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[ SMACS ] - A Spanking Idle Game |
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July 28th, 2015, 05:52 PM
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#1
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Artist
Zekel is offline
Join Date: Mar 2007
Posts: 2,026
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[ SMACS ] - A Spanking Idle Game
Update 2018-04-20:
zodiac further expanded zae's mod with a new implement and events! You can find the mod here.
Update 2015-11-14:
Here is version 1.4, the final, ultimate and paramount edition of SMACS. The EXE, and the python script.
Update 2015-09-14:
Version 1.3e released; it fixes a glitch with the scroll down button. (Download the final version above instead.)
Update 2015-09-12:
Version 1.3d released; it fixes a bug affecting people who wanted to mod in additional implements. No other changes.
Update 2015-09-05:
zae made a great mod that further expands the game into whole new levels of severity. You can find it here, or in script form here. Includes a tiny patch that allows for varying colour of the naughty bits.
Update 2015-08-14:
Version 1.3b released; it fixes a small bug.
Update 2015-08-14:
Version 1.3 released. (Download the bugfixed version above.)
Update 2015-08-10:
Version 1.2 is done. Here's the EXE, and here the python script version. Emily's mod still works with this version too.
Update 2015-08-09:
Emily made a mod that exchanges all the names and references to girls for boys. You can find a version that works with 1.2 here. Just replace the files in the data folder with those of the mod. It doesn't change the graphics, so they still look like girls... so, um - pretend they're all big-butted traps?
Update 2015-08-05:
Version 1.1 released.
Original post:
Quite a while back, cyrusdamodred was asking in the forum whether there exists a spanking idle game - so I made one. For a simple enough concept, it was nevertheless quite a lot of work... but today it's finally ready. Ladies and gentlemen, I present to you:
The Schoolgirl Maniac's Academical Correction Simulator
aka SMACS. You are the principal of a girls' highschool, shouldered with the difficult task of turning wild little rascals into proper young ladies. With the authority you gain from teaching misbehaving students a lesson, you can enact stricter school rules and purchase facilities like counselling and punishment rooms. These in turn deal out more spanks and allow your authority to grow faster.
The goal of the game? There is none. If you're familiar with idle games like Candy Box, Cookie Clicker, A Dark Room etc., you'll know the deal here; in this game, you're just clicking a butt instead of a cookie. (Working title was ClickSpank, and Booty Clicker was also considered.) An idle game is basically nothing more than growing numbers with flavour text, that you can leave running in the background while you're doing something else, and check back when you're idle - hence the name of the genre.
So if you're bored, why not try wasting your time with SMACS? (Playing at work is not recommended.) Check the readme for further instructions on how to play.
As is always the case, antivirus software may or may not like the game.
If the EXE doesn't run, it's possible that you're lacking a certain DLL that you can get from Microsoft. Judging by the experience from my previous games, this usually shouldn't be an issue.
For running the Python script version, you'll need Python 2.7 and the latest Pygame.
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The version of the game is 1.0, meaning it's the first "complete" game I've made. That said, there's a lot of room for improvement and expansion, if there's interest. The game is made to be somewhat moddable - adding new events, buildings and rules is easy. All kinds of development suggestions and ideas are welcome. Especially if you're a good writer, I'll be happy to add your events and flavour text into the game.
While on the topic of development, I've been considering starting a Patreon page for my games. If there's interest, that could allow me to take more time for game-making - because it is very time-consuming. I could also use votes to decide what to work on; be it expansions to this game (maybe not worthwhile); or another type of spanking simulator (since _cf dropped his); more drawings or something else entirely. Just throwing this out here to gauge interest a bit.
Finally, thanks to cyrusdamodred and Fulgur for testing the EXE! It should work, but if you can't get it running, or encounter a bug, or even just a typo somewhere, please let me know so I can fix it.
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Last edited by Zekel; April 20th, 2018 at 12:13 PM.
Reason: Added link to zodiac's mod
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July 28th, 2015, 06:26 PM
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#2
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VIP Donator
cyrusdamodred is offline
Join Date: Jul 2008
Posts: 2,495
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It runs wonderfully here! With all the text to read it reminds me a bit of adarkroom but the frame and also that cute booty spank window definately spice it up.
Comodo & Antivir do like the game so no harm done there.
No need to thank me. I feel honored that a foolish little idea of mine came to fruitition like this :3 Thanks Zekel and you did a great job with this!
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July 28th, 2015, 06:27 PM
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#3
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VIP Donator
Fulgur is offline
Join Date: Mar 2007
Location: Prague, Czech Republic
Posts: 323
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ok, here are some notes from my testing
Gray text for inactive options is pretty hard to see. (At least in the prerelease version I saw. The release version has it a bit lighter and easier to see.)
Delegating might lead to some messages about what happened to the delegated girls.
README needs some more explanation of some mechanics.
The player-spanking itself should be more customizable, including selecting less severe clothing level if desired (so you wouldn't lose the graphics forever once you buy next level), imposing additional punishments, severe scolding etc.
Use 2000 instead 2K. This way, you have costs 2K and 2100 next to each other, which looks weird. Start using K at 10K level.
One more thing -- it might be better to subdivide the data folder to put texts in one subdirectory and images in the other.
Last edited by Fulgur; July 28th, 2015 at 07:15 PM.
