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Help me make / plan a spanking video game
Old June 12th, 2013, 10:44 AM   #1
slimey
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Default Help me make / plan a spanking video game

I don't know if this thread would be better suited to the "Creative Corner," but I'm a newbie, and I expect the mods to help me out as I get started here.

The goal: Create a small video game that has spanking as a focus. I've seen games that have to with shirnking/giants, and with any number of fetishes. And I have a hankering to add another spanking one to the list.

The tool: open source, easy to use coding framework from love2d.org. The result will be 2d, but very accessible. I'm a newbie at coding too, but nothing will encourage me forward like a project I'll have a good time with. That's another reason I'm pursuing a spanking game.

help I'll need : really, I just need company, conversation, and ideas to start with, and perhaps someone to challenge me to make a proto-type. Then, as it's taking off and people get hands on with it, hopefully people will step forward with writing and art, and this thing could be built as a community. But for now what I really need is good conversation.


What would a spanko enjoy in a game? And how does one turn spanking into a game mechanic?

To me, the game would probably be rewarding in the same way in which hentai game is rewarding, except rather than sexual content, there'll be spanking content. However, I really like 2d action platformers like metroidvanias and the like, and I kind of want to make a *real* game. In fact, that's what I'm studying to be able to do, outside this project.


***Sample idea***
Something like Monster Tale x Pokemon, where a protagonist has the help of little monster. She/he has to discipline them to make them behave, more loyal, or make them stronger.

The joy could be discovering or unlocking different punishments/rewards for the monsters, and figuring out which monsters respond well to which stimulus. I.e. some need leniency, some need to be treated strictly, and others may be good, but need 'maintenance' spankings. Others might even be trained to help give spankings.

So while there could be platforming or action components, there could also be a spanking mini games, or sort of a resource-management component, featuring spankings.

***alternatively***
The game could just be a spanking simulator, where people could load up their role-play characters, and the objective is to spank them. I think that'd be a great use of Love2D, which is easily editable by end users.

Different Spankers may have different abilities and specialties, while different Spankees might have different needs.

To add some game-mechanic goodness to this stuff, perhaps we could get some serious stat stuff going on, such as
  • pain
  • humiliation
  • rebelliousness
  • submission
  • security
  • fear
  • anticipation
etc.



So yeah. There are a lot of ways to go, but I need help applying rigor to these ideas.
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Old June 12th, 2013, 05:32 PM   #2
PartyMecha
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I don't know shit about 2d games, but I think you'll need mostly graphics, so getting an artist to work might be interesting. Unless you can draw everything yourself.

The 2D platform/rpg is a bit interesting, but maybe a bit too ambitious.
The spanking simulator is, I guess, far easier to make, and updates will be less obvious.

In both cases, make sure you, um, have enough options to satisfy everyone. For example, I prefer improvised spankings rather than formal spankings. Someone else might prefer a role reversal once in a while.


I think you should first focus on learning Love2D. Understand what you can do with it, experiment, and then when you'll know it enough, begin your 'real' game.
But keep a lot of spanking situation in it.
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Old June 15th, 2013, 09:58 AM   #3
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For an outline-planning phase, I can draw and implement things myself. The images can easily be updated later. See monster-spanker for a quick brainstorming sketch I did.

What would be the basics you'd want in spanking simulator? Are there any out there that you already like?
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Old June 15th, 2013, 06:04 PM   #4
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Dunno. I'd say spanking involving humans beings, and with a "improvised" feeling, using everyday life items as spanking implements.
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Old July 7th, 2013, 11:09 PM   #5
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there are 4 or 5 spanking videogame projects being run from this site already. Have you looked into any of those? Could be someone has already made progress in the direction you want.

Anyway, making the game about spanking monsters is probably not a good idea if you want help or interest from the community. If you want ideas for an actual game with spanking as a mechanic, I suggest taking a look at something like Gainax' Princess Maker (or the fanmade spinoff slavemaker), for an example on how a game about bringing up a young woman can play out.
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Old July 11th, 2013, 08:29 PM   #6
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I've did some prototypes for spanking games once. One was an RPG-like turn-based combat mode with spanking context in the story and the other a card game with spanking as victory rewards.

http://animeotk.com/forum/showthread...s-cm-6437.html

I also dabbled in some other programming stuff like pairing generators:

http://animeotk.com/forum/showthread...dom-15023.html


The easiest things to make are probably visual novel style games. There are a few japanese spanking focused ones out there.
I also have some half finished novels and text adventures lying around here which I may or may not finish someday.
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Old July 13th, 2013, 10:25 PM   #7
RobM
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I started making one with some of CM_Zs material as a sort of source. I used RPG maker for it and accomplished most of the basic outlines - combat related spanking jokes and puns, all the weapons were implements and frequent use of artwork and spanking imagery during and after the battle.

That ended when I brought the thing to natural conclusion game-wise, realising I'd need about 400 hours to do all the artwork THEN have to find somewhere that was willing to host my .exe - which was over 200mb already, likely to pass 300mb with all the pics.

Personally, I didn't feel I'd get enough satisfaction out of the project in its completion to be worth it.

I have an idea for a sequental image visual novel, with artwork and some sound effects that isn't too strenuous - but there's just too much I'd rather do than flesh it more.
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Old July 15th, 2013, 08:38 AM   #8
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Last I checked, the latest version of RPG Maker is on the Steam Summer Sale for 66% off, so if people were thinking about getting a legit copy, I reckon now would be the time.
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Old September 22nd, 2013, 06:38 AM   #9
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I would be willing to code such a project if the community could work on game design.
I'm a very experienced programmer that doesn't accept personal failure.
I just need a good design and corresponding eventual artwork (could use prototypes for a while).

edit: So since I've talked about making a game before and rather would like something to happen now, I'm currently working on a game that will be with 2d graphics and released as an executable jar file.

I'm not sure this is a great idea, so let me know what you think and if you have any recommendations.

The basic idea of the game is that you're in a haunted house. Each tile is a room. Each of the sides of the room is either

a) a solid wall
b) a magic wall
c) an open door

You cannot pass through solid walls. You can pass through an open door, which takes one turn. You can also solve a little math puzzle (like multiplication at least, but I'll try to add more interesting stuff, as long as I know how to randomly generate it) to unlock a magic door, although after passing through it, it relocks.

Also you only get a certain amount of time per turn before the game simply goes to the next turn (so it's sort of like a real time turn based game), so
if you want to strategize your navigation or solve puzzles you'll have to be fast.

Every several turns (maybe 5 or so) All of the walls randomly reset their type (might change, might not). Thus solid walls could become magic walls, etc.
The game is a sort of cat and mouse game between you and a character in the game controlled by AI, both starting in different rooms.
You will try to get to the same room as her (so you can spank her),
and she will try to prevent that. If you end up in the same room as her, the artwork changes from a 2d rpg-maker style graphics to one of the pictures by one of our artists like CM_Zero,
where you spank her until she lets you know the password to unlock the next section of the house (which is the next level)

At the very final level will reside Mina. It is approaching night, however, when Mina's powers grow.
You have to get to Mina's room before a certain number of turns have passed. If you succeed, her powers
will still be weak and you will be able to spank her, although demonesses
always get the last word so there will be some twists in the plot at this point....

---------- Post added at 06:38 AM ---------- Previous post was Yesterday at 06:03 PM ----------

Alright guys. I made my first spanking game. This took about a day, and is coded (worse than) horribly. My defense is that I had to spend a lot of time dealing with images, sound, and a ton of technical hell.
But it appears to work now. Here it is!
http://www.mediafire.com/download/bl...seVersion1.jar
Please try it and let me know how it works!

If double clicking it doesn't work, then you can open with the terminal. On GNU/Unix systems such as Linux or Mac (don't know how to do this on windows but I think it's similar) just cd to where the jar file is and type
java -jar MinaHauntedHouseVersion1.jar

Note that to close it you have to click close in the lower left hand corner (if yours is running like mine is).

The game design is basically what I said earlier, although this is sort of preview grade and doesn't have much content. I didn't include a rules page, so I'll just post the instructions and plot here:

You're Mina, and you have a limited amount of time to reach your nemesis before your powers run out for the day. If you reach her in time, you get to spank her (the spanking has a context of getting her to unlock the next level, but that doesn't exist yet, so it's just a spanking). Otherwise, if you run out of time, you'll be spanked yourself. In the case of spanking her, you actually control a paddle and there are various sound effects (I didn't make these but they're creative commons 0, so rights are fine), in addition to the spankee's bottom looking more and more spanked. In the case where you (Mina) get spanked, there's just a picture.
I mainly used CM_Zero's art for this, as you can see. I hope that's not a problem for CM_Zero.

So, you have 30 turns to reach your nemesis (unless you want to be the one getting spanked). You move up, left, right, down, with w,a,d,s, respectively. You cannot pass through the black lines (solid wall), and the very small green lines are open doors. You can pass through them but it takes one turn.

The bluish lines are magic doors. Attempting to move through one of these gives you a problem. Right now I just have little multiple choice multiplication problems. Hitting the correct key on your keyboard will move you through to the next room. Guessing incorrectly leaves you where you are. In either case it costs you a turn.

After every 4 turns, the walls all reroll. Thus even if you get stuck, you might be making progress again soon.
In the event where you wish to skip a turn, which can happen if you are stuck, etc, just hit any key other than a,w,s, or d.

You might have to click on the area with the graphics after you run the game in order to select it and for the game to start processing the keys you type.

That's all I'm thinking of currently. Let me know how you like it, if there are any problems etc.
Finally, it sounded like a lot of you could program a bit, but wanted help making spanking games.
If any of you are interested in pushing the code further I could provide the source and how to set up the required environment. (I'm using processing with eclipse.)

Thanks for your enthusiasm and the great community everyone

Last edited by Idunnosomething; September 22nd, 2013 at 06:54 AM.
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Old September 22nd, 2013, 02:40 PM   #10
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That was actually pretty fun. The gameplay is a little cruel, I found myself trapped in the starting room for 5 turns or so, but it's a brilliantly simple game and very satisfying when you make it to the end and get your reward.

There's a lot of ways this could be improved upon depending on which way you want to take it, but you have a working prototype, which is a great step.

Also, please make sure CM_zero is okay with you using her pictures for this.
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