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Old May 31st, 2020, 05:17 AM   #101
coltron
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Also, its's apparently possible to get yourself permanently stuck in the block sliding room in the second dungeon.
You can move the blocks as to cover either way in and out and become trapped in the upper-left hand corner.

---------- Post added at 05:16 AM ---------- Previous post was at 05:11 AM ----------

Ok, so I went through the gap in the axle on the right, then up and left, but what stairs?
All I can seem to find in the upper left hand area is a sealed door, is that it?
If so I can't seem to get it to open.

Oh, also, you may have already seen this, but just incase you didn't, its's apparently possible to get yourself permanently stuck in the block sliding room in the second dungeon.
You can move the blocks as to cover either way in and out and become trapped in the upper-left hand corner.

---------- Post added at 05:17 AM ---------- Previous post was at 05:16 AM ----------

Oops, sorry, I'm new here.

---------- Post added at 05:17 AM ---------- Previous post was at 05:17 AM ----------

Didn't know my comments would get attached to one another.
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Old May 31st, 2020, 06:00 AM   #102
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Quote:
Originally Posted by Godspeak View Post
The quest is the forest with the bandits!
Okay just wanted to know thanks and keep up the good work can't wait to see more.
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Old May 31st, 2020, 06:36 AM   #103
Godspeak
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Quote:
Originally Posted by coltron View Post
Also, its's apparently possible to get yourself permanently stuck in the block sliding room in the second dungeon.
You can move the blocks as to cover either way in and out and become trapped in the upper-left hand corner.

---------- Post added at 05:16 AM ---------- Previous post was at 05:11 AM ----------

Ok, so I went through the gap in the axle on the right, then up and left, but what stairs?
All I can seem to find in the upper left hand area is a sealed door, is that it?
If so I can't seem to get it to open.

Oh, also, you may have already seen this, but just incase you didn't, its's apparently possible to get yourself permanently stuck in the block sliding room in the second dungeon.
You can move the blocks as to cover either way in and out and become trapped in the upper-left hand corner.

---------- Post added at 05:17 AM ---------- Previous post was at 05:16 AM ----------

Oops, sorry, I'm new here.

---------- Post added at 05:17 AM ---------- Previous post was at 05:17 AM ----------

Didn't know my comments would get attached to one another.
That thing with getting stuck in the block sliding puzzle is a new one. Is it the one on the first floor? As for the sealed door, there's a button in the room with the axles on the southeast side.
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Old May 31st, 2020, 07:54 AM   #104
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Yeah, it's the one that you enter right after coming out of the main path of the basement.

As for the button, I think I know the one you're talking about, but it seems to be blocked by three sliding blocks, and I can't figure out how to get past them, I even tried pushing them onto the button but that didn't work either.
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Old May 31st, 2020, 08:33 AM   #105
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Quote:
Originally Posted by coltron View Post
Yeah, it's the one that you enter right after coming out of the main path of the basement.

As for the button, I think I know the one you're talking about, but it seems to be blocked by three sliding blocks, and I can't figure out how to get past them, I even tried pushing them onto the button but that didn't work either.
Left block down, right block down, center block right.
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Old May 31st, 2020, 09:57 AM   #106
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I... oh.
Ok, yeah I guess I was just being a little thick headed.
Thanks!
Also, just wanted to say I love the game.
It's charming and naughty in all the best ways.
Again, thanks for taking the time to help.
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Old May 31st, 2020, 10:27 AM   #107
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Quote:
Originally Posted by JKJackie View Post
I got Silvana to my house but not sure what to do now. I tried to follow the direction the wind was blow the flags in the desert, but nothing has happened. If anyone can help, that would be great! Love the game
My friend, there is a scene at home that does not trigger;Holding the flag in the direction of the second maze is a huge tower
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Old May 31st, 2020, 01:36 PM   #108
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Why Silvana hasn't appeared at my house after I defeated her and passed the grave misson? I don't know where to find her to help me with the sandstorm misson.
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Old May 31st, 2020, 08:04 PM   #109
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Quote:
Originally Posted by SaturnExtreme View Post
Why Silvana hasn't appeared at my house after I defeated her and passed the grave misson? I don't know where to find her to help me with the sandstorm misson.
You need to upgrade the Silkfang for her to move in.

---------- Post added at 08:04 PM ---------- Previous post was at 07:37 PM ----------

Quote:
Originally Posted by 42idiot View Post
Woah, Godspeak.
I think I just finished all the current content, replaying from the beginning. If you are curious, 3 hours and 5 minutes well spent!

The game is getting better and better, the content juicer and juicier

1) as always, thanks a lot for the Linux version, it's really appreciated!

2) the spankee scenes are really good, but if I really want to point something...
a - the one with the ghost is good but we miss some interactions and there is no redness, I think you may want to "update" it to the current standard
b - I like the other two scenes, with the interactions with the spanker and the odd possibility to "continue forever" if we keep sassing.
I love that you wrote at least 3 different interactions for this "continue" part but I'm thinking if the spanker may react with stronger reaction or implements at our sassing. I know this is not the core content but hey, Fee has the most spankable ass!

3) I may be found a way to WIN THE GAME. Instead of paying for the treats, I'll just sleep to get the monsters mood +1 and getting the gift for free! Please do not nerf this, Fee is too poor to buy treats for every monster. instead, this could be an interesting hook for more interactions with our elemental guests! See point 4!