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July 28th, 2015, 07:00 PM
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#4
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Artist
Zekel is offline
Join Date: Mar 2007
Posts: 2,026
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Quote:
Originally Posted by Fulgur
ok, here are some notes from my testing
Gray text for inactive options is pretty hard to see.
README needs some more explanation of some mechanics.
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These are already fixed.
Quote:
Use 2000 instead 2K. This way, you have costs 2K and 2100 next to each other, which looks weird. Start using K at 10K level.
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I don't see the issue here, frankly. Also, if I start from 10K, then there will be 10K vs 10500.
Quote:
Delegating might lead to some messages about what happened to the delegated girls.
The player-spanking itself should be more customizable, including selecting less severe clothing level if desired (so you wouldn't lose the graphics forever once you buy next level), imposing additional punishments, severe scolding etc.
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This kind of added flavour is definitely what the possible expansions would include. I had plans for for the latter one before, but decided to release before I got too carried away with details. A simple selection button in the corner of the spank screen should do.
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July 29th, 2015, 12:16 AM
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#5
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Senior Member
johny741 is offline
Join Date: Jul 2011
Location: Art Land
Posts: 242
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You have outdone yourself once again Zekel, and I am thoroughly impressed, and am enjoying this game immensely. I'd gladly throw money at you (Patreon) once I'm fully stable enough to that is.
Also as far as suggestions go, how about a small achievements tab, with more puns, lots and lots of puns.
Also, one last thing, I found myself chuckling at several of those descriptions, I thank you for making the game that much more entertaining
Only criticism I can think of, is that the game feels really slow building when you don't enhance the speed, but thats probably just because its a first release.
(Edit: I thought about it more, and maybe that was the goal, but I'm not sure, so this can't be beaten within an afternoon type thing, but I'm a networker not a game designer for a reason)
Overall, a solid 9.5/10
__________________
John Doe- What is a name?
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July 29th, 2015, 08:05 PM
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#6
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VIP Donator
Fulgur is offline
Join Date: Mar 2007
Location: Prague, Czech Republic
Posts: 323
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Would it be possible to allow altering the size of the window to avoid scrolling?
Also, the right-click on counselor and other facilities could show their current and maximum number, currently the maximum number can't be seen anywhere.
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July 29th, 2015, 08:42 PM
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#7
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Artist
Zekel is offline
Join Date: Mar 2007
Posts: 2,026
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Quote:
Originally Posted by johny741
Also as far as suggestions go, how about a small achievements tab, with more puns, lots and lots of puns.
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Quote:
Only criticism I can think of, is that the game feels really slow building when you don't enhance the speed, but thats probably just because its a first release.
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Yeah, achievements, as much as I usually dislike them in games, are just the thing for this type of idle game. That's actually another flavour feature I considered while making them game, but cut so as not to get stuck on details. It's something to add if I expand the game.
You're probably right about the speed too. I did make it slow on purpose, because idle games are sorely lacking in replay value.
It's good to hear you like the game, though. It was a lot of work to make, but now that it's out, I once again find myself hating it.
Quote:
Originally Posted by Fulgur
Would it be possible to allow altering the size of the window to avoid scrolling?
Also, the right-click on counselor and other facilities could show their current and maximum number, currently the maximum number can't be seen anywhere.
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It's possible. I'm a little afraid that it might mess up the panels, though. It might be better to just make scrolling easier by adding mouse wheel controls.
Yeah, I suppose that could be added. It's not really necessary information, though, so it's a balance against looking clean. You can tell you've hit maximum when the build button disappears.
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July 30th, 2015, 07:09 AM
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#8
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VIP Donator
Fulgur is offline
Join Date: Mar 2007
Location: Prague, Czech Republic
Posts: 323
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To not mess the panels, maybe only allow vertical size-changing?
BTW, seeing how the school grows reminded me of two classical games: Theme Hospital and Afterlife
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July 30th, 2015, 09:02 AM
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#9
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Artist
Perpentach is offline
Join Date: Apr 2014
Location: northern illinois
Posts: 268
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This game's initials led me to believe it would be Sid Meier's Alpha Centauri (SMAC) with Spanking (SMACS) and I screamed "the wait is finally over! The instant classic is here! Well, it can't be worse than Beyond Earth at least"
But really, your game looks very promising, and I'll play it soon as I can. Thanks for your hard work.
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July 30th, 2015, 10:44 AM
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#10
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Artist
Zekel is offline
Join Date: Mar 2007
Posts: 2,026
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Quote:
Originally Posted by Fulgur
To not mess the panels, maybe only allow vertical size-changing?
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Of course, but the problem is not the position of the panels, but their size and contents. It would be possible to re-write them to be resizable without doubt, but it could be messy and tedious, as opposed to scroll wheel controls, which would be trivial.
Quote:
Originally Posted by Perpentach
This game's initials led me to believe it would be Sid Meier's Alpha Centauri (SMAC) with Spanking (SMACS) and I screamed "the wait is finally over! The instant classic is here! Well, it can't be worse than Beyond Earth at least"
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Some day...
Edit: Courtesy of johny741, here are some typo and grammar error fixes for the data files. Just drop the text files in the data folder to overwrite the old files.
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Last edited by Zekel; July 30th, 2015 at 11:18 AM.
Reason: Added link
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