendations.
The basic idea of the game is that you're in a haunted house. Each tile is a room. Each of the sides of the room is either
a) a solid wall
b) a magic wall
c) an open door
You cannot pass through solid walls. You can pass through an open door, which takes one turn. You can also solve a little math puzzle (like multiplication at least, but I'll try to add more interesting stuff, as long as I know how to randomly generate it) to unlock a magic door, although after passing through it, it relocks.
Also you only get a certain amount of time per turn before the game simply goes to the next turn (so it's sort of like a real time turn based game), so
if you want to strategize your navigation or solve puzzles you'll have to be fast.
Every several turns (maybe 5 or so) All of the walls randomly reset their type (might change, might not). Thus solid walls could become magic walls, etc.
The game is a sort of cat and mouse game between you and a character in the game controlled by AI, both starting in different rooms.
You will try to get to the same room as her (so you can spank her),
and she will try to prevent that. If you end up in the same room as her, the artwork changes from a 2d rpg-maker style graphics to one of the pictures by one of our artists like CM_Zero,
where you spank her until she lets you know the password to unlock the next section of the house (which is the next level)
At the very final level will reside Mina. It is approaching night, however, when Mina's powers grow.
You have to get to Mina's room before a certain number of turns have passed. If you succeed, her powers
will still be weak and you will be able to spank her, although demonesses
always get the last word so there will be some twists in the plot at this point....
---------- Post added at 06:38 AM ---------- Previous post was Yesterday at 06:03 PM ----------
Alright guys. I made my first spanking game. This took about a day, and is coded (worse than) horribly. My defense is that I had to spend a lot of time dealing with images, sound, and a ton of technical hell.
But it appears to work now. Here it is!
http://www.mediafire.com/download/bl...seVersion1.jar
Please try it and let me know how it works!
If double clicking it doesn't work, then you can open with the terminal. On GNU/Unix systems such as Linux or Mac (don't know how to do this on windows but I think it's similar) just cd to where the jar file is and type
java -jar MinaHauntedHouseVersion1.jar
Note that to close it you have to click close in the lower left hand corner (if yours is running like mine is).
The game design is basically what I said earlier, although this is sort of preview grade and doesn't have much content. I didn't include a rules page, so I'll just post the instructions and plot here:
You're Mina, and you have a limited amount of time to reach your nemesis before your powers run out for the day. If you reach her in time, you get to spank her (the spanking has a context of getting her to unlock the next level, but that doesn't exist yet, so it's just a spanking). Otherwise, if you run out of time, you'll be spanked yourself. In the case of spanking her, you actually control a paddle and there are various sound effects (I didn't make these but they're creative commons 0, so rights are fine), in addition to the spankee's bottom looking more and more spanked. In the case where you (Mina) get spanked, there's just a picture.
I mainly used CM_Zero's art for this, as you can see. I hope that's not a problem for CM_Zero.
So, you have 30 turns to reach your nemesis (unless you want to be the one getting spanked). You move up, left, right, down, with w,a,d,s, respectively. You cannot pass through the black lines (solid wall), and the very small green lines are open doors. You can pass through them but it takes one turn.
The bluish lines are magic doors. Attempting to move through one of these gives you a problem. Right now I just have little multiple choice multiplication problems. Hitting the correct key on your keyboard will move you through to the next room. Guessing incorrectly leaves you where you are. In either case it costs you a turn.
After every 4 turns, the walls all reroll. Thus even if you get stuck, you might be making progress again soon.
In the event where you wish to skip a turn, which can happen if you are stuck, etc, just hit any key other than a,w,s, or d.
You might have to click on the area with the graphics after you run the game in order to select it and for the game to start processing the keys you type.
That's all I'm thinking of currently. Let me know how you like it, if there are any problems etc.
Finally, it sounded like a lot of you could program a bit, but wanted help making spanking games.
If any of you are interested in pushing the code further I could provide the source and how to set up the required environment. (I'm using processing with eclipse.)
Thanks for your enthusiasm and the great community everyone