4) I really like some of the interaction with the "elemental guardians" (can't wait to see FIRE!), I was amazed that you thought of updating the house before letting Lishari out, I was thinking of a bug until I saw her between the monstergirls.
I wonder what will be her role, another spanker/passive income?
Here some suggestions:

a- Lishari may help with the mood of the monsters, getting us some more monster gifts. Why? Well, from the lines I read it's more on the brat side than disciplinarian side, and a cool wind may help our monsterbutts cool faster.
She may help us collecting some random gifts from Silvana's victims or helping getting the mood up for the monsters we have at our little hotel, up to you.

b- also, having Lishari NOT as a spanker may get some scenes going, like Silvana getting angry at her for something, so we can see some scenes when we return home.
Lishari as a brat may be really fun to see: wind & storms, you see? Never heard of Tempest Tantrums (got it? Tempest instead of temper)?
Fee may get to choose to punish a prank or... get into it with her windy friend!
We could also see Lishari as a spanker with some clever bet with Fee and Silvana... I'd love to see these kinds of things, maybe minigames with spanking for the winner/loser? or things like "Truth or Dare" to get us more familiar with the lore (Truth for lore.... dare for the main topic of the game, of course!)

c- Silvana as a spanker may be a deterrent to exploit the mechanic I used in point 3: sleeping one night after another may trigger a spanking for our poor lazy Fee, locking the bed for a while (at least getting into some fight before returning to bed)
Also since Silvana enjoys spanking after all, I can see her showing how she is improved!
I can see Fee asking her the money but also (with a text choice, like the one wee see for shops) asking her how things are going with the new occupation (she left her eternal duty after all, it's polite to ask) and Silvana starting to get excited to show how she got better at her job, taking Fee over her knees, lowering her panties and... you know it. It may be another fun, recurring scene.

I know that with this game the spanky drama is not the focus, but I believe you have the correct way to introduce it to interrupt the usual routine of catching-taming-treating-sleeping. Also those elemental characters are soo good to not use them, and the house is quite big now!

Also, I saw something about "element X beating element Y" at the manuals building (the library?). Having the elemental guardians fighting (like brats not like "end of the world") may be a way to show the concept if it will become more prominent.

5)I'd love some more interactions with Ifrit. The post-spanking comment was sooooo good BTW, and the all "buying levels" is useful.

6) the puzzles are very clever, they are great. Also, having the monstergirls interact as sprites and not materializing in front of the player like in pokemon or another RPG is really a good idea to avoid frustration with the poor girls.... also we can avoid some fights, which is good.

7) bug time! When I returned home with the monolith I saw the hunters in front of the house but I had to get to the other side (on the right) to see the scene with Silvana.

8) I see the fights were revamped, it's great!
I don't know how these fights works with the elemental guardians: for Lishari I just talked to her to finish the fight for example.
For what I saw from monsters and bandits more attacks means more probability to get the second action (capture, talk or punish), right? so if we keep attacking and the enemy HP is depleted the second action is automatically triggered (capture for monster, punish for bandits etc). is it correct?

9) can't wait for the romance options! We keep seeing that little "heart" icon, hope to see a "romance update" soon.

10) the graphic is... GREAT! from maps to characters to monsters & butts!

11) I saw a "dance hall" in Gustvale... so you're going to add more content to the cities in the next updates?

12) the artificier is good, a great way to make more money and I can't wait to craft things with monstergifts!
a- I suggest some traps to lure some special monstergirls.
b- Or some kind of talismans to help us punish some mischievous monster...
I'd love that if you miss some magical item, tables are reversed when we enter in the rooms to spank certain monsters! For example a gremlin-like monster may take us by surprise and spank us instead if we do not have the correct thing in the "accessories" slot in the equipment.
Of course Silvana is waaaay stronger to get reversed.

13) are you going to "get huge" for the next updates? I'd love to see ogregirls, giantgirls, trollgirls etc! We have some space behind the house for some "big room" after all... and our artificier may help for the size of the implements! It could be fun

14) another type of monster I'd like to see are doppelgängers. For gameplay, she is just Fee' s sprite, Fee's face and Fee's butt. So you have already everything to do them, maybe you only miss Fee's full body for the fight scene.

15)I'd love some comment when Fee's discover a new type of monstergirls, for example on the difficulty to spank stonegirls, or how slimegirls are the first monster and how it should be easy to spank their butt... something like that. With your usual humour, of course.
I realized that adding a doppelgänger should get some comments from our heroine, it's unusual to fight and spank a twin!

It's getting too long to read, it's better stop (for now).

Again, thank you for this fantastic game, I can't wait for the next update!
Sorry it took me so long to reply to this, you give the best feedback!
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Old June 1st, 2020, 12:46 AM   #110
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Hey Godspeak. I know I mentioned that I liked your DOAS game(s) better than this one, despite having only played the demo at that point so I felt the need to comment. I decided to give this one a playthrough, and well... I still prefer the DOAS game(s), but that doesn't mean I don't like this one. It's fantastic and I really do look forward to the rest.

Side Note: My wife liked the idea of being able to do an alternative punishment by diapering the monstergirls. But she had a suggestion as another alternative. Her idea is Figging. Not sure how to make it work out with the system (neither of us are), but she wanted to suggest it.
